Tibia Idle
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- Nov 23, 2023
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Hello. On my map, a lot of monsters respawn in strange positions where you can't move. What causes the crash. Is there any way to detect them all or remove them at once or do I have to do it laboriously manually? These monsters are probably causing the crash. The log is at the end of the post. Maybe someone will find a way to protect the server from this.
C++:
#0 0x00005e4790ba5c58 in Monster::doAttacking (this=0x73095838ebe0, interval=1000) at /home/ubuntu/8.0test-pokompilacji-debugowanie/src/monster.cpp:819
inRange = true
spellBlock = @0x730990657490: {spell = 0x7309903392e0, chance = 5, speed = 2000, range = 5, minCombatValue = 0, maxCombatValue = 0,
combatSpell = false, isMelee = false}
__for_range = <optimized out>
__for_begin = <optimized out>
__for_end = <optimized out>
updateLook = false
resetTicks = <optimized out>
myPos = @0x73095838ebe8: {x = 33189, y = 31678, z = 14 '\016'}
targetPos = @0x7309931acd58: {x = 33188, y = 31678, z = 14 '\016'}