[USA] [Custom] [OTC] Shadow Realm Online - Relaunch 8/Jan/2019 10 PST

Silvanesti

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You wanted to say "prepare your wallets" because it is one of the largest p2w server xD
 

Shade ~

Shade the Shady
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The OT has a nice base to it and definitely has very much potential, but its just too P2W.
 

Weelet

Creativity has no limits.
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Never donated a penny to this ot, easily made it into the top. Just have to grind a little. But society nowadays expect automatic systems to go from your house to depot. #lazy
 

Silvanesti

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Stop fucking and see how many hp/mp and skills you'll get for the mounts and outfits, not to mention the rest like boxes xD
Telling the top you had the top 120 thinking?
 

Yamaken

Pro OpenTibia Developer
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Waiting for the launch, the client seens amazing and i want to try it out :)
 

Hawk Shadow

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Server was quite good on release, had a few issues at start with stability and whatnot, but the overall polish was really good for a up and coming server. Where it has come to from the release is amazing, crazy amount of content and quality of life changes since the start. Imbue system,enchantment system,stat and spellstone system have all been reworked and polished,arena has been completely revamped, catacombs are great, battlefield is amazing exp and super fun. World boss events are great reward for all players, king of the hill guild event gives winning guild a small exp boost until next event where u compete all over again for the boost.

Ashtar has brought on new devs/staff to assist and move the project along, and they are really good, active and willing to make changes that will make the game better. Client is now auto updating, the bot system is so much better then it was day of release and still being improved all the time. They wiki has so much information for new players to read and learn and get familiar with the game and systems then it did before, will be much easier for new shadowrealm players to get into the game.

This 2nd era is going to be so much better and more fun then the first, the game has come such a long ways and has so much further to go, Hope to see all of you back here again.
 

Shade ~

Shade the Shady
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I have one question, will the dungeons be fully working on the release? @Ashtar
 

Weelet

Creativity has no limits.
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Yeah, because you've gone away after start xD The new start will be unfair for people who will start again from zero xD and full of lags for eu players
Too bad you are just assimilating wrong information upon your first experience in this server Silvanesti. It's quite unfair to keep on judging based on experiences before fixes and changes. It'd say start again and have a look for yourself and not with your preshaped opinion (which is your absolute right to have one). The lag part is also false. I'm a EU player and have yet to experience severe lags on this server.
 

Silvanesti

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Does someone pay you to defend this server?
This edition will not be fair to new players due to the heritage points you can afford boost u char more than fresh new player.
Summarizing the server with p2w and lags
 
OP
Ashtar

Ashtar

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5 months ago we released our project for the first time, unfortunately even after 3 months of beta testing we were unable to foresee many of the unfortunate and complicated circumstances we were going to face during our first 3 months online, despite the critical bugs, the balancement issues and the heavy lag - freezes situation, slowly but steady we managed to fix the problems but it was inevitably too late, most of our players got fairly upset and decided to leave for the time being until a relaunch happened.

I am glad to say that our most loyal players were excited to finally start experiencing improvements mostly focused on new features, events, balancement, enhancements of already existing features, etc.

After a couple more months passed a poll was created and it was decided by majority to relaunch the server with a new approach, preventing people from abusing multi clients and making the game more oriented to focus mostly on your main character, due to that we reworked most of our systems in order to be more rewarding by constantly adapting to your current progress stage instead of the old static difficulties on several systems.

That being said let me introduce the new and enhanced Shadow Realm!


Relaunch Date 08/January/2019 at 10 AM Pacific Time

Stages

Exp: Custom (After level 500 the required experience per level increases exponentially every certain amount of levels)
Skill: 15x
Magic: 5x
Loot: Custom (Special items on all creatures)
Type: Open PvP (Expert PvP available)
Frags to red skull: 8 on a day, 1 frag removed every 4 hours


Hunting Grounds

new-shadow.gif

Regarding hunting grounds we have implemented custom enhanced spawns rates on every creature ingame, this feature is designed to provide a fluent hunting experience even on the most transitated spawns ingame.

