function onKill(cid, target, lastHit)
if isPlayer(target) and lastHit then
doPlayerAddItem(cid, 2152, 2)
end
return true
end
function onDeath(cid, corpse, deathList)
for i = 1, #deathList do
if isPlayer(deathList[i]) and deathList[i] ~= cid then
doPlayerAddItem(deathList[i], 2152, 2)
end
end
return true
end