Well, today I bring my Inquisitions Bosses, though the monster pack of Manx brings, I think some monsters do not have the outfit as it is..
Oks, here is... [Credits to ME and Manx] (cretids to manx because the loot of the bosses are copied from the Monster pack.
Annihilon...
Golgordan...
latrivan...
Hellgorak...
Madareth...
Ushuriel...
Zugurosh...
Enjoy it! =D
Oks, here is... [Credits to ME and Manx] (cretids to manx because the loot of the bosses are copied from the Monster pack.
Annihilon...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Annihilon" nameDescription="annihilon" race="blood" experience="10000" speed="400" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="1" body="8" legs="96" feet="96" corpse="6068"/>
<targetchange interval="10000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-2000"/>
<attack name="death" interval="1000" chance="11" length="8" spread="0" min="0" max="-600">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="death" interval="2000" chance="15" target="0" radius="4" min="-200" max="-700">
<attribute key="areaEffect" value="icearea"/>
</attack>
<attack name="physical" interval="3000" chance="18" radius="5" target="1" min="-50" max="-255">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
<attack name="fire" interval="2000" chance="15" radius="6" target="1" min="-50" max="-600">
<attribute key="areaEffect" value="firearea"/>
<attribute key="shootEffect" value="fire"/>
</attack>
</attacks>
<defenses armor="60" defense="55">
<defense name="healing" interval="1000" chance="14" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="20"/>
<element deathPercent="10"/>
<element firePercent="-15"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<loot>
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" /> --
<item id="2150" chance="18000" countmax="3"/> --
<item id="2170" chance="12000" /> --
<item id="2202" chance="12000"/> --
<item id="2214" chance="60000" /> --
<item id="1987" chance="100000" > --
<inside>
<item id="2432" chance="50000" /> --
<item id="2158" chance="60000" /> --
<item id="2520" chance="14033" /> --
</inside>
</item>
</loot>
</monster>
Golgordan...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Golgordan" nameDescription="golgordan" race="blood" experience="10000" speed="400" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="128" body="120" legs="127" feet="91" corpse="6068"/>
<targetchange interval="10000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-500"/>
<attack name="death" interval="3000" chance="15" length="8" spread="0" min="-250" max="-850">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="11" length="5" spread="2" min="-300" max="-350">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="physical" interval="1000" chance="8" radius="6" target="0" min="-50" max="-955">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
<attack name="fire" interval="2000" chance="15" radius="7" target="1" min="-50" max="-200">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="65" defense="65">
<defense name="healing" interval="3000" chance="20" min="2000" max="2500">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="-10"/>
<element holyPercent="10"/>
<element firePercent="-10"/>
<element physicalPercent="10"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="0"/>
<immunity outfit="1"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
<immunity death="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Latrivan your fool"/>
</voices>
<loot>
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" /> --
<item id="2150" chance="18000" countmax="3"/> --
<item id="2170" chance="12000" /> --
<item id="2202" chance="12000"/> --
<item id="2214" chance="60000" /> --
<item id="1987" chance="100000" > --
<inside>
<item id="2432" chance="50000" /> --
<item id="2158" chance="60000" /> --
<item id="2520" chance="900" /> --
<item id="2195" chance="900" /> --
<item id="2514" chance="800" /> --
<item id="8918" chance="800" /> --
</inside>
</item>
</loot>
</monster>
latrivan...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Latrivan" nameDescription="latrivan" race="blood" experience="10000" speed="400" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="120" body="128" legs="120" feet="91" corpse="6068"/>
<targetchange interval="10000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="120" attack="135"/>
<attack name="fire" interval="1000" chance="10" length="7" spread="0" min="-50" max="-850">
<attribute key="areaEffect" value="explosion"/>
</attack>
</attacks>
<defenses armor="35" defense="45"/>
<elements>
<element icePercent="-15"/>
<element energyPercent="35"/>
<element deathPercent="-15"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="1"/>
<immunity poison="0"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
