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Yeah I may have misspoke. I believe it also force updates on each step of the creature following a path. I could be wrong though and that is something that needs to be added.


Perhaps on each step it checks if anything has blocked the path. I am not sure what would be more efficient.


It has been a while since I tested this stuff but I am pretty sure when I did paths were able to update as needed whenever something walked in the way. As even with 100 monsters following me they were able to walk around each other.




This means when what we are following or whenever we move.


We only need to update players on every single instance when they move because they can change their path.

For a NPC we could update it only when something has blocked our current path.


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