• There is NO official Otland's Discord server and NO official Otland's server list. The Otland's Staff does not manage any Discord server or server list. Moderators or administrator of any Discord server or server lists have NO connection to the Otland's Staff. Do not get scammed!

[USA] [EU Proxy] Cyntara v15-s2 [Custom Client w/ Vanilla Look] | Launch December 16, 2022 4:00pm EST

Server Website/AAC
https://cyntara.org
Server Address
Cyntara.org
Server Port
7171
Client Protocol
12
when does the new season launches? in the post it says dec 22th but in the website the countdown shoes 7 days
 
when does the new season launches? in the post it says dec 22th but in the website the countdown shoes 7 days

Will be launching the 29th

34191905c3852e317fa7ee7a7cbc6a55.png



Discord link incase interested

Cyntara - Forum - Cyntara Discord Chat!
 
Best of luck Red!
It's amazing how you've been developing Cyntara for soooo long, now thats commitment to your community :D

Thank you for the kind words Bogart. I truly love Cyntara and Open Tibia. Unfortunately I work about four 12-hour shifts a week at my current job, and being a night-shifter (7p-7a) really puts a toll on your body.
I've, unfortunately, had to put Cyntara on the back-burner throughout nursing school and now with a job that's very time-demanding. When I have free time from work (which feels like never) it's very hard to motivate yourself to work more.
I'm actively working on a way to work less at my real job despite keeping the same paycheck. Time will tell, though.

I've been fortunate enough to have continual support from our community and tons of help from @Dark199 and @Diath.
I'd say that nearly 90% of the entire map is very high quality thanks to @Dark199, since then he has become a part of the development team. And despite what @RokojoM would like you to believe, he's a Cyntarist at heart and shares his masterpieces with us as well.
Not to mention that nearly 90% of the newest cutting-edge ideas (see: everything advertised in this thread's title) are a brainchild of @Diath.

I'm confident that I could disappear tomorrow and Cyntara wouldn't skip a beat.
But let's face it, that's not the case ;)

Best of Luck Red - Still to this day I thank your OT for dummies guide for Archlight :)

Thanks, Knighter. Despite how infrequently I post on OTLand I do check almost daily.
I've kept an eye on your server for a while now and I'm extremely happy to see someone else trying to keep Open Tibia engaged in a custom server. Keep up the hard work buddy!

when does the new season launches? in the post it says dec 22th but in the website the countdown shoes 7 days

The countdown timer on the website is the most accurate timer to follow. Usually when a reset time is established it's set in stone, however, it appears we're hitting a few roadblocks this time.
We don't usually have such large updates in the winter time. So please bear with us as we figure out the winter season logistics. Next time will be more smooth!

Red
 
Cyntara v10-s2 Launch is December 30, 2017 @ 4pm EST
Cyntara - Home
Some News Teasers!

Part 1 - Dungeon System Gainz

With Cyntara v10 we introduced a comprehensive Dungeon System that allows players to participate in dynamic encounters of repeatable mini-quests that yielded rewards, kept highscores, added unique gameplay mechanics, and introduced new challenges that have never been seen in OTserv before. With Cyntara v10-s2, we have not only added new dynamic features to the Dungeon System, added new rewards, and improved on the initial issues faced at the beginning of last season, we have also added an area to the teleport room to help gradually introduce players to the Dungeon System and allow them a free pass to attempt a non-Talisman Dungeon run. Finally, the Dungeon Master NPC will provide information to players regarding the Dungeon System and its main features.



The Dungeon System will now sport a new feature called "Dungeon Mods". Every week, with the Dungeon Talisman reset, the Dungeon System will roll one random "Easy", "Medium", and "Hard" Dungeon Mod that will activate with each Talisman run. Your team will encounter further challenges based on the Dungeon Mod that is selected and the level of your party leader's Dungeon Talisman. Furthermore, your team's stats and active mods will be displayed on the Dungeon Leaderboards page.

There were many other smaller changes made to the Dungeon System with this update. One notable player suggestion that caught our eye regarding the Dungeon System was a suggestion that requested that we remove the non-Talisman run cooldown and instead impose a daily limit. At this time, non-Talisman runs can be completed 5 times per day rather than once every 4 hours. The daily limit will reset daily at the same time the Dungeon Talisman resets (the Talisman will still only reset weekly).


Part 2 - Artifact Power

Cyntara will now have a linear progression toward a "best weapon" for all vocations. No longer are the days of players obtaining the best weapon for their vocation on their first day playing; no longer are the days of unobtainable ultimate weapons. The Cyntara Development Team is excited to announce the introduction of Artifact Power and Artifact Weapons!



Each vocation will have an Artifact Weapon that can be obtained in-game through a new questline. Once players obtain their Artifact Weapon their Artifact Research will begin and players will be able to progress their Artifact Weapon's ability through the use of Artifact Tokens. Your character's overall strength will increase with your Artifact Weapon's AP level while equipped. There will be numerous ways to obtain Artifact Tokens throughout the gameworld, and these tokens can be used to upgrade your Artifact Weapon's AP.

