@kay How did you guys handled the player indexes ? I mean, CIP preloads 10k character IDs and their names on boot and the time threshold depends on the query manager, but I noticed that in Tibiantis I could VIP and parcel players that have not logged in since 2022 even, so that looks like a lot of player indexes and memory usage in general. So my question is, how was this changed in Tibiantis? No querymanager but raw SQL requests or indeed indexing all players?