Lbtg
Intermediate OT User
- Joined
- Nov 22, 2008
- Messages
- 2,326
- Reaction score
- 136
Hello i recieveing a problem we made it work but it works only if you have gold coins in your inventory if you dont have it you cant use the ID coins. posible too somehow fix that ? or its deeper changes we should do ?
there is script of npc
there is script of npc
PHP:
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
local shopWindow = {}
local things = {
{action = 0, id = 6512, buy = 25, name = "Stamina Doll"},
{action = 0, id = 5958, buy = 1, name = "Charged Summon Scroll"}
}
local onBuy = function(cid, item, subType, amount, ignoreCap, inBackpacks)
local TradeItem = 2328
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have bought "..shopWindow[item].Price*amount.."")
if doPlayerRemoveItem(cid, TradeItem, shopWindow[item].Price*amount) then
if isItemStackable(item) then
doPlayerAddItem(cid, item, amount)
else
for x = 1, amount do
doPlayerAddItem(cid, item, 1)
end
end
doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, "You have bought "..amount.."x "..shopWindow[item].Name.." for "..shopWindow[item].Price*amount.." warfare tokens.")
else
selfSay("You don't have warfare tokens.", cid)
end
return true
end
function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then
return false
end
if msgcontains(msg, 'rem') then
doPlayerRemoveItem(cid, 2328, 5)
end
if msgcontains(msg, 'trade') then
if getPlayerGroupId(cid) > 0 then
for var, item in pairs(things) do
if item.action == 0 then
shopWindow[item.id] = {Price = item.buy, Name = item.name}
elseif item.action == 1 then
shopWindow[item.id] = {Price = item.sell, Name = item.name}
end
end
openShopWindow(cid, things, onBuy,2, onSell)
else
npcHandler:say("This shop is only for tutors sorry.")
end
end
return true
end
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())