void ProtocolGame::parseSetOutfit(NetworkMessage& msg)
{
Outfit_t newOutfit;
newOutfit.lookType = msg.get<uint16_t>();
newOutfit.lookHead = msg.getByte();
newOutfit.lookBody = msg.getByte();
newOutfit.lookLegs = msg.getByte();
newOutfit.lookFeet = msg.getByte();
//newOutfit.lookAddons = msg.getByte();
//newOutfit.lookMount = msg.get<uint16_t>();
addGameTask(&Game::playerChangeOutfit, player->getID(), newOutfit);
}