how i add minlevel and maxlevel in this type of script.
[CODE=lua]local mType = Game.createMonsterType("Rat")
local monster = {}
monster.description = "a rat"
monster.experience = 5
monster.outfit = {
lookType = 21,
lookHead = 0,
lookBody = 0,
lookLegs = 0,
lookFeet = 0,
lookAddons = 0,
lookMount = 0
}
monster.raceId = 21
monster.Bestiary = {
class = "Mammal",
race = BESTY_RACE_MAMMAL,
toKill = 250,
FirstUnlock = 10,
SecondUnlock = 100,
CharmsPoints = 5,
Stars = 1,
Occurrence = 0,
Locations = "Rookgaard and Mainland, in most sewers and caves near towns. \z
They can be found almost everywhere in Tibia."
}
monster.health = 20
monster.maxHealth = 20
monster.race = "blood"
monster.corpse = 5964
monster.speed = 134
monster.manaCost = 200
monster.maxSummons = 0
monster.changeTarget = {
interval = 4000,
chance = 0
}
monster.strategiesTarget = {
nearest = 100,
}
monster.flags = {
summonable = true,
attackable = true,
hostile = true,
convinceable = true,
pushable = true,
rewardBoss = false,
illusionable = true,
canPushItems = false,
canPushCreatures = false,
staticAttackChance = 90,
targetDistance = 1,
runHealth = 5,
healthHidden = false,
isBlockable = false,
canWalkOnEnergy = false,
canWalkOnFire = false,
canWalkOnPoison = false,
pet = false
}
monster.light = {
level = 0,
color = 0
}
monster.voices = {
interval = 5000,
chance = 10,
{text = "Meep!", yell = false}
}
monster.loot = {
{name = "gold coin", chance = 100000, maxCount = 4},
{id = 2696, chance = 39410}
}
monster.attacks = {
{name ="melee", interval = 2000, chance = 100, minDamage = 0, maxDamage = -10}
}
monster.defenses = {
defense = 5,
armor = 5
}
monster.elements = {
{type = COMBAT_PHYSICALDAMAGE, percent = 0},
{type = COMBAT_ENERGYDAMAGE, percent = 0},
{type = COMBAT_EARTHDAMAGE, percent = 25},
{type = COMBAT_FIREDAMAGE, percent = 0},
{type = COMBAT_LIFEDRAIN, percent = 0},
{type = COMBAT_MANADRAIN, percent = 0},
{type = COMBAT_DROWNDAMAGE, percent = 0},
{type = COMBAT_ICEDAMAGE, percent = -10},
{type = COMBAT_HOLYDAMAGE , percent = 20},
{type = COMBAT_DEATHDAMAGE , percent = -10}
}
monster.immunities = {
{type = "paralyze", condition = false},
{type = "outfit", condition = false},
{type = "invisible", condition = false},
{type = "bleed", condition = false}
}
mType:register(monster)
[/CODE]