elnelson
Lunaria World Dev
Hey otlanders, i got a crazy idea when i was playing Dofus.
why not make a Turn-Based battle system?
if you dont know what the heck is that, check videos of games like: Wakfu, final fantasy tactics (PSX>GBA), dofus (for lazies
).
the system might work more or less like this:
-If a monster is hostile, and targets you, you enter like a "private" session of the actual map, if not hostile, you target and battle start.
-Action Points(AP) and Movement Points(MP) will be useable for the battle (E.G; 3 movement points and 3 action points per turn, can be raised with buffs or equip)
-Spells and attacks uses determinated AP and sometimes MP
-Monsters might have different attacks, AP and MP, some monster might also be able to summon creatures that participate in the battle
-Players roaming close to a battle can join (if the host of the battle wants it).
-Time limit for each turn (might be configurable)
It looks something impossible, but lets make this fun idea a fact.
I have no knowledge on C++ but i guess it needs a modification in the actual battle system (maybe removing it idk XD), with help of LUA scripts to make the battles.
why not make a Turn-Based battle system?
if you dont know what the heck is that, check videos of games like: Wakfu, final fantasy tactics (PSX>GBA), dofus (for lazies
the system might work more or less like this:
-If a monster is hostile, and targets you, you enter like a "private" session of the actual map, if not hostile, you target and battle start.
-Action Points(AP) and Movement Points(MP) will be useable for the battle (E.G; 3 movement points and 3 action points per turn, can be raised with buffs or equip)
-Spells and attacks uses determinated AP and sometimes MP
-Monsters might have different attacks, AP and MP, some monster might also be able to summon creatures that participate in the battle
-Players roaming close to a battle can join (if the host of the battle wants it).
-Time limit for each turn (might be configurable)
It looks something impossible, but lets make this fun idea a fact.
I have no knowledge on C++ but i guess it needs a modification in the actual battle system (maybe removing it idk XD), with help of LUA scripts to make the battles.