Hello,
Been playing around with TFS 1.4 8.0 downgrade. Most things seem to work pretty well, but I noticed this crazy behavior when a monster shoots a a magic field:
When a monster (minotaur mage, witch, etc) shoots a magic field at the target, it takes insane damage; the energy field is adding the condition every 0.1 seconds or something insanely fast.
Could someone point me to the right direction where this is determined in the sources?
EDIT:
This behavior only happens with energy fields and large fire fields. Once the fire field decays to the medium size, it does not spam "10" damage every 0.1 seconds. Also, poison fields do not spam.
Thanks~
Been playing around with TFS 1.4 8.0 downgrade. Most things seem to work pretty well, but I noticed this crazy behavior when a monster shoots a a magic field:
When a monster (minotaur mage, witch, etc) shoots a magic field at the target, it takes insane damage; the energy field is adding the condition every 0.1 seconds or something insanely fast.
Could someone point me to the right direction where this is determined in the sources?
EDIT:
This behavior only happens with energy fields and large fire fields. Once the fire field decays to the medium size, it does not spam "10" damage every 0.1 seconds. Also, poison fields do not spam.
Thanks~
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