• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

CreatureEvent [TFS 1.3 / 1.4] Upgrade System

yeah i saw this but im bennginner idont understand where to put this code :/
This ain't something you can do by editing few lines, you will have to go through lot of scripts and make changes. I won't do that for you (obviously), so either find someone who will (probably for a price) or learn Lua (better option if you are even starting with OTS).
 
Found a bug where turning in addon items such as for example 'First wizard addon' which is
Dragon scale mail, Medusa Shield, Crown Legs, Ring of the Skies doesn't work.
I think its due to the items having Rarity.

This being the addon NPC script.


Nvm, this seems to be entirely due to the addon NPC script.
 
Hey man, too many pages to read one by one, id like to know if it will affect in anyway the imbuements..
what if i have an weapon with upgraded stats and i try to go for imbuements.. will i face any problem?

Is possible to sell those items using tibia marketplace?

How to make it only for premium?


Sorry for asking, i did read the changelog but didnt see anything about it..

I want to use it and im pretty sure to put the credits for the system so people can see who did it

Also, can i translate your post and 'bring' it to TibiaKing? credits will be given (with direct links to it) in case they want to thanks directly, also for support :p

Thanks in advance
 
Hey man, too many pages to read one by one, id like to know if it will affect in anyway the imbuements..
what if i have an weapon with upgraded stats and i try to go for imbuements.. will i face any problem?

Is possible to sell those items using tibia marketplace?

How to make it only for premium?


Sorry for asking, i did read the changelog but didnt see anything about it..

I want to use it and im pretty sure to put the credits for the system so people can see who did it
Thanks in advance
Won't affect imbuements.
Can be sold on marketplace if your marketplace supports item serialization (which is most likely).
What do you mean only for premium? You want to limit using items (crystals) for premium only? It's possible.
If you are going to use this system, download from Github.
 
Won't affect imbuements.
Can be sold on marketplace if your marketplace supports item serialization (which is most likely).
What do you mean only for premium? You want to limit using items (crystals) for premium only? It's possible.
If you are going to use this system, download from Github.
Thanks for replying so fast :)

Yes, id like it to be a premium player feature only, but im not sure about how.. also for your other system
[TFS 1.X] Shrines | [TFS 1.X] Cursed Chests

what about re-posting it to tibiaking (in portuguese) i wont if you say you dont want me to..

Thanks in advance
 
Hiho again, i was looking your github and i found a 'missing' thing..
i was changing the items id that you gave here..
Lua:
<action fromid="26383" toid="26389" script="upgrade_system_actions.lua" /> <!-- Crystals and Scroll -->
<action fromid="26393" toid="26396" script="upgrade_system_actions.lua" /> <!-- Crystals -->
<action itemid="26391" script="upgrade_system_tool.lua" /> <!-- Crystal Extractor -->

Twas fine till i went to config lua to change there too..
i found 2 ids w/o relation, i dont know where to point them..
your wiki has no info about these 2 little ones..

Code:
ITEM_UPGRADE_CATALYST = 26390, -- Upgrade Catalyst item id
  CRYSTAL_FOSSIL = 26392, -- Crystal Fossil item id

Any tip, please?
 
Hiho again, i was looking your github and i found a 'missing' thing..
i was changing the items id that you gave here..
Lua:
<action fromid="26383" toid="26389" script="upgrade_system_actions.lua" /> <!-- Crystals and Scroll -->
<action fromid="26393" toid="26396" script="upgrade_system_actions.lua" /> <!-- Crystals -->
<action itemid="26391" script="upgrade_system_tool.lua" /> <!-- Crystal Extractor -->

Twas fine till i went to config lua to change there too..
i found 2 ids w/o relation, i dont know where to point them..
your wiki has no info about these 2 little ones..

Code:
ITEM_UPGRADE_CATALYST = 26390, -- Upgrade Catalyst item id
  CRYSTAL_FOSSIL = 26392, -- Crystal Fossil item id

Any tip, please?
Just use ids of your items that will be used as crystals.
 
Well, sorry for bothering you once again.
Did it twice, the instalation of files, even rebuilt the server just to be sure everything was clean..

some stats like this arent working
Code:
23:51 You see common dwarven legs +1 (Arm:2, protection physical +3%).
Item Level: 4
Max HP +12
after using the item, hp still the same.

Code:
and this
some stats arent working
23:58 You see a common dagger (Atk:8, Def:6).
Item Level: 0
Fist Fightning +1
also axe, ml, club, hp and so.. arent working


but like this one, they are working (aparently)
Code:
20% to cast Energy Strike on Hit dealing 1-7 damage
death, and so..

Also about leveling up an item, should it work this way?

Code:
23:46 You see a common dragon shield (Def:31).
23:46 You see a common dragon shield +1 (Def:2).
23:46 You see a common dragon shield +2 (Def:4).

23:48 You see common dwarven legs (Arm:7, protection physical +3%).
23:48 You see common dwarven legs +1 (Arm:2, protection physical +3%).

Shouldnt it add leveling stats to base stats?

kinda hard to test stats that adds bonus to fire and so...

TFS 1.3

Thanks in advance
 
Well, sorry for bothering you once again.
Did it twice, the instalation of files, even rebuilt the server just to be sure everything was clean..

some stats like this arent working
Code:
23:51 You see common dwarven legs +1 (Arm:2, protection physical +3%).
Item Level: 4
Max HP +12
after using the item, hp still the same.

Code:
and this
some stats arent working
23:58 You see a common dagger (Atk:8, Def:6).
Item Level: 0
Fist Fightning +1
also axe, ml, club, hp and so.. arent working


but like this one, they are working (aparently)
Code:
20% to cast Energy Strike on Hit dealing 1-7 damage
death, and so..

Also about leveling up an item, should it work this way?

Code:
23:46 You see a common dragon shield (Def:31).
23:46 You see a common dragon shield +1 (Def:2).
23:46 You see a common dragon shield +2 (Def:4).

23:48 You see common dwarven legs (Arm:7, protection physical +3%).
23:48 You see common dwarven legs +1 (Arm:2, protection physical +3%).

Shouldnt it add leveling stats to base stats?

kinda hard to test stats that adds bonus to fire and so...

TFS 1.3

Thanks in advance
1. Use latest version from Github (not from this thread)
2. Items need Item Level (loot from mobs)
 
hey the stackable are being effected such as small stones. when players loot them they can't stack due to different item levels. anyways to change this?
 
seems correct spawned in items are 0 but looted items such as the stackable small stones they don't stack. any reason why it would do that?
 
1. Use latest version from Github (not from this thread)
2. Items need Item Level (loot from mobs)
Hi, the thing is, im not using from this tread, im using from there... since the first time you told to use from there..
As i said, i did it twice, even rebuild the server with a clean one tfs 1.3 just to be sure.. both are delivering the same problems..
 
Hi, the thing is, im not using from this tread, im using from there... since the first time you told to use from there..
As i said, i did it twice, even rebuild the server with a clean one tfs 1.3 just to be sure.. both are delivering the same problems..
Items with Item Level 0 won't work (created by command, bought from NPC, from quests etc.). You have to script this.
Follow installation steps again, maybe (possibly) you have missed something. In most cases that's the problem.
 
Back
Top