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Monster The Inquisition Bosses

Joined
Apr 17, 2008
Messages
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Well, today I bring my Inquisitions Bosses, though the monster pack of Manx brings, I think some monsters do not have the outfit as it is..

Oks, here is... [Credits to ME and Manx] (cretids to manx because the loot of the bosses are copied from the Monster pack.

Annihilon...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Annihilon" nameDescription="annihilon" race="blood" experience="10000" speed="400" manacost="0">
  <health now="40000" max="40000"/>
  <look type="12" head="1" body="8" legs="96" feet="96" corpse="6068"/>
  <targetchange interval="10000" chance="15"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
<attacks>
	    <attack name="melee" interval="2000" min="-0" max="-2000"/> 
    <attack name="death" interval="1000" chance="11" length="8" spread="0" min="0" max="-600">
        <attribute key="areaEffect" value="mortarea"/>
    </attack>
    <attack name="death" interval="2000" chance="15" target="0" radius="4" min="-200" max="-700">
        <attribute key="areaEffect" value="icearea"/>
    </attack>
    <attack name="physical" interval="3000" chance="18" radius="5" target="1" min="-50" max="-255">
        <attribute key="areaEffect" value="groundshaker"/>
    </attack>
    <attack name="fire" interval="2000" chance="15" radius="6" target="1" min="-50" max="-600">
        <attribute key="areaEffect" value="firearea"/>
		<attribute key="shootEffect" value="fire"/>
    </attack>
</attacks>
<defenses armor="60" defense="55">
	<defense name="healing" interval="1000" chance="14" min="400" max="900">
		<attribute key="areaEffect" value="greenshimmer"/>
	</defense>
	<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
		<attribute key="areaEffect" value="blueshimmer"/>
	</defense>
</defenses>
<elements>
    <element icePercent="20"/>
    <element deathPercent="10"/>
    <element firePercent="-15"/>
</elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
  </immunities>

<loot>
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" /> --
<item id="2150" chance="18000" countmax="3"/> -- 
<item id="2170" chance="12000" /> --
<item id="2202" chance="12000"/> --
<item id="2214" chance="60000" /> --
<item id="1987" chance="100000" > --
<inside>
	<item id="2432" chance="50000" /> --
	<item id="2158" chance="60000" /> --
	<item id="2520" chance="14033" /> -- 
</inside>
</item>
</loot>

</monster>

Golgordan...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Golgordan" nameDescription="golgordan" race="blood" experience="10000" speed="400" manacost="0">
  <health now="40000" max="40000"/>
  <look type="12" head="128" body="120" legs="127" feet="91" corpse="6068"/>
  <targetchange interval="10000" chance="15"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
<attacks>
	    <attack name="melee" interval="2000" min="-0" max="-500"/>
	<attack name="death" interval="3000" chance="15" length="8" spread="0" min="-250" max="-850">
		<attribute key="areaEffect" value="mortarea"/>
	</attack>
	<attack name="poisoncondition" interval="1000" chance="11" length="5" spread="2" min="-300" max="-350">
		<attribute key="areaEffect" value="poison"/>
	</attack>
	<attack name="physical" interval="1000" chance="8" radius="6" target="0" min="-50" max="-955">
		<attribute key="areaEffect" value="groundshaker"/>
	</attack>
	<attack name="fire" interval="2000" chance="15" radius="7" target="1" min="-50" max="-200">
		<attribute key="areaEffect" value="firearea"/>
	</attack>
</attacks>
  <defenses armor="65" defense="65">
    <defense name="healing" interval="3000" chance="20" min="2000" max="2500">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>

    <defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>

  </defenses>
<elements>
		<element icePercent="-10"/>
		<element holyPercent="10"/>
		<element firePercent="-10"/>
		<element physicalPercent="10"/>
</elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="0"/>
    <immunity outfit="1"/>
    <immunity drunk="0"/>
    <immunity invisible="1"/>
    <immunity death="1"/>
  </immunities>
  <voices interval="5000" chance="10">
	<voice sentence="Latrivan your fool"/>
  </voices>

<loot>
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" /> --
<item id="2150" chance="18000" countmax="3"/> -- 
<item id="2170" chance="12000" /> --
<item id="2202" chance="12000"/> --
<item id="2214" chance="60000" /> --
<item id="1987" chance="100000" > --
<inside>
	<item id="2432" chance="50000" /> --
	<item id="2158" chance="60000" /> --
	<item id="2520" chance="900" /> -- 
	<item id="2195" chance="900" /> -- 
	<item id="2514" chance="800" /> -- 
	<item id="8918" chance="800" /> -- 
</inside>
</item>
</loot>

