No. Just like guards were being "balanced" in exp, minos got "balanced" in numbers. I remember kaz and ice island spawn going to $#!| overnight.That might be the overspawn mechanic, where creatures would respawn again when moved away from their home or changed floor. You could fill up the entire bear room with minotaurs, it existed until they removed it on 7.5
No. Just like guards were being "balanced" in exp, minos got "balanced" in numbers. I remember kaz and ice island spawn going to $#!| overnight.
Because I only trained there and still had overspawn, I didn't care too much. But those who were hunting, left.
They only wanted us to buy prem, I think, while they slowly trashed the freeland. Look at Ankrahmun and later updates. They clearly had no "balance" in mind.
i think a server with no skulls nowdays only will bring massive killer's and no lifer's
It could be interesting to only allow travel from venore boat and hills carpet to edron and darashia and remove boats in thais, carlin and ab. But it wasn't so.
- character could not be pushed out of fire field
- game started with 1 creature in spawn home after server save instead of full respawn
I think they put less spawn at some point to "balance", i remember training at 5x mino that became 3x later
- gs slow speed lvl 20
low exp rate is necessary
- no skulls
It's most important, changes interaction completely.
I wasn't sure about all of these things, so I wanted to find some screenshots that prove it. I found this great photobucket that has a bunch of 7.1 screenshots. One of the screenshots shows a warlock attacking at melee range and mino archers not being able to walk through a diagonal path:
Yeah, I've seen that. Definitively suggests most changes were made at 7.2. There's a similar thing for 6.6, found here:Here is an official source, albeit a little vague. Should be enough to clarify when monsters behavior was changed, as long as we agree how the mosters worked in older versions.
"Monsters are smarter now and use more varied combat tactics. Be careful when approaching stronger monsters!"
*Creature loot changes
Dragon - Fire Sword -> Serpent Sword
Skeleton - Legion Helmet -> Viking Helmet
Rotworm - Viking Helmet -> Legion Helmet
"rookgaard" "2002" inurl:tripod.com
"kazordoon" inurl:tripod.com Result: http://untouchablecharmed.tripod.com/id21.html
Last-Modified: Sat, 23 Apr 2005 20:14:49 GMT
You're doing God's work at the moment. This is just amazing. You're really good at pointing out details (like on the minimap) and researching how the map looked.
I think it's best to maybe focus on 1 area at a time? Spend a week researching Rookgaard. A week researching Thais. And so on.
What's the most current version of the map? Please also include the 7.1 item file so more people can work on it.
I will do my best to try find old images on sites. Many people used "tripod.com" and "angelfire.com" to host their websites.
I did a search like this:on Google.Lua:
"rookgaard" "2002" inurl:tripod.com
That will display any page with word "rookgaard" and "2002" somewhere in the page, and where "tripod.com" is present in the url.
@Loot changes, I cannot prove it, but that's one thing I'm sure that got changed in 7.2 update. They put legion helmet in Rotworms for them to be less OP since its worth way less, and looted Fire Sword from a normal dragon in kazordoon single spawn that i used to camp.
@Pickhole of Bear Room, is already covered on the map, when they changed the pickhole to a new place, I found it on the update day because I had the key to bear room, went down the hole and the minimap revealed a bit of it.
@al222 there was other boxes too, but I think they were empty, the key didnt change at all I think. It was very difficult to get the key, every server save you had to be the first to login at the same time as 10 other people, everybody wanted the key to deny it to others, so they could make the bear room trap without being disturbed, the pushing mechanism of 7.1 was different than 7.2, you could only walk diagonally by dragging yourself, so if items were under you, you were trapped, so you were already dead the moment you stepped the narrow corridor leading to bear key room.
This is how the trapped looked: I put energy field to mark the spots were you were as good as dead if you didnt had the bear key. The door was open with some items under it, the crate was also hidden under items.
View attachment 47003