Besides the spawning rate we have also implemented a new feature called monster traps which can be found on every spawn, by clicking on this traps you will release the monsters inside resulting on increased monsters and better hunting experience when manual playing.

(To prevent abuses on this system we also implemented a de-spawn feature after 5 minutes to monsters spawned by this system)

14uwcr5.png

Continental Quests

During the past months we noticed an important problem in continental quest which is related to how easy it was for some players to solo the quests without the need of any other player.

Since that problem totally breaks the concept of this system we have decided to enhance the mechanics of every continental quests bosses. From now on each boss will have an increased healing rate plus special spells targeting either players attacking from a considerable range and also for the blocker, these changes will prevent quests to be soloed while keeping a balance.

14uwcr5.png

Mystic Forge Upgrading System

mystic forge.png

On this system we decided change most of the materials required per stage, previously this system was oriented to hardcore farming and grinding which resulted impossible by many players to ever achieving them plus benefiting people using a heavy amount of multi accouns and characters.

Our decision was to highly reduce the materials required plus making the current requirements achievable by doing daily challenges likes dungeons, arenas, world bosses and champion challenges instead of requiring a intense monster farming for days.

14uwcr5.png

Upgrade Crystals System

This system's functionaly remains the same but we have decided to implement crystals upgrading via crafting in order to allow players to make good use of all those low tier upgrades that are no longer useful for them.

We also implemented the drop of tier 2 crystals on several systems like mid-high level spawn bosses, arenas, champion challenge and dungeons.

14uwcr5.png

Mastery Tree System

4128a688e26f66bf007b00ff133a2ecd.png

Masteries system is designed to be a long term progress system ingame allowing you to choose how to enhance specific aspects of your character to be stronger and more effective on the situations you decide, unfortunately a heavy amount of players managed to increase or max their masteries on a very early point of the game due to how easely was to obtain them.

To address the mentioned issue we decided to change the requirements of mastery stones required per stage on all masteries.


Endurance:

Stage 1 will now be maxed with 80 stones instead of 100

Stage 2 will now be maxed with 40 exotic stones instead of 20

Stage 3 will remain on 30 legendary stones to be maxed.

Domination:

Stage 1 will now be maxed with 80 stones instead of 100

Stage 2 will now be maxed with 40 exotic stones instead of 20

Stage 3 will remain on 30 legendary stones to be maxed.

Fortitude:

Stage 1 will now be maxed with 60 stones instead of 80

Stage 2 will now be maxed with 40 exotic stones instead of 20

Stage 3 will remain on 20 legendary stones to be maxed.

Wizardry:

Stage 1 will now be maxed with 60 stones instead of 80

Stage 2 will now be maxed with 40 exotic stones instead of 20

Stage 3 will remain on 20 legendary stones to be maxed.

Vitality:

Stage 1 will now be maxed with 60 stones instead of 80

Stage 2 will now be maxed with 40 exotic stones instead of 20

Stage 3 will remain on 20 legendary stones to be maxed.

Dexterity:

Stage 1 will now be maxed with 80 stones instead of 100

Stage 2 will now be maxed with 40 exotic stones instead of 20

Stage 3 will remain on 30 legendary stones to be maxed.

Recovery:

Stage 1 will now be maxed with 100 stones instead of 125

Stage 2 will now be maxed with 50 exotic stones instead of 25

Stage 3 will remain on 50 legendary stones to be maxed.

Wisdom:

Stage 1 will now be maxed with 100 stones instead of 125

Stage 2 will now be maxed with 50 exotic stones instead of 25

Stage 3 will remain on 50 legendary stones to be maxed.

14uwcr5.png

Crafting System

Over time we have implemented the possibility of upgrading all the items used for character upgrading to higher tiers requiring several skills.
Investing on increasing your character crafting skills will result on the very usefull power to upgrade your mastery stones, upgrade crystals and spell stones to higher states.

Item Crafting:
By popular decision we have highly reduced the materials required to craft equipment using this system focusing mostly on doing continental quests to get the requirements instead of the constant non stop grinding.

Interface:
Overall we have highly improved our crafting interface providing more clear and understandable description of each craftable item.