</monster>

latrivan...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Latrivan" nameDescription="latrivan" race="blood" experience="10000" speed="400" manacost="0">
  <health now="40000" max="40000"/>
  <look type="12" head="120" body="128" legs="120" feet="91" corpse="6068"/>
  <targetchange interval="10000" chance="15"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
<attacks>
    <attack name="melee" interval="2000" skill="120" attack="135"/>
    <attack name="fire" interval="1000" chance="10" length="7" spread="0" min="-50" max="-850">
        <attribute key="areaEffect" value="explosion"/>
    </attack>
</attacks>

<defenses armor="35" defense="45"/>

<elements>
    <element icePercent="-15"/>
    <element energyPercent="35"/>
    <element deathPercent="-15"/>
</elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="1"/>
    <immunity poison="0"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
    <immunity death="0"/>
  </immunities>
  <voices interval="5000" chance="10">
	<voice sentence="I might reward you for killing my brother ~ with a swift death!"/>
  </voices>

<loot>
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" /> --
<item id="2150" chance="18000" countmax="3"/> -- 
<item id="2170" chance="12000" /> --
<item id="2202" chance="12000"/> --
<item id="2214" chance="60000" /> --
<item id="1987" chance="100000" > --
<inside>
	<item id="2432" chance="50000" /> --
	<item id="2158" chance="60000" /> --
	<item id="2520" chance="900" /> -- 
	<item id="2195" chance="900" /> -- 
	<item id="2514" chance="800" /> -- 
	<item id="8918" chance="800" /> -- 
</inside>
</item>
</loot>

</monster>

Hellgorak...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hellgorak" nameDescription="hellgorak" race="blood" experience="10000" speed="400" manacost="0">
  <health now="40000" max="40000"/>
  <look type="12" head="1" body="77" legs="0" feet="82" corpse="6068"/>
  <targetchange interval="10000" chance="15"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
<attacks>
	    <attack name="melee" interval="2000" min="-0" max="-700"/>
    <attack name="energy" interval="1000" chance="11" length="8" spread="0" min="-250" max="-819">
        <attribute key="areaEffect" value="purpleenergy"/>
    </attack>
    <attack name="manadrain" interval="2000" chance="14" radius="5" target="0" min="-90" max="-500">
        <attribute key="areaEffect" value="stun"/>
    </attack>
    <attack name="fire" interval="1000" chance="11" radius="5" target="1" min="-50" max="-520">
        <attribute key="areaEffect" value="firearea"/>
    </attack>
	<attack name="lifedrain" interval="2000" chance="5" radius="7" target="0" min="0" max="-150">
		<attribute key="areaEffect" value="poff"/>
	</attack>
</attacks>
<defenses armor="70" defense="65">
	<defense name="healing" interval="1000" chance="11" min="400" max="900">
		<attribute key="areaEffect" value="greenshimmer"/>
	</defense>
</defenses>
<elements>
		<element energyPercent="10"/>
		<element earthPercent="10"/>
		<element icePercent="10"/>
		<element holyPercent="10"/>
		<element deathPercent="10"/>
		<element firePercent="10"/>
		<element physicalPercent="10"/>
</elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
    <immunity death="0"/>
  </immunities>

<loot>
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" /> --
<item id="2150" chance="18000" countmax="3"/> -- 
<item id="2170" chance="12000" /> --
<item id="2202" chance="12000"/> --
<item id="2214" chance="60000" /> --
<item id="1987" chance="100000" > --
<inside>
	<item id="2432" chance="50000" /> --
	<item id="2158" chance="60000" /> --
	<item id="2520" chance="900" /> -- 
	<item id="2195" chance="900" /> -- 
	<item id="2514" chance="800" /> -- 
	<item id="8918" chance="800" /> -- 
</inside>
</item>
</loot>

