cryptomeepo
Member
- Joined
- Aug 11, 2021
- Messages
- 61
- Solutions
- 4
- Reaction score
- 14
Players are able to stack traps and hit kill monsters.
Scripts:
open_trap:
damage:
Can someone help me?
Scripts:
open_trap:
Lua:
function onRemoveItem(item, tileitem, position)
if item:getPosition():getDistance(position) > 0 then
item:transform(3481, 1)
item:decay()
item:getPosition():sendMagicEffect(3)
end
return true
end
damage:
Code:
function onStepIn(creature, item, position, fromPosition)
local tile = Tile(position)
if tile:hasFlag(TILESTATE_PROTECTIONZONE) then
return
end
if item:getId() == 2145 then
item:transform(2146, 1)
item:decay()
doTargetCombatHealth(0, creature, COMBAT_PHYSICALDAMAGE, -60, -60)
elseif item:getId() == 2146 or item:getId() == 2148 then
doTargetCombatHealth(0, creature, COMBAT_PHYSICALDAMAGE, -60, -60)
elseif item:getId() == 3482 then
if not creature:isPlayer() then
doTargetCombatHealth(0, creature, COMBAT_PHYSICALDAMAGE, -30, -30)
else
position:sendMagicEffect(CONST_ME_POFF)
end
item:transform(3481, 1)
item:decay()
elseif item:getId() == 3944 then
doTargetCombatHealth(0, creature, COMBAT_PHYSICALDAMAGE, -30, -30)
item:transform(3945, 1)
item:decay()
end
end
Can someone help me?