I need an NPC that I can change the name or whatever...
I want to be able to say "Hi" "Travel wherever" and you pop up where you have the x,y,z pos set. Can someone make this for me? ^_^
<?xml version="1.0" encoding="UTF-8"?>
<npc name="[B]Captain Max[/B]" script="data\npc\scripts\Boat.lua" walkinterval="2000" floorchange="0">
<health now="100" max="100"/>
<look type="134" head="95" body="10" legs="56" feet="77" addons="0"/>
<parameters>
<parameter key="message_greet" value="Hello |PLAYERNAME|.Where do you want sail. I can take you to [B]OtLand[/B]." />
<parameter key="module_keywords" value="1" />
<parameter key="keywords" value="[B]travel[/B];help;prem" />
<parameter key="keyword_reply1" value="I can take you to [B]OtLand[/B]." />
<parameter key="keyword_reply2" value="I can ofcourse help you travel, if you have money." />
</parameters>
</npc>
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
-- OTServ event handling functions start
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
-- OTServ event handling functions end
-- Don't forget npcHandler = npcHandler in the parameters. It is required for all StdModule functions!
local travelNode = keywordHandler:addKeyword({'[B]yalahar[/B]'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'Do you want to sail to [B]Yalahar[/B] for 400 gold coins?'})
travelNode:addChildKeyword({'yes'}, StdModule.travel, {npcHandler = npcHandler, premium = false, level = 0, cost = 400, destination = [COLOR="Red"][B]{x=9798, y=9785, z=6}[/B][/COLOR] })
travelNode:addChildKeyword({'no'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, reset = true, text = 'Then stay here!'})
keywordHandler:addKeyword({'sail'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to [B]Yalahar[/B].'})
keywordHandler:addKeyword({'job'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I am the captain of this ship.'})
keywordHandler:addKeyword({'travel'}, StdModule.say, {npcHandler = npcHandler, onlyFocus = true, text = 'I can take you to [B]Yalahar[/B].'})
-- Makes sure the npc reacts when you say hi, bye etc.
npcHandler:addModule(FocusModule:new())
[11/04/2009 22:19:01] Lua Script Error: [Npc interface]
[11/04/2009 22:19:01] data\npc\scripts\travel.lua
[11/04/2009 22:19:01] data\npc\scripts\travel.lua:12: attempt to index global 'keywordHandler' (a nil value)
[11/04/2009 22:19:01] [Warning - NpcScript::NpcScript] Can not load script: data\npc\scripts\travel.lua
[11/04/2009 22:19:01] Lua Script Error: [Npc interface]
[11/04/2009 22:19:01] data\npc\scripts\travel.lua
[11/04/2009 22:19:01] data\npc\scripts\travel.lua:12: attempt to index global 'keywordHandler' (a nil value)
[11/04/2009 22:19:01] [Warning - NpcScript::NpcScript] Can not load script: data\npc\scripts\travel.lua
I get that error, wtf?