Hello. I want to display healed value like this:
What function I need to add?
This is my potions.lua

What function I need to add?
This is my potions.lua
Lua:
local berserk = Condition(CONDITION_ATTRIBUTES)
berserk:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
berserk:setParameter(CONDITION_PARAM_SKILL_MELEE, 5)
berserk:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
berserk:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local mastermind = Condition(CONDITION_ATTRIBUTES)
mastermind:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
mastermind:setParameter(CONDITION_PARAM_STAT_MAGICPOINTS, 3)
mastermind:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local bullseye = Condition(CONDITION_ATTRIBUTES)
bullseye:setParameter(CONDITION_PARAM_TICKS, 10 * 60 * 1000)
bullseye:setParameter(CONDITION_PARAM_SKILL_DISTANCE, 5)
bullseye:setParameter(CONDITION_PARAM_SKILL_SHIELD, -10)
bullseye:setParameter(CONDITION_PARAM_BUFF_SPELL, true)
local potions = {
[6558] = { -- concentrated demonic blood
transform = {7588, 7589},
effect = CONST_ME_DRAWBLOOD
},
[7439] = { -- berserk potion
condition = berserk,
vocations = {4, 8},
effect = CONST_ME_MAGIC_RED,
description = "Only knights may drink this potion.",
text = "You feel stronger."
},
[7440] = { -- mastermind potion
condition = mastermind,
vocations = {1, 2, 5, 6},
effect = CONST_ME_MAGIC_BLUE,
description = "Only sorcerers and druids may drink this potion.",
text = "You feel smarter."
},
[7443] = { -- bullseye potion
condition = bullseye,
vocations = {3, 7},
effect = CONST_ME_MAGIC_GREEN,
description = "Only paladins may drink this potion.",
text = "You feel more accurate."
},
[7588] = { -- strong health potion
health = {250, 350},
vocations = {3, 4, 7, 8},
level = 50,
flask = 7634,
description = "Only knights and paladins of level 50 or above may drink this fluid."
},
[7589] = { -- strong mana potion
mana = {115, 185},
vocations = {1, 2, 3, 5, 6, 7},
level = 50,
flask = 7634,
description = "Only sorcerers, druids and paladins of level 50 or above may drink this fluid."
},
[7590] = { -- great mana potion
mana = {2, 2,5},
vocations = {1, 2, 5, 6},
level = 80,
flask = 7635,
description = "Only druids and sorcerers of level 80 or above may drink this fluid."
},
[7591] = { -- great health potion
health = {425, 575},
vocations = {4, 8},
level = 80,
flask = 7635,
description = "Only knights of level 80 or above may drink this fluid."
},
[7618] = { -- health potion
health = {125, 175},
flask = 7636
},
[7620] = { -- mana potion
mana = {75, 125},
flask = 7636
},
[8472] = { -- great spirit potion
health = {250, 350},
mana = {100, 200},
vocations = {3, 7},
level = 80,
flask = 7635,
description = "Only paladins of level 80 or above may drink this fluid."
},
[8473] = { -- ultimate health potion
health = {650, 850},
vocations = {4, 8},
level = 130,
flask = 7635,
description = "Only knights of level 130 or above may drink this fluid."
},
[8474] = { -- antidote potion
antidote = true,
flask = 7636,
},
[8704] = { -- small health potion
health = {60, 90},
flask = 7636,
}
}
function onUse(player, item, fromPosition, target, toPosition, isHotkey)
if type(target) == "userdata" and not target:isPlayer() then
return false
end
local potion = potions[item:getId()]
if potion.level and player:getLevel() < potion.level or potion.vocations and not table.contains(potion.vocations, player:getVocation():getId()) then
player:say(potion.description, TALKTYPE_MONSTER_SAY)
return true
end
if potion.condition then
player:addCondition(potion.condition)
player:say(potion.text, TALKTYPE_MONSTER_SAY)
player:getPosition():sendMagicEffect(potion.effect)
elseif potion.transform then
local reward = potion.transform[math.random(#potion.transform)]
if fromPosition.x == CONTAINER_POSITION then
local targetContainer = Container(item:getParent().uid)
targetContainer:addItem(reward, 1)
else
Game.createItem(reward, 1, fromPosition)
end
item:getPosition():sendMagicEffect(potion.effect)
item:remove(1)
return true
else
if potion.health then
doTargetCombatHealth(0, target, COMBAT_HEALING, potion.health[1] * player:getLevel(), potion.health[2] * player:getLevel())
end
if potion.mana then
doTargetCombatMana(0, target, potion.mana[1] * player:getLevel() , potion.mana[2] * player:getLevel())
end
if potion.antidote then
target:removeCondition(CONDITION_POISON)
end
player:addAchievementProgress("Potion Addict", 100000)
--player:addItem(potion.flask)
target:say("Aaaah...", TALKTYPE_MONSTER_SAY)
target:getPosition():sendMagicEffect(CONST_ME_MAGIC_BLUE)
end
if not configManager.getBoolean(configKeys.REMOVE_POTION_CHARGES) then
return true
end
item:remove(1)
return true
end