Base Health & Mana Changes
Bard, Sorcerer, Druids Health Gain per level increased from 15 > 20
Guardian, Berserker, Rogue, Corsair Mana Gain per level increased from 25 > 40
Monk & Necromancers Mana Gain per level increased from 45 > 75
This is to help lower level players not regenning enough mana for their early game spell rotations.
We have fixed many of the bot issues, primarily the targeting. For now, if anyone wants to use it, you can get the new beta modules build in our Discord Announcement Section, we will release a new client with this in once we feel it's sufficiently public tested.
The bounce damage of Richochet has been increased by 50%
A fix to gems in equipment sometimes not properly working
Ramparts are now available to be accessed via the Quest UI
You can read about Ramparts in the expansion patch notes - Couple tips though - Bring a big party for optimal reward bags - and kill as many bosses as possible!
Guild Sieges start on May 11th! BUT, you must bid to enter your guild first, which opens this Sunday! With up to $2500USD in possible ingame rewards to win, and rewards for even last place! Every guild should attempt to enter
Each Sunday, Guilds have 24 hours to bid to enter the Siege War, the top 6 highest bidding guilds will receive a position in the Siege. Once the bid has closed at midnight PST, guilds will have 5 days to prepare for the Siege. A bidding guild must have a minimum average power of 1000 and combined power of 7500.
Siege Wars will take place on a 6 guild war sized map, with 13 Captures points, 4 Graveyards, 4 Small Creature Camps, 2 Large Creature Camps and what many different Viewpoints and Changing World Styles.
Each Guild will have 60 seconds to build their defense for their Capture Point, after which time the event will begin.
Guilds receive 10 Capture Points every 30 seconds that they control a point, increasing for each Capture Point they control. To take over a Capture Point from another guild - players must attack, and/or use siege weapons to destroy the holding statue, by destroying it, theirs will replace it and can now be defended to earn the guild Control Points.
Guilds will receive their share of 150 Siege Tokens based on their placement in the Siege Wars.
1st Place - 50 Siege Tokens
2nd Place - 30 Siege Tokens
3rd Place - 25 Siege Tokens
4th Place - 20 Siege Tokens
5th Place - 15 Siege Tokens
6th Place - 10 Siege Tokens
Siege Tokens can be spent at a shop containing the rarest of rares on Archlight - Including Regrade Keys, Enchantment Scrolls, Legendary Archlight Keys, Awakening Stones and more.
Every Participant of a Guild Siege will also receive their own Siege Tokens
As well, for every Siege Token a player receives, they will also receive a Minor Cosmetic Token, that can be used to buy any Store Outfit Ingame!
Date & Time: Guild Sieges will take place at 4:00pm EST(Server Time)(1:00pm PST) (5:00pm Brazil) Saturday May 11th!
A list of all siege weapons and defensive structures can be viewed below. Siege Structures & Weapons
Over a dozen Siege Structures & Weapons have been added into Archlight. Full list of Siege Structures and there purposes shown below (These can only be used in Siege Events). Siege Defenses/Structures
Wooden Fence - Constructs a fence with a small amount of health.
Sturdy Wooden Fence - Constructs a fence with a moderate amount of health.
Reinforced Wooden Fence - Constructs a fence with a large amount of health.
Caltrops - Caltrops are invisible to opposing guilds - When stepped on, deals 20% of max health / mana (whichever is higher) damage to the target.
Spike Trap - Traps are invisible to opposing guilds - When triggered, deals 50% of max health / mana (whichever is higher) damage to the target.
Fire Trap - Traps are invisible to opposing guilds - When triggered, deals damage to all players in the area for 10% of their max health / mana (whichever is higher) for 5 seconds.
Ice Trap - Traps are invisible to opposing guilds - When triggered, slows all targets in area for 5 seconds by 50%.
Binding Trap - Traps are invisible to opposing guilds - When triggered, binds a target in place for 5 seconds. Siege Weapons
Ballista - Once placed, this will attack random enemies until it is destroyed.
Catapult - Once placed, the catapult can be used by any player or guild to throw a boulder with a 3 second Hit Box Warning, dealing massive damage to that location.
Battering Ram - Once placed, will deal damage to the tile infront of it for 30 seconds.
Explosive Keg - Once placed, counts down from 5 seconds then explodes, dealing a large amount of damage to tiles around it.
Explosive Barrel - Once placed, counts down from 5 seconds then explodes, dealing a massive amount of damage to tiles around it. Misc Structure
Capture Statue - This is placed with your guilds color to show possession of a Capture Point. By destroying a Capture Statue, you gain control of it and replace it with your Statue automatically. This is now your capture point to defend.
Archlight NA House Contest - May Houses will be viewed on May 29th!
Winners will be announced on May 31st!
Decorate your house on Archlight Online NA, you dont have to do anything other than that! On May 29th, we will view all the houses on Archlight and our team will vote on the winners (This is an impartial team of non-players).
Your house will be judged in many different ways, but the primary ways are the overall aesthetic, color matching, and at times, the value of things inside (generally rarity).
This Patch Will Go Live Tomorrow (May 13th) Pokemon Autochess Will Be Coming This Week
The Lake of Sarandiel Event
Sarandiel the Water Goddess has blessed Archlight with her presence, by opening up a portal to her sacred lake. She has opened up the portal as she needs the help of the citizens of Archlight, she has been badly hurt from defending her home against Dragons from the Forgotten Islands, to heal her she requests goddess herbs, these can be obtained by completing dungeons while the event is open (Until May 20th). In exchange, she will offer you several different items for your help, including 6 Different Nation Wings, 3 outfits (Pharaoh, Herbalist and Trophy Hunter), Archlight Keys, Legendary Archlight Keys and 2 Different Companions, a baby jellyfish and baby serpent from her lake.
Every single dungeon chest you use (Greater or Solo Dungeon) you will receive 1 Goddess Herb upon Use.
You can also receive 50 Goddess Herbs for each Living Token you turn in to the Living Token Exchanger.
~Sarandiel Cosmetic Gifts~
All these wings are cross-server exclusives! Meaning you will get them on both your NA & EU accounts and will automatically get them back every Season!
These wings all share the same 3% Passive Essence Find buff. Meaning having 2 different Nation Wings will not yield twice that bonus.
Pharaoh, Herbalist & Trophy Hunter Outfits
Each give a passive +1% Health/Mana
Baby Jellyfish & Baby Serpent
Baby Jellyfish gives +2 to all stats
Baby Serpent gives +4 to all stats
Leaders now have the ability to kick members from their party (Accessible from the menu that appears when you click on a player)
Players whom are AFK will no longer send messages in the trade channel.
Fixed improper buff application for dual wielders.
Added tooltip that displays your attack speed in milliseconds.
Players are now able to clear their unread notifications at all times instead of just when the amount exceeds 10.
Statues in Hall of Fame
Statues will be automatically added to the map upon booting up, and specific for EU & NA.
Guilds will from now on require a minimum of 5 members, an average of 1000 power, and total power exceeding 7500 during the entire bidding process, if the requirements aren't met, then their bid will be disqualified, and the bidded amount will be deposited to their bank account.
Streamers will now automatically have access to all cosmetics by having a streamer account, they will not need to use any token. They will not receive the passive bonuses from any of those outfits/mounts/wings/auras, however they will now be able to obtain them by the normal ways as well and then WILL receive their passive bonuses.
Stuns that are cast by players will no longer affect them during their last mechanic (Walking).
Richochet Enchantment Buffed
We have increased the chance for Richochet Enchantment to Proc by 250% for Melee Weapons and 325% for Distance Weapons.
Outfit Health Bug
There was a bug with the health/mana % gained by having outfits, where they were still their old original value (despite us increasing the health pools by 80%) so you all will notice your health/mana totals going down from your outfit bonuses only. Sorry about that, but now it's how it was meant to be/balanced.
Broken Mining Nodes in Undead Dragons cave fixed.
Duplicate Hellflayer Spawn now properly has the expanded map.
Expanded the size of the Hell Arena so it's easier to kite creatures for ranged classes
Want to win Archlight Coins, just by watching your favorite streamer play Archlight!? Go get some clips for us of Archlight! Send us clips of exciting moments, funny moments, pvp, high level quests, and we will reward you with up to 1000 Archlight Coins per clip! To be clear, some clips may not be rewarded for any coins, we will only be rewarding good/exciting clips! We have this disclaimer so people arn't sending us virtually anything that happens xD But be sure to watch our common Archlight streamers listed below and send @[Gamemaster] Rufus your clips! (Hard paradox will be streaming the new poke autochess in 3 hours as well - so great chance to get some clips!)Oh, and you can even watch their vods if you missed their stream to get clips!