I have edited 'Script'.
Script1:
Script2:
Don't work the battle system
Script1:
PHP:
local coreThymbor = {x = 1718, y = 1532, z = 6}
local blueStone1 = {x = 1714, y = 1533, z = 6}
local blueStone2 = {x = 1721, y = 1530, z = 6}
local pinkStone1 = {x = 1716, y = 1535, z = 6}
local pinkStone2 = {x = 1719, y = 1528, z = 6}
local greenStone1 = {x = 1716, y = 1528, z = 6}
local greenStone2 = {x = 1719, y = 1535, z = 6}
local normalStone1 = {x = 1714, y = 1530, z = 6}
local normalStone2 = {x = 1721, y = 1533, z = 6}
function onUse(cid, item, frompos, item2, topos)
if item.itemid == 7529 then
doRemoveItem(item.uid, 1)
doTeleportThing(cid, coreThymbor, TRUE)
doSendMagicEffect(blueStone1, CONST_ME_SOUND_BLUE)
doSendMagicEffect(blueStone2, CONST_ME_SOUND_BLUE)
doSendMagicEffect(pinkStone1, CONST_ME_SOUND_PURPLE)
doSendMagicEffect(pinkStone2, CONST_ME_SOUND_PURPLE)
doSendMagicEffect(greenStone1, CONST_ME_SOUND_GREEN)
doSendMagicEffect(greenStone2, CONST_ME_SOUND_GREEN)
doSendMagicEffect(normalStone1, CONST_ME_SOUND_WHITE)
doSendMagicEffect(normalStone2, CONST_ME_SOUND_WHITE)
doSendAnimatedText(coreThymbor, "Thymbor", TEXTCOLOR_ORANGE)
doPlayerSendCancel(cid,"Sorry, You are in battle.")
return 0
end
return TRUE
end
Script2:
PHP:
<action itemid="7528" script="thymbor_core.lua"/>
Don't work the battle system

Last edited: