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UH with %?

Ye, you can :)

.../data/spells/scripts/healing/ultimate healing rune:

LUA:
 local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)

local area1 = {
       {0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0},
       {0, 0, 3, 0, 0},
       {0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0},
}
   
setCombatArea(combat, createCombatArea(area1))

local parameters = { cid = cid, var = var, combat1 = combat1}
function onCastSpell(cid, var)
config = {
	formula = (getCreatureMaxHealth(cid) / 100) * math.random(20,30) -- Change (20,30) to how min and max percent health you want to heal the player --
}
	doCreatureAddHealth(cid, config.formula)
	addEvent(doCombat, 0, cid, combat, var)
end

If you want, exura vita the same:
.../data/spells/scripts/healing/ultimate healing:

LUA:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)

local area1 = {
       {0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0},
       {0, 0, 3, 0, 0},
       {0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0},
}
   
setCombatArea(combat, createCombatArea(area1))

local parameters = { cid = cid, var = var, combat1 = combat1}
function onCastSpell(cid, var)
config = {
	formula = (getCreatureMaxHealth(cid) / 100) * math.random(20,30) -- Change (20,30) to how min and max percent health you want to heal the player --
}
	doCreatureAddHealth(cid, config.formula)
	addEvent(doCombat, 0, cid, combat, var)
end

Rep if i helped you ;)
 
Mana rune?

Yes:
LUA:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
 
local area1 = {
       {0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0},
       {0, 0, 3, 0, 0},
       {0, 0, 0, 0, 0},
       {0, 0, 0, 0, 0},
}
 
setCombatArea(combat, createCombatArea(area1))
 
local parameters = { cid = cid, var = var, combat1 = combat1}
function onCastSpell(cid, var)
config = {
	formula = (getCreatureMaxMana(cid) / 100) * math.random(20,30) -- Change (20,30) to how min and max percent mana you want to heal the player --
}
	doCreatureAddMana(cid, config.formula)
	addEvent(doCombat, 0, cid, combat, var)
end
 
Last edited:
Mana Rune:
LUA:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_MANADRAIN)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
function onGetFormulaValues(cid, level, maglevel)
	local min = (getCreatureMaxMana(cid) / 100) * 20
	local max = (getCreatureMaxMana(cid) / 100) * 30
	return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
 
 
function onCastSpell(cid, var)	
	return doCombat(cid, combat, var)
end



Healing Rune:
LUA:
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HEALING)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)
setCombatParam(combat, COMBAT_PARAM_TARGETCASTERORTOPMOST, true)
function onGetFormulaValues(cid, level, maglevel)
	local min = (getCreatureMaxHealth(cid) / 100) * 20
	local max = (getCreatureMaxHealth(cid) / 100) * 30
	return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
 
 
function onCastSpell(cid, var)	
	return doCombat(cid, combat, var)
end
 
Last edited:
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