The Unforgiven
New Member
- Joined
- Dec 9, 2008
- Messages
- 73
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Code:
<?xml version="1.0"?>
<monster name="magicthrower" nameDescription="a magicthrower" race="Undead">
<health now="9950" max="9950"/>
<look typeex="1560" corpse="0"/>
<strategy attack="100"/>
<targetchange chance="20"/>
<flags>
<flag canpushcreatures="1"/>
<flag hostile="1"/>
<flag attackable="1"/>
<flag pushable="0"/>
<flag staticattack="90"/>
<flag targetdistance="4"/>
<flag runonhealth="100"/>
</flags>
<attacks>
<attack name="melee" interval="2000" chance="100" skill="1" attack="1" range="1"/>
<attack name="poison" interval="1000" chance="100" min="-50" max="-100" range="7">
<attribute key="areaEffect" value="yellowspark"/>
<attribute key="shootEffect" value="energy"/>
</attack>
</attacks>
<defenses defense="1" armor="1"/>
<immunities>
<immunity name="earth"/>
<immunity name="energy"/>
<immunity name="death"/>
<immunity name="physical"/>
<immunity name="lifedrain"/>
<immunity name="outfit"/>
<immunity name="ice"/>
<immunity name="fire"/>
<immunity name="holy"/>
<immunity name="paralyze"/>
<immunity name="invisible"/>
<immunity name="drown"/>
<immunity name="drunk"/>
</immunities>
<loot/>
</monster>
For some odd reason, the Magicthrower moves... and so does the Shedderthrower, and probably the other throwing pillars. What's wrong with the code? D: