ok to let them here the new demon bosses
Ushuriel
---------------------------------
Zugurosh
----------------------------------------------
Madareth
-------------------------------
Golgordan & Latrivan
Latrivan:
Golgordan:
------------------------
Annihilion
---------------------------------
Hellgorak
Then we add this to monsters.xml
is everything, just add them to their lack mapeditor in creatures.xml
example
<creature name="Ushuriel" type="monster" looktype="12"/>, and for others
I hope they have likedo
Ushuriel
PHP:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Ushuriel" nameDescription="Ushuriel" race="fire" experience="2250" speed="380" manacost="0">
<health now="30000" max="30000"/>
<look type="12" head="0" body="95" legs="19" feet="112" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="130" attack="150"/>
<attack name="death" interval="1000" chance="9" length="10" spread="0" min="-250" max="-500">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="death" interval="1000" chance="8" radius="5" target="1" min="-250" max="-760">
<attribute key="areaEffect" value="mortarea"/>
<attribute key="shootEffect" value="death"/>
</attack>
<attack name="earth" interval="1000" chance="9" length="8" spread="3" min="-200" max="-585">
<attribute key="areaEffect" value="smallplants"/>
</attack>
<attack name="ice" interval="1000" chance="13" length="4" spread="5" min="-50" max="-430">
<attribute key="areaEffect" value="iceattack"/>
</attack>
<attack name="drunk" interval="1000" chance="11" radius="8" target="0">
<attribute key="areaEffect" value="purplenote"/>
</attack>
<attack name="energy" interval="1000" chance="8" radius="5" target="0" min="-200" max="-400">
<attribute key="areaEffect" value="energy"/>
</attack>
</attacks>
<defenses armor="50" defense="50">
<defense name="healing" interval="1000" chance="12" min="400" max="600">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="400" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="" yell="1"/>
<voice sentence="" yell="1"/>
<voice sentence="FLAWLESS VICTORY!" yell="1"/>
</voices>
<loot>
</loot>
</monster>
Zugurosh
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Zugurosh" nameDescription="Zugurosh" race="fire" experience="100000" speed="380" manacost="0">
<health now="80000" max="80000"/>
<look type="12" head="2" body="35" legs="57" feet="91" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="170" attack="150"/>
<attack name="death" interval="1000" chance="11" length="8" spread="0" min="-250" max="-850">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="11" length="8" spread="3" min="-200" max="-650">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="physical" interval="1000" chance="8" radius="6" target ="0" min="-50" max="-955">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
<attack name="fire" interval="1000" chance="10" radius="7" target="1" min="-50" max="-600">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="1000" chance="14" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="-20"/>
<element holyPercent="10"/>
<element deathPercent="20"/>
<element firePercent="-20"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Be prepared for the day my masters will come for you!" yell="1"/>
<voice sentence="I might reward you for killing my brother ~ with a swift dead!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
<item id="2143" countmax="15" chance1="3015" chancemax="0"/> --White pearl
<item id="2514" chance="1650"/> --mastermind shield
<item id="7590" chance="7000"/> --great mana potion
<item id="7591" chance="7000"/> --great health potion
<item id="1987" chance="100000">
<inside>
<item id="7431" chance="1400"/> --Demonbone
<item id="2421" chance="1100"/> --thunder hammer
<item id="7368" countmax="25" chance="100000"/> --stars
</inside>
</item>
</loot>
</monster>
----------------------------------------------
Madareth
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Madareth" nameDescription="Madareth" race="fire" experience="100000" speed="380" manacost="0">
<health now="80000" max="80000"/>
<look type="12" head="77" body="116" legs="82" feet="79" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="170" attack="150"/>
<attack name="death" interval="1000" chance="11" length="8" spread="0" min="-250" max="-850">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="11" length="8" spread="3" min="-200" max="-650">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="physical" interval="1000" chance="8" radius="6" target ="0" min="-50" max="-955">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
<attack name="fire" interval="1000" chance="10" radius="7" target="1" min="-50" max="-600">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="1000" chance="14" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="-20"/>
