Additional Patch Notes #3
Buozzi playing Avuria!
Another massive 900+ Average Viewer Tibia Streamer is playing Avuria! Absolutely insane, we're so taken back by the amount of interest and hype from some massive content creators. Which leads us into our next topic...
Concerns About Overpopulation on Avuria
From seeing the boom in account creation, the amount of advertising about to go live, the amount of and size of the content creators we have coming to play Avuria, over population has quickly become a serious concern for us. What this means is we're all hands on deck increasing the capacity of many parts of Archlight. First off, this means adding free duplicate spawns to every spawn on Archlight, including the level 600 & 1500 spawn rooms, these duplicate rooms will be sure to have gathering resources like their originals. Additionally, we will be adding in 50% more dungeon instances, to handle the increased capacity of players. We are also looking at other parts of the game and how we can make sure they are prepared for the increased player population.
Premium Removed From Game, Replaced With ArchPass
We feel the Premium method we've had for 5 years has become outdated and after some discussion decided to fully remove Premium from Archlight. In replacement, we are implementing a season pass system called the ArchPass. The ArchPass itself is available for all players. Each ArchPass has 3 month cycles. During this cycle at anytime, you can upgrade your pass to a Premium ArchPass, allowing you to get several additional rewards when you progress your pass, including 4 unique cosmetics. These cosmetics have NO passive benefits to them, and are purely for showing off.
In the first season of the ArchPass you will be able to obtain a Samurai Outfit, New Samurai Expansion Mount, Illumination Aura and a Shogun Outfit.
The Premium ArchPass lasts 3 months (or full one ArchPass Season), and is equivalent to the cost of 3 months~ of premium, as mention directly replacing it.
How the ArchPass Works
The purpose of the ArchPass is to introduce different progression elements of Archlight - Test of Skill/Strength, Energy/Gathering, Crafting, Events, World Bosses, Dungeons, Quests & More! - In an all in one system. Additionally, the rewards from completing ArchPass levels will be able to be used to further progress your character.
However I wont blow up the newsfeed with the tutorial that is already written here by our wikipedia team! Take a look to see everything about how the ArchPass works!
ArchPass Guide
Rift Weapon Cost Lowered
Rift Weapons have had little to no role in Archlight for quite some time, due to not only it's cost, but also how fast early progress is made on Archlight in standard Ildar/Dracona seasons. However, with Avuria these levels will be much slower, and even incremental gear progression will be incredibly valuable. Due to this, we have adjusted the Rift Weapon cost from
Old
100 Crystal Coins, 50 ATs, 1 Dungeon Medal, 1 Rift Shard, 1 Gold Nugget, 1 Incantation Scroll, 1 Glass of Rift Goo
New
100 Crystal Coins, 20 ATs, 7 Dungeon Medals, 3 Rift Shards
Incantation Scrolls & Glass of Rift Goo's (the largest barrier to obtaining rift weapons) will now be turned in for awakening experience to the rare goods collector.
Gathering Experience Changes
The Gathering Experience Formula has been drastically reworked. Now, experience obtained from crafting and gathering will be
significantly lower Pre-Awakening Levels (1-1500), however, it will be higher in Post-Awakened Levels where the experience felt virtually completely irrelevant. No more concerns of players grabbing a fishing rod and fishing 1-1000 on opening day.