• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

The server does not Crash, but it this unstable.

Status
Not open for further replies.

ToninhoGC

WarGate.EnT
Joined
Oct 2, 2007
Messages
194
Reaction score
1
Well, lets me explain ... I am the owner of the UnderWar Server, and I am user Forgotten Server, my server is always 100 players, the dedicated is good and always supported the players and the internet is good, then I used to Version 0.2 .9 the server after a long time online, 4 ~ 6 hours more or less it starts to get lag is not lag of internet is the computer lag even know? That lag if the computer is heavy influences the server ... [Obs: my server runs in real time], and I wanted to know if this problem is just me.
 
Last edited by a moderator:
I hope it gets fixed man it really sucks if it starts to lag after some time
 
@Tatu Hunter
I compile the revision 570 And continued with the same problem.

I will test the revision 576 trunk again because the 576 tag here gave compile error.
 
That is the problem with the "monsters search path" when is no way to the monster reach the player, the CPU usage goes to 100%.
 
i have prob


log


----- 27/01/2008 18:59:43 - Paladino Tequila (201.4.95.171) -----
Debug Assertion 8.10 Communication.cpp 1991
Sat Jan 15 17:46:13 2000
Windows Version: 4.90 build 73010104 on 1 with
Graphic Engine: DirectX5 (0)
Last Packet Types: 109 108 131 131 106 108 109 109 109 109
Last Packet: 012 000 109 206 001 230 001 007 002 207 001 229 001 007 051 051
Player Position: [463,486,6]
Player Name: Paladino Tequila
Player.cpp 358: exception occurred, reason:
Network.cpp 978: exception occurred (ErrorCode = 0), reason:
Control.cpp 1318: exception occurred (Type = 109) (MainWindow = 19427360), reason:
Communication.cpp 2007: exception occurred, reason:
Communication.cpp 1991: MoveCreature has been received for a coordinate where there is no creature anymore [bug0000017] (6254, 0), reason:
sx: 8 sy: 7 sz: 0
Position: 2
zx: 9 zy: 6 zz: 0
dx: 1 dy: -1 dz: 0
abs_sx: 462 abs_sy: 486 abs_sz: 7
abs_zx: 463 abs_zy: 485 abs_zz: 7
Start Cylinder (1): (429,0) (6254,0) (99,268439216)
Start Cylinder (2): (429,0) (99,268439216) (6254,0)(-)(-)(-)(-)(-)(-)(-)
Destination Cylinder (1): (870,0) (4531,0)
Destination Cylinder (2): (870,0) (4531,0)(-)(-)(-)(-)(-)(-)(-)(-)
Comment:
----- 27/01/2008 22:34:33 - BomBeR Bolts (201.95.14.133) -----
Debug Assertion 8.10 Control.cpp 1234
Sun Jan 27 22:34:12 2008
Windows Version: 5.1 build 2600 on 2 with Service Pack 2
Graphic Engine: DirectX5 (0)
Last Packet Types: 047 109 160 140 140 170 109 109 109 109
Last Packet: 156 060 047 022 056 076 066 164 086 153 044 047 201 018 169 196
Player Position: [32925,32070,6]
Player Name: Nando Bueno Mage
Player.cpp 358: exception occurred, reason:
Network.cpp 978: exception occurred (ErrorCode = 0), reason:
Control.cpp 1318: exception occurred (Type = 47) (MainWindow = 143534312), reason:
Control.cpp 1234: unknown packet type during login (Type = 47)
Comment:
 
Well, lets me explain ... I am the owner of the UnderWar Server, and I am user Forgotten Server, my server is always 100 players, the dedicated is good and always supported the players and the internet is good, then I used to Version 0.2 .9 the server after a long time online, 4 ~ 6 hours more or less it starts to get lag is not lag of internet is the computer lag even know? That lag if the computer is heavy influences the server ... [Obs: my server runs in real time], and I wanted to know if this problem is just me.

I have the same problem, but I think it might be something else, maybe an option to save energy in the BIOS?
 
Last edited:
I have the same problem, but I think it might be something else, maybe an option to save energy in the BIOS?


I have the same problem


And do not use the option to econimizar energy
 
Status
Not open for further replies.
Back
Top Bottom