• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!
  • If you're using Gesior 2012 or MyAAC, please review this thread for information about a serious security vulnerability and a fix.

TFS 1.3 MONSTER DELAY TO ATTACK PLAYER

duuh30

New Member
Joined
May 14, 2019
Messages
16
Reaction score
0
Hello, I'm using TFS 1.3 downgrade to 8.6. I have a problem, my monsters visualize the player are walking from one side to the other and after a long time attacks the player. This happens sometimes as if he had a chance to attack the player, he keeps moving away from the player then he goes and does attack meele.


XML:
<monster name="Titanium Djinn" nameDescription="titanium djinn" race="blood" experience="60125" speed="850" manacost="10">

    <health now="69375" max="69375"/>

    <look type="103" corpse="7349"/>

    <strategy attack="100" defense="0"/>

    <flags>

        <flag summonable="0"/>

        <flag attackable="1"/>

        <flag illusionable="0"/>

        <flag convinceable="0"/>

        <flag pushable="0"/>

        <flag canpushitems="1"/>

        <flag targetdistance="1"/>

    </flags>

    <attacks>

        <attack name="melee" interval="1500" min="2200" max="4400"/>

        <attack name="physical" interval="1000" chance="55" radius="1" target="1" range="5" min="1200" max="2200">

            <attribute key="areaEffect" value="mortarea"/>

            <attribute key="shootEffect" value="suddendeath"/>

        </attack>

        <attack name="fire" interval="6000" chance="80" radius="3" min="0" max="-120">

            <attribute key="areaEffect" value="energy"/>

        </attack>

        <attack name="speed" interval="3500" chance="35" radius="1" target="1" range="5" duration="20000" speed="-450">

            <attribute key="areaEffect" value="redshimmer"/>

        </attack>

        <attack name="physical" interval="6000" chance="40" radius="1" target="1" range="5" min="-20" max="-100">

            <attribute key="areaEffect" value="mortarea"/>

            <attribute key="shootEffect" value="suddendeath"/>

        </attack>

        <attack name="energy" interval="5000" chance="20" radius="1" target="1" range="5" min="-40" max="-200">

            <attribute key="areaEffect" value="firearea"/>

            <attribute key="shootEffect" value="energy"/>

        </attack>

        <attack name="drunk" interval="1000" chance="20" range="5" radius="1" target="1" duration="30000"/>

        <attack name="outfit" interval="2000" chance="50" range="5" radius="1" target="1" duration="60000" monster="Rat">

            <attribute key="areaEffect" value="greenshimmer"/>

        </attack>

    </attacks>

    <defenses armor="220" defense="550"/>

    <elements>

        <element energyPercent="50"/>

        <element deathPercent="60"/>

        <element holyPercent="50"/>

        <element earthPercent="50"/>

    </elements>

    <immunities>

        <immunity outfit="1"/>

        <immunity drunk="1"/>

        <immunity invisible="1"/>

    </immunities>

    <voices interval="5000" chance="5">

        <voice sentence="I bet you wish you weren't here."/>

    </voices>

</monster>
 
Top