14uwcr5.png

System Changes

Solo dungeons:

This system was totally reworked, instead of the old system with static levels of every dungeon difficulty, the new system now randomly selects a dungeon for you, each dungeon will read your current level and strength level using that as parameter to match you against monsters that actually will represent a better challenge for you resulting as well in better and more worth rewards as you progress with your character.

Gladiators arena:

Based on your current level and strength level the arena will now automatically adapt the monster levels to your character providing a better challenge and experience, resulting aswell in a better rewards the stronger your are.

Arena boxes rewards were removed from the server, from now on by finishing arena you gain gladiator arena points which can be spent on the gladiator arena shop.

Champion Challenge:

It is now possible to invest larget amount of money for your champion challenge, the more money invested will represend on a higher amount of champion boxes as reward when beating the callenge. The only limitation is your power!

14uwcr5.png

New Systems

Throughout the past two months several new systems have been implemented to the game in order to make your daily life in the server more fun and interesting, our goal is to provide as much fun content as we can to allow you to keep enhancing your character to whatever point you decide!

Fun Events:

Firestorm event: Survive by dodging the fireballs falling from the skies! the last 3 persons to survive are rewarded.

Safe Zone event: Beat your foes into stepping into the protection zone when the mightly powers of nature wreack havoc on unprotected tiles!

Zombie event: Run from the zombies and survive! every person bitten by the zombies die and loose their chance to win!

Snowball War event: Use your dexterity and movement abilities to prevent bein struck by enemy snowballs, last 3 players to survive win!

Guild Events:

King of the Hill: Fight with your enemy guilds in order to conquer the throne! The player from any guild who manages to survive for 5 minutes standing on the throne will unlock a 15% experience bonus for all the members of their guild for 3 hours!

PowerExp Systems:

Battlefields Event: Twice a day the mages of nocturnia open the portals to the battlefields, arenas filled with evil creatures trying to lurk in to the realm of the humans, fight with courage and gain massive amounts of experience for a full hour! (System adapts by reading the levels of all the players inside the event)

Catacombs System: Catacombs are special locations below nocturnia guarded by powerful monsters on crazy amounts yielding heavy amounts of experience, fight them and beat them with your team in order to gain heavy amounts of experience. (one catacomb per continent)

World Boss Raids:

Every 10 hours powerful bosses attempt to destroy the world of the humans, figth their minions and defeat the bosses! Every player who manages to fight and survive the boss fight will be rewarded!​
 
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this is the best server i have played, so much stuff to do. I recommend to all of you guys take a look!

E para os brasileiros que irão jogar, basta mandar uma mensagem para mim que eu ajudarei :D ( Shaolin ).
 

Kaorus

Unleash Dreams Staff
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The server has a good staff, which is constantly adding new systems and taking into consideration the suggestions of their players. It has an OTC client so you can not use external bot, but it has its own bot that is more than anything autotarget / autohealer.

Those who claim for P2W are people who were punished for selling their items in RL and they will always cry, since they are dying the business in the end.
 

hellpsy

Mapper
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Dec 16, 2008
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finally with all the fixes and new content the server is ready to rock!
 

Veggie

New Member
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The excuse "P2W" is so hard to believe when the top player on the server didn't donate a single dollar towards the server.. it just takes time to grind but I see some changes are being made so it wont be "Too much grind" so I'm glad for that. Can't wait to get back on the server on the 8th. Solid work.
 

Ahilphino

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let's not forget server was banned for spoofing also, ofcourse u can be number 1 by just playing when there's 20 real players online. it doesnt change the fact that its p2w and the more money u spend the better ur character gets
 
OP
Ashtar

Ashtar

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let's not forget server was banned for spoofing also, ofcourse u can be number 1 by just playing when there's 20 real players online. it doesnt change the fact that its p2w and the more money u spend the better ur character gets
You are actually wrong, the server was never banned for spoofing, you and a couple other folks around here are absolutely mistaken, so easy to talk thrash right? We were banned because our engine is custom made (not any of the free accs around here) and we were incorrectly sending the data back to otservlist, this was fixed in 2 days and the banishment was gone.

If you don't know what you are talking avoid making false accusations.
 
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