- Oct 9, 2020
- Reaction score
read first post of discussion thread and behold The pearlgm's still havent realized their mistake with ankrahmun
But why getting rid of Ankrahmun? After a broader analysis, and our own experience too, we came to the conclusion that today's game on version 7.4 has become a boring schema in which almost all events revolve around Ankrahmun and the nearby hunting places (tombs). This is due to the bad design. Tombs are simply too good, as if they were designed purely for GFB shooting, in comparision to what else the game offered at the time. While the city itself is one big protection zone, which allows to move around safely in any situation. Originally it was even worse, as initially there was no PZ on the pyramids whatsoever, which resulted in the impossibility of killing anyone who jumped on them. Hence CipSoft "fixed" it. Which only confirms the thesis about poor design (or not-so-well thought at least). And although Ankrahmun and tombs were added in 7.3 and 7.4, and truly had its climate, we find that it did not quite match the then gameplay. At the time, we may have not realized it, but from the perspective of years it can be clearly seen.
This is why we decided to break the schema. There will be one city less, which - we hope - will slightly help to people other cities as well as stimulate the creativity of players in inventing others new-old ways of hunting. And meanwhile it left us enough space to create some new content full of secrets.