Artifact Weapons are bound to the character that loots the item, and cannot be discarded/traded/dropped in the event of a player death. Furthermore, Artifact Weapons are a jack-of-all-trades weapon for your character's vocation. By typing a command (knights + mages) or simply "using" the weapon (paladins), a knight can switch between weapon classes, a paladin can switch between an Artifact Bow and an Artifact Crossbow, and mages will have the ability to select an elemental damage type for their weapon from a list based on their vocation!

Part 3 - Item Transmogrification

Many things have changed since Cyntara was created back in February of 2009; it's no mystery that cosmetic features and features related to personalization are becoming increasingly popular in gaming. We are excited to share a never-before seen feature in OTserv - "Item Transmogrification"!



In Season 2 of Cyntara 10, upon unlocking the Transmogrification Ability, players will have the ability to Transmogrify, or transform the appearance of, their equipment at the expense of the item with the original appearance. For example, if you would like to equip a Knight Armor to your character but prefer the appearance of a Golden Armor, you will be able to make your Knight Armor take on the appearance of a Golden Armor, without losing its stats, benefits, or item ID. To see this feature in action, please click on the image to view the Transmogrification video.

Items that have been Transmogrified will retain a special description stating the name of the item that the Transmogrified item has taken the appearance of. If a player drops a Transmogrified item on the floor, all players will see the item with the new, Transmogrified appearance; players will be able to display these items proudly in their homes. However, if a player attempts to trade a Transmogrified item with another player, the player potentially accepting the trade will see the item's original appearance, not the Transmogrified appearance - this is an important feature to help combat potential scammers.

Part 4 - Balancing [Part 1] - Enchantments

Since the creation of the enchantment system, elemental protection enchantments have been the most pervasive and sought-after enchantment type, often overshadowing the other three types entirely. There are numerous sources from which players can receive elemental protection in Cyntara: inherent protection (knights, paladins), base equipment stats, enchantments, charms, and alchemy to name a few.

With Cyntara v10-s2 we will see a revamp of the way the server handles elemental protection as a whole. A collection of all elemental protection sources carried by a player will be bundled into one value. Each vocation will have a different maximum elemental protection threshold, and this threshold will differ for damage incurred by PvE damage and PvP damage.



If the value of all elemental protection sources exceeds your vocation's maximum threshold, your elemental protection total value will be set to the maximum. Another added bonus with this rework is that the entire system is more robust and easier to handle; for example, in the event of future balancing, these caps can be modified on-the-fly without need to wait for a weekly patch.

Part 5 - Balancing [Part 2] - Weapons & Enchantments...

This teaser will entail a few new tweaks to enchantments, weapons, and enchantment slots.

1. Per another player suggestion, it was brought to our attention that paladins, due to the nature of their vocation, essentially lose an enchantment slot. Cyntara v10-s2 will introduce the ability to add enchantment slots to permanent ammunition. Three types of infinite ammunition will be available to paladins, including: the Crystal Arrow, the Nightfall Arrow, and the Ballistic Arrow. All three types of ammunition will be available in-game through boss loot or questing.

2. We also took special attention to two-handed weapons. After some thorough analysis, it was apparant that the use of two-handed weapons was nearly non-existant in Season 1. To combat this issue, we've decided to make all weapons one-handed, with the exception of bows and crossbows. A lot of weapon stats and monster loot lists were adjusted to account for this change. Our goal with this change is to allow for many more intermediate steps for players to gradually advance their arsenal throughout the progression of their character.



3. Finally, after the completion of a new quest, players will now have the ability to transfer their enchantment slots between two items by using an Enchantment Vessel. Upon using the Enchantment Vessel on your item, you can select one of the applied enchantments to your item and move it onto the Enchantment Vessel. Your item that had its enchantment removed will be given the number of enchantment slots that were formerly occupied. Provided the target item has enough available enchantment slots, you will then be able to use the Enchantment Vessel on any new item to successfully move the enchantment over.

Part 6 - Goodbye

Finally, the Cyntara Development Team is excited to share that we will be saying goodbye to the donor sets.



The Development Team is constantly working to improve the balance between the Cyntara Store and the in-game economy. A collective decision was made that in order to improve the quality of Cyntara and to provide as much of a fair and fun experience to all players as possible, that the Cyntara Store should no longer contain end-game or high-tier items that can be obtained effortlessly. This will close a gap between "donors" and "non-donors" have has existed in nearly every version of Cyntara since its inception. With Cyntara v10-s2, we have also increased the number of opportunities to utilize the Enchantment System. We have also made balance adjustments to the Weapon Upgrader Crystals to better align with v10-s2's gameplay flow.

The Development Team is looking forward to seeing how players navigate the Cyntara world on a much more "even" playing field and adapt to using equipment earned based on their