- Sep 10, 2016
- Reaction score
yes it's cip files
Ok, doesn't sound like it the way they describe it. Also seem to have changed some things at least. Calls itself and OTS
Post automatically merged:
somebody has this opened to the public? for feel the behavior and few changes as warlock / hunter attack and so on?
IF you can't follow this tutorial but really want to check, I could NAT mine to be able to be logged into if you want to try it out.
Idk how much interest there is in logging into this server, I've certainly been playing a lot with the formulas and behaviour to get my server acting more this way.
Checking monster behaviour with spells mostly. Can see melee monsters have a cast interval of 2s, can cast app spells on this interval, but lowers to 1s if there is no clear path.
Monsters flagged with RangeAttack have a 1s interval, except in melee range. The way extraSwing() works here doesnt have a cool down, so if a monster is running, like you're chasing a hunter, it can shoot some arrors a little faster than 1s apart. But hunters shooting is 50% chance, if you change this to 100% you can defintely see it shooting more than once a second when it moves.