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Tibia 8.31 Memory Addresses

jo3bingham

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jo3bingham
All these addresses I am referencing from TibiaAPI, if you don't understand what an address is check the addresses in TibiaAPI (tibiaapi - Google Code).

If any of these are wrong please let me know.

--MC
1054F4

--Client
RSA = 5AA610
LoginServerStart = 77AD88
StartTime = 785310
FramRatePointer = 783FF4
Status = 7834B0 (8=connected, 0=disconnected)
SafeMode = 780274
ActionState = 783510
StatusbarText = 785328
Click_ID =78354C
LoginCharList = 783464
LoginSelectedChar = 783460
GameWindowRectPointer = 6327E8
GameWindowBar = 635B58
DatPointer = 77FE6C
DialogBegin = 635B54

--Player
Exp = 62ACE4
Slot_Head = 633228
CurrentTileToGo = 62ACF8
TilesToGo = 62ACFC
RedSquare = 62ACBC
Z = 635B90

--Map
MapPointer = 63A6A8
LevelSpyPtr = 6327E8
LEVELSPY_NOP = 4D0D80
LEVELSPY_ABOVE = 4D0D7C
LEVELSPY_BELOW = 4D0D84
NAMESPY_NOP = 4EC109
NAMESPY_NOP2 = 4EC113
INVISIBLE1 = 45E283
INVISIBLE2 = 4EB3D5
LIGHT_NOP = 4E48B9
LIGHT_AMOUNT = 4E48BC

--Hotkeys
SendAutomaticallyStart = 780470
TextStart = 780498
ObjectStart = 780350
ObjectUseStartType = 7802C0

--Battlelist
Begin = 62AD50
End = 630B10

--Container
Start = 6332A0

--VIP List
Start = 628A10

Jo3
 
Last edited:
Thanks, I updated the first post with 8.31 addresses, which should only be the levelspy, namespy, light, and invisible.

Jo3
 
i know basic c++, classes, pointers, references etc.. but i have no idea how to hell use "Memory Addresses" .. dont know how does memory read work?

it would be if someone out of there post a newbie-guide about read memory application in c++
i just want to build a simple console application project that uses read memory application lol
 
i know basic c++, classes, pointers, references etc.. but i have no idea how to hell use "Memory Addresses" .. dont know how does memory read work?

it would be if someone out of there post a newbie-guide about read memory application in c++
i just want to build a simple console application project that uses read memory application lol

TPforums.org is the place to go (TProgramming).

Jo3
 
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