</monster>

Madareth...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Madareth" nameDescription="madareth" race="blood" experience="10000" speed="400" manacost="0">
  <health now="40000" max="40000"/>
  <look type="12" head="96" body="97" legs="81" feet="79" corpse="6068"/>
  <targetchange interval="10000" chance="15"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
<attacks>
	    <attack name="melee" interval="2000" min="-0" max="-700"/> 
		<attack name="fire" interval="1000" chance="34" range="7" radius="1" target="1" min="-100" max="-520">
			<attribute key="shootEffect" value="fire"/>
			<attribute key="areaEffect" value="firearea"/>
		</attack>
		<attack name="death" interval="1000" chance="34" radius="7" min="-110" max="-430">
			<attribute key="areaEffect" value="groundshaker"/>
		</attack>
		<attack name="energy" interval="1000" chance="10" length="8" spread="0" min="-0" max="-819">
			<attribute key="areaEffect" value="energy"/>
		</attack>
</attacks>
  <defenses armor="65" defense="65">
    <defense name="healing" interval="3000" chance="20" min="2000" max="2500">
      <attribute key="areaEffect" value="blueshimmer"/>
    </defense>

    <defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000">
      <attribute key="areaEffect" value="redshimmer"/>
    </defense>

  </defenses>
<elements>
		<element energyPercent="30"/>
		<element earthPercent="80"/>
		<element icePercent="15"/>
		<element holyPercent="-10"/>
		<element deathPercent="20"/>
		<element firePercent="-10"/>
</elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
    <immunity death="0"/>
  </immunities>
  <voices interval="5000" chance="10">
	<voice sentence="You will run out of resources soon enough!"/>
    <voice sentence="One little mistake and your all are mine!"/>
    <voice sentence="I sense your strength fading!"/>
  </voices>
  <voices interval="5000" chance="10">
	<voice sentence="!I am going to play with yourself!"/>
  </voices>

<loot>
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" /> --
<item id="2150" chance="18000" countmax="3"/> -- 
<item id="2256" chance="12000" /> --
<item id="2214" chance="60000" /> --
<item id="1987" chance="100000" > --
<inside>
	<item id="2432" chance="50000" /> --
	<item id="2520" chance="900" /> -- 
	<item id="2195" chance="900" /> -- 
	<item id="2514" chance="800" /> -- 
	<item id="8918" chance="800" /> -- 
</inside>
</item>
</loot>

</monster>

Ushuriel...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ushuriel" nameDescription="ushuriel" race="blood" experience="10000" speed="400" manacost="0">
  <health now="40000" max="40000"/>
  <look type="12" head="1" body="76" legs="0" feet="132" corpse="6068"/>
  <targetchange interval="10000" chance="15"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
<attacks>
	    <attack name="melee" interval="2000" min="-0" max="-1028"/> 
	<attack name="physical" interval="1000" chance="10" length="10" spread="0" min="-250" max="-500">
		<attribute key="areaEffect" value="mortarea"/>
	</attack>
	<attack name="death" interval="1000" chance="8" radius="5" target="0" min="-30" max="-760">
		<attribute key="areaEffect" value="mortarea"/>
		<attribute key="shootEffect" value="death"/>
	</attack>
	<attack name="earth" interval="2000" chance="9" length="8" spread="0" min="-200" max="-585">
		<attribute key="areaEffect" value="smallplants"/>
	</attack>
	<attack name="ice" interval="1000" chance="8" target="0" radius="6" min="0" max="-430">
		<attribute key="areaEffect" value="icetornado"/>
	</attack>
	<attack name="drunk" interval="3000" chance="11" radius="6" target="0">
		<attribute key="areaEffect" value="purplenote"/>
	</attack>
	<attack name="energycondition" interval="2000" chance="15" radius="4" target="0" min="-250" max="-250">
		<attribute key="areaEffect" value="energy"/>
	</attack>
</attacks>

<defenses armor="50" defense="45">
	<defense name="healing" interval="1000" chance="12" min="400" max="600">
		<attribute key="areaEffect" value="greenshimmer"/>
	</defense>
	<defense name="speed" interval="1000" chance="4" speedchange="400" duration="7000">
		<attribute key="areaEffect" value="blueshimmer"/>
	</defense>
</defenses>
<elements>
		<element energyPercent="30"/>
		<element earthPercent="80"/>
		<element icePercent="15"/>
		<element holyPercent="-10"/>
		<element deathPercent="20"/>
		<element firePercent="-10"/>
</elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="1"/>
    <immunity paralyze="1"/>
    <immunity outfit="1"/>
    <immunity drunk="1"/>
    <immunity invisible="1"/>
    <immunity death="1"/>
  </immunities>
  <voices interval="5000" chance="10">
	<voice sentence="You will run out of resources soon enough!"/>
    <voice sentence="One little mistake and your all are mine!"/>
    <voice sentence="I sense your strength fading!"/>
  </voices>