<immunity death="0"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="I might reward you for killing my brother ~ with a swift death!"/>
</voices>
<loot>
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" /> --
<item id="2150" chance="18000" countmax="3"/> --
<item id="2170" chance="12000" /> --
<item id="2202" chance="12000"/> --
<item id="2214" chance="60000" /> --
<item id="1987" chance="100000" > --
<inside>
<item id="2432" chance="50000" /> --
<item id="2158" chance="60000" /> --
<item id="2520" chance="900" /> --
<item id="2195" chance="900" /> --
<item id="2514" chance="800" /> --
<item id="8918" chance="800" /> --
</inside>
</item>
</loot>
</monster>
Hellgorak...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hellgorak" nameDescription="hellgorak" race="blood" experience="10000" speed="400" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="1" body="77" legs="0" feet="82" corpse="6068"/>
<targetchange interval="10000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-700"/>
<attack name="energy" interval="1000" chance="11" length="8" spread="0" min="-250" max="-819">
<attribute key="areaEffect" value="purpleenergy"/>
</attack>
<attack name="manadrain" interval="2000" chance="14" radius="5" target="0" min="-90" max="-500">
<attribute key="areaEffect" value="stun"/>
</attack>
<attack name="fire" interval="1000" chance="11" radius="5" target="1" min="-50" max="-520">
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="lifedrain" interval="2000" chance="5" radius="7" target="0" min="0" max="-150">
<attribute key="areaEffect" value="poff"/>
</attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="1000" chance="11" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
</defenses>
<elements>
<element energyPercent="10"/>
<element earthPercent="10"/>
<element icePercent="10"/>
<element holyPercent="10"/>
<element deathPercent="10"/>
<element firePercent="10"/>
<element physicalPercent="10"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
<immunity death="0"/>
</immunities>
<loot>
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" /> --
<item id="2150" chance="18000" countmax="3"/> --
<item id="2170" chance="12000" /> --
<item id="2202" chance="12000"/> --
<item id="2214" chance="60000" /> --
<item id="1987" chance="100000" > --
<inside>
<item id="2432" chance="50000" /> --
<item id="2158" chance="60000" /> --
<item id="2520" chance="900" /> --
<item id="2195" chance="900" /> --
<item id="2514" chance="800" /> --
<item id="8918" chance="800" /> --
</inside>
</item>
</loot>
</monster>
Madareth...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Madareth" nameDescription="madareth" race="blood" experience="10000" speed="400" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="96" body="97" legs="81" feet="79" corpse="6068"/>
<targetchange interval="10000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-700"/>
<attack name="fire" interval="1000" chance="34" range="7" radius="1" target="1" min="-100" max="-520">
<attribute key="shootEffect" value="fire"/>
<attribute key="areaEffect" value="firearea"/>
</attack>
<attack name="death" interval="1000" chance="34" radius="7" min="-110" max="-430">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
<attack name="energy" interval="1000" chance="10" length="8" spread="0" min="-0" max="-819">
<attribute key="areaEffect" value="energy"/>
</attack>
</attacks>
<defenses armor="65" defense="65">
<defense name="healing" interval="3000" chance="20" min="2000" max="2500">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
<defense name="speed" interval="4000" chance="80" speedchange="440" duration="6000">
<attribute key="areaEffect" value="redshimmer"/>
</defense>
</defenses>
<elements>
<element energyPercent="30"/>
<element earthPercent="80"/>
<element icePercent="15"/>
<element holyPercent="-10"/>
<element deathPercent="20"/>
<element firePercent="-10"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
<immunity death="0"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="You will run out of resources soon enough!"/>
<voice sentence="One little mistake and your all are mine!"/>
<voice sentence="I sense your strength fading!"/>
</voices>
<voices interval="5000" chance="10">
<voice sentence="!I am going to play with yourself!"/>
</voices>
<loot>
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" /> --
<item id="2150" chance="18000" countmax="3"/> --
<item id="2256" chance="12000" /> --
<item id="2214" chance="60000" /> --
<item id="1987" chance="100000" > --
<inside>
<item id="2432" chance="50000" /> --
<item id="2520" chance="900" /> --
<item id="2195" chance="900" /> --
<item id="2514" chance="800" /> --
<item id="8918" chance="800" /> --
</inside>
</item>
</loot>
</monster>