<element holyPercent="10"/>
<element deathPercent="20"/>
<element firePercent="-20"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Be prepared for the day my masters will come for you!" yell="1"/>
<voice sentence="I might reward you for killing my brother ~ with a swift dead!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
<item id="2143" countmax="15" chance1="3015" chancemax="0"/> --White pearl
<item id="2514" chance="1650"/> --mastermind shield
<item id="7590" chance="7000"/> --great mana potion
<item id="7591" chance="7000"/> --great health potion
<item id="1987" chance="100000">
<inside>
<item id="7431" chance="1400"/> --Demonbone
<item id="2421" chance="1100"/> --thunder hammer
<item id="7368" countmax="25" chance="100000"/> --stars
</inside>
</item>
</loot>
</monster>
-------------------------------
Golgordan & Latrivan
Latrivan:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Latrivan" nameDescription="Latrivan" race="fire" experience="100000" speed="380" manacost="0">
<health now="80000" max="80000"/>
<look type="12" head="120" body="128" legs="121" feet="111" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="170" attack="150"/>
<attack name="death" interval="1000" chance="11" length="8" spread="0" min="-250" max="-850">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="11" length="8" spread="3" min="-200" max="-650">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="physical" interval="1000" chance="8" radius="6" target ="0" min="-50" max="-955">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
<attack name="fire" interval="1000" chance="10" radius="7" target="1" min="-50" max="-600">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="1000" chance="14" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="-20"/>
<element holyPercent="10"/>
<element deathPercent="20"/>
<element firePercent="-20"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Be prepared for the day my masters will come for you!" yell="1"/>
<voice sentence="I might reward you for killing my brother ~ with a swift dead!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
<item id="2143" countmax="15" chance1="3015" chancemax="0"/> --White pearl
<item id="2514" chance="1650"/> --mastermind shield
<item id="7590" chance="7000"/> --great mana potion
<item id="7591" chance="7000"/> --great health potion
<item id="1987" chance="100000">
<inside>
<item id="7431" chance="1400"/> --Demonbone
<item id="2421" chance="1100"/> --thunder hammer
<item id="7368" countmax="25" chance="100000"/> --stars
</inside>
</item>
</loot>
</monster>
Golgordan:
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Golgordan" nameDescription="Golgordan" race="fire" experience="100000" speed="380" manacost="0">
<health now="80000" max="80000"/>
<look type="12" head="108" body="100" legs="105" feet="114" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="170" attack="150"/>
<attack name="death" interval="1000" chance="11" length="8" spread="0" min="-250" max="-850">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="11" length="8" spread="3" min="-200" max="-650">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="physical" interval="1000" chance="8" radius="6" target ="0" min="-50" max="-955">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
<attack name="fire" interval="1000" chance="10" radius="7" target="1" min="-50" max="-600">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="1000" chance="14" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="-20"/>
<element holyPercent="10"/>
<element deathPercent="20"/>
<element firePercent="-20"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Be prepared for the day my masters will come for you!" yell="1"/>
<voice sentence="I might reward you for killing my brother ~ with a swift dead!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
<item id="2143" countmax="15" chance1="3015" chancemax="0"/> --White pearl
<item id="2514" chance="1650"/> --mastermind shield
<item id="7590" chance="7000"/> --great mana potion
<item id="7591" chance="7000"/> --great health potion
<item id="1987" chance="100000">
<inside>
<item id="7431" chance="1400"/> --Demonbone
<item id="2421" chance="1100"/> --thunder hammer
<item id="7368" countmax="25" chance="100000"/> --stars
</inside>
</item>
</loot>
</monster>
------------------------
Annihilion
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Annihilon" nameDescription="Annihilon" race="fire" experience="100000" speed="380" manacost="0">
<health now="80000" max="80000"/>
<look type="12" head="19" body="104" legs="96" feet="96" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="170" attack="150"/>