<loot>
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" /> --
<item id="2150" chance="18000" countmax="3"/> -- 
<item id="2170" chance="12000" /> --
<item id="2202" chance="12000"/> --
<item id="2214" chance="60000" /> --
<item id="1987" chance="100000" > --
<inside>
	<item id="2432" chance="50000" /> --
	<item id="2158" chance="60000" /> --
	<item id="2520" chance="900" /> -- 
	<item id="2195" chance="900" /> -- 
	<item id="2514" chance="800" /> -- 
	<item id="2470" chance="800" /> -- 
</inside>
</item>
</loot>

</monster>

Zugurosh...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Zugurosh" nameDescription="zugurosh" race="blood" experience="10000" speed="400" manacost="0">
  <health now="40000" max="40000"/>
  <look type="12" head="1" body="18" legs="2" feet="92" corpse="6068"/>
  <targetchange interval="10000" chance="15"/>
  <strategy attack="100" defense="0"/>
  <flags>
    <flag summonable="0"/>
    <flag attackable="1"/>
    <flag hostile="1"/>
    <flag illusionable="0"/>
    <flag convinceable="0"/>
    <flag pushable="0"/>
    <flag canpushitems="1"/>
    <flag canpushcreatures="1"/>
    <flag staticattack="90"/>
    <flag targetdistance="1"/>
    <flag runonhealth="0"/>
  </flags>
<attacks>
	    <attack name="melee" interval="2000" min="-0" max="-2000"/> 
    <attack name="fire" interval="3000" chance="20" target="1" radius="4" min="-250" max="-850">
        <attribute key="areaEffect" value="explosion"/>
    </attack>
    <attack name="death" interval="2000" chance="15" target="0" radius="4" min="-100" max="-350">
        <attribute key="areaEffect" value="smallclouds"/>
    </attack>
    <attack name="manadrain" interval="1000" chance="13" radius="5" target="0" min="-60" max="-230">
        <attribute key="areaEffect" value="watersplash"/>
    </attack>
	<attack name="death" interval="2000" chance="15" length="7" spread="0" min="0" max="-500">
		<attribute key="areaEffect" value="mortarea"/>
	</attack>
</attacks>

<defenses armor="45" defense="55">
	<defense name="healing" interval="2000" chance="15" min="400" max="900">
		<attribute key="areaEffect" value="greenshimmer"/>
	</defense>
	<defense name="invisible" interval="1000" chance="5" duration="6000">
		<attribute key="areaEffect" value="blueshimmer"/>
	</defense>
</defenses>

<elements>
    <element icePercent="-15"/>
    <element energyPercent="-15"/>
    <element earthPercent="-15"/>
	<element firePercent="25"/>
</elements>
  <immunities>
    <immunity physical="0"/>
    <immunity energy="0"/>
    <immunity fire="0"/>
    <immunity poison="0"/>
    <immunity lifedrain="0"/>
    <immunity paralyze="1"/>
    <immunity outfit="0"/>
    <immunity drunk="0"/>
    <immunity invisible="1"/>
    <immunity death="1"/>
  </immunities>
  <voices interval="5000" chance="10">
	<voice sentence="You will run out of resources soon enough!"/>
    <voice sentence="One little mistake and your all are mine!"/>
    <voice sentence="I sense your strength fading!"/>
  </voices>

<loot>
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" /> --
<item id="2150" chance="18000" countmax="3"/> -- 
<item id="2170" chance="12000" /> --
<item id="2202" chance="12000"/> --
<item id="2214" chance="60000" /> --
<item id="1987" chance="100000" > --
<inside>
	<item id="2432" chance="50000" /> --
	<item id="2158" chance="60000" /> --
	<item id="2520" chance="900" /> -- 
	<item id="2195" chance="900" /> -- 
	<item id="2514" chance="800" /> -- 
	<item id="2470" chance="800" /> -- 
</inside>
</item>
</loot>

</monster>

Enjoy it! =D
 
Last edited:
What's special in it ?
I think its the same like in Manx's pack. Manx's inq bosses just need loot fix.
 
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