Ushuriel...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ushuriel" nameDescription="ushuriel" race="blood" experience="10000" speed="400" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="1" body="76" legs="0" feet="132" corpse="6068"/>
<targetchange interval="10000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-1028"/>
<attack name="physical" interval="1000" chance="10" length="10" spread="0" min="-250" max="-500">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="death" interval="1000" chance="8" radius="5" target="0" min="-30" max="-760">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="death"/>
</attack>
<attack name="earth" interval="2000" chance="9" length="8" spread="0" min="-200" max="-585">
<attribute key="areaEffect" value="smallplants"/>
</attack>
<attack name="ice" interval="1000" chance="8" target="0" radius="6" min="0" max="-430">
<attribute key="areaEffect" value="icetornado"/>
</attack>
<attack name="drunk" interval="3000" chance="11" radius="6" target="0">
<attribute key="areaEffect" value="purplenote"/>
</attack>
<attack name="energycondition" interval="2000" chance="15" radius="4" target="0" min="-250" max="-250">
<attribute key="areaEffect" value="energy"/>
</attack>
</attacks>
<defenses armor="50" defense="45">
<defense name="healing" interval="1000" chance="12" min="400" max="600">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="400" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element energyPercent="30"/>
<element earthPercent="80"/>
<element icePercent="15"/>
<element holyPercent="-10"/>
<element deathPercent="20"/>
<element firePercent="-10"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
<immunity death="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="You will run out of resources soon enough!"/>
<voice sentence="One little mistake and your all are mine!"/>
<voice sentence="I sense your strength fading!"/>
</voices>
<loot>
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" /> --
<item id="2150" chance="18000" countmax="3"/> --
<item id="2170" chance="12000" /> --
<item id="2202" chance="12000"/> --
<item id="2214" chance="60000" /> --
<item id="1987" chance="100000" > --
<inside>
<item id="2432" chance="50000" /> --
<item id="2158" chance="60000" /> --
<item id="2520" chance="900" /> --
<item id="2195" chance="900" /> --
<item id="2514" chance="800" /> --
<item id="2470" chance="800" /> --
</inside>
</item>
</loot>
</monster>
Zugurosh...
Code:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Zugurosh" nameDescription="zugurosh" race="blood" experience="10000" speed="400" manacost="0">
<health now="40000" max="40000"/>
<look type="12" head="1" body="18" legs="2" feet="92" corpse="6068"/>
<targetchange interval="10000" chance="15"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag staticattack="90"/>
<flag targetdistance="1"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" min="-0" max="-2000"/>
<attack name="fire" interval="3000" chance="20" target="1" radius="4" min="-250" max="-850">
<attribute key="areaEffect" value="explosion"/>
</attack>
<attack name="death" interval="2000" chance="15" target="0" radius="4" min="-100" max="-350">
<attribute key="areaEffect" value="smallclouds"/>
</attack>
<attack name="manadrain" interval="1000" chance="13" radius="5" target="0" min="-60" max="-230">
<attribute key="areaEffect" value="watersplash"/>
</attack>
<attack name="death" interval="2000" chance="15" length="7" spread="0" min="0" max="-500">
<attribute key="areaEffect" value="mortarea"/>
</attack>
</attacks>
<defenses armor="45" defense="55">
<defense name="healing" interval="2000" chance="15" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="invisible" interval="1000" chance="5" duration="6000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="-15"/>
<element energyPercent="-15"/>
<element earthPercent="-15"/>
<element firePercent="25"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="0"/>
<immunity lifedrain="0"/>
<immunity paralyze="1"/>
<immunity outfit="0"/>
<immunity drunk="0"/>
<immunity invisible="1"/>
<immunity death="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="You will run out of resources soon enough!"/>
<voice sentence="One little mistake and your all are mine!"/>
<voice sentence="I sense your strength fading!"/>
</voices>
<loot>
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" />
<item id="2148" chance="100000" countmax="100" /> --
<item id="2150" chance="18000" countmax="3"/> --
<item id="2170" chance="12000" /> --
<item id="2202" chance="12000"/> --
<item id="2214" chance="60000" /> --
<item id="1987" chance="100000" > --
<inside>
<item id="2432" chance="50000" /> --
<item id="2158" chance="60000" /> --
<item id="2520" chance="900" /> --
<item id="2195" chance="900" /> --
<item id="2514" chance="800" /> --
<item id="2470" chance="800" /> --
</inside>
</item>
</loot>
</monster>
Enjoy it! =D
Last edited: