Ah, nice to see you tweak great mana fluids!
Normal mana fluids should average 45 mana with the 7.4 spell system (uh = 100 mana, sd = 220 mana, etc), but here they average 110 mana. I feel like a 2.4x increase in mana given is a bit too much, and the sole reason sorcerers can make 20x SD's with mana fluids for the cost of 2000 GP's.
Here are some of my suggestions, purely subjective. I don't know much about the server in general and not much about knight's damage except what i've seen in trainers.
- Generally, make rp/ek worse at lower levels and ms/ed worse at higher levels.
- Decrease min damage for arrows/bolts. Right now i never hit lower than 150 with normal bolts (85+ dist), which is a bit absurd
esp at lower levels. Knights can hit low hits (10's, 20's) even with 80 + skill, which means paladins have more avg damage than knights.
- Make the difference between normal bolts, power bolts and death bolts more significant. Right now, they all cost pretty much the same (they're all pretty cheap) and do around the same damage. This will result in paladins at lower levels doing less damage, while paladins at higher levels with money can use it to deal more damage with expensive, and good bolts.
- Make all runes 1x, make mana fluids avg 90 mana (still twice as good as original 7.4 mana fluids) This won't change the PVP-aspect much, but it'll make runes
twice as heavy and now a bp sd atleast goes from 2000GPs to 5000GPs with mana fluids.
- Make UE/GFB deal less damage if they hit more targets in PVP.
Edit: 2 / 17 voted
YES on this poll. Why did you still implement it? Why even have a poll?
WeAreTibia - Forum
Edit[2]: It seems you lowered bolt damage, fixed "exevo mas san" to cost 150 mana instead of 250 mana ontop of great mana potion changes, def in the right direction. good job. do you have patch notes?