<attack name="death" interval="1000" chance="11" length="8" spread="0" min="-250" max="-850">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="11" length="8" spread="3" min="-200" max="-650">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="physical" interval="1000" chance="8" radius="6" target ="0" min="-50" max="-955">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
<attack name="fire" interval="1000" chance="10" radius="7" target="1" min="-50" max="-600">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="1000" chance="14" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="-20"/>
<element holyPercent="10"/>
<element deathPercent="20"/>
<element firePercent="-20"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Be prepared for the day my masters will come for you!" yell="1"/>
<voice sentence="I might reward you for killing my brother ~ with a swift dead!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
<item id="2143" countmax="15" chance1="3015" chancemax="0"/> --White pearl
<item id="2514" chance="1650"/> --mastermind shield
<item id="7590" chance="7000"/> --great mana potion
<item id="7591" chance="7000"/> --great health potion
<item id="1987" chance="100000">
<inside>
<item id="7431" chance="1400"/> --Demonbone
<item id="2421" chance="1100"/> --thunder hammer
<item id="7368" countmax="25" chance="100000"/> --stars
</inside>
</item>
</loot>
</monster>
---------------------------------
Hellgorak
PHP:
<?xml version="1.0" encoding="UTF-8"?>
<monster name="Hellgorak" nameDescription="Hellgorak" race="fire" experience="100000" speed="380" manacost="0">
<health now="80000" max="80000"/>
<look type="12" head="19" body="96" legs="21" feet="81" corpse="6068"/>
<targetchange interval="5000" chance="8"/>
<strategy attack="100" defense="0"/>
<flags>
<flag summonable="0"/>
<flag attackable="1"/>
<flag hostile="1"/>
<flag illusionable="0"/>
<flag convinceable="0"/>
<flag pushable="0"/>
<flag canpushitems="1"/>
<flag canpushcreatures="1"/>
<flag targetdistance="1"/>
<flag staticattack="85"/>
<flag runonhealth="0"/>
</flags>
<attacks>
<attack name="melee" interval="2000" skill="170" attack="150"/>
<attack name="death" interval="1000" chance="11" length="8" spread="0" min="-250" max="-850">
<attribute key="areaEffect" value="mortarea"/>
</attack>
<attack name="poisoncondition" interval="1000" chance="11" length="8" spread="3" min="-200" max="-650">
<attribute key="areaEffect" value="poison"/>
</attack>
<attack name="physical" interval="1000" chance="8" radius="6" target ="0" min="-50" max="-955">
<attribute key="areaEffect" value="groundshaker"/>
</attack>
<attack name="fire" interval="1000" chance="10" radius="7" target="1" min="-50" max="-600">
<attribute key="areaEffect" value="firearea"/>
</attack>
</attacks>
<defenses armor="70" defense="65">
<defense name="healing" interval="1000" chance="14" min="400" max="900">
<attribute key="areaEffect" value="greenshimmer"/>
</defense>
<defense name="speed" interval="1000" chance="4" speedchange="500" duration="7000">
<attribute key="areaEffect" value="blueshimmer"/>
</defense>
</defenses>
<elements>
<element icePercent="-20"/>
<element holyPercent="10"/>
<element deathPercent="20"/>
<element firePercent="-20"/>
</elements>
<immunities>
<immunity physical="0"/>
<immunity energy="0"/>
<immunity fire="0"/>
<immunity poison="1"/>
<immunity lifedrain="1"/>
<immunity paralyze="1"/>
<immunity outfit="1"/>
<immunity drunk="1"/>
<immunity invisible="1"/>
</immunities>
<voices interval="5000" chance="10">
<voice sentence="Be prepared for the day my masters will come for you!" yell="1"/>
<voice sentence="I might reward you for killing my brother ~ with a swift dead!" yell="1"/>
</voices>
<loot>
<item id="2148" countmax="100" chance1="100000" chancemax="0"/>
<item id="2160" countmax="3" chance1="100000" chancemax="0"/>
<item id="2143" countmax="15" chance1="3015" chancemax="0"/> --White pearl
<item id="2514" chance="1650"/> --mastermind shield
<item id="7590" chance="7000"/> --great mana potion
<item id="7591" chance="7000"/> --great health potion
<item id="1987" chance="100000">
<inside>
<item id="7431" chance="1400"/> --Demonbone
<item id="2421" chance="1100"/> --thunder hammer
<item id="7368" countmax="25" chance="100000"/> --stars
</inside>
</item>
</loot>
</monster>
Then we add this to monsters.xml
PHP:
<monster name="Madareth" file="bosses/madareth.xml"/>
<monster name="Latrivan" file="bosses/Latrivan.xml"/>
<monster name="Annihilon" file="bosses/Annihilon.xml"/>
<monster name="Hellgorak" file="bosses/Hellgorak.xml"/>
<monster name="Zugurosh" file="bosses/Zugurosh.xml"/>
<monster name="Golgordan" file="Bosses/Golgordan.xml" />
<monster name="Ushuriel" file="Bosses/Ushuriel.xml" />
is everything, just add them to their lack mapeditor in creatures.xml
example
<creature name="Ushuriel" type="monster" looktype="12"/>, and for others
I hope they have likedo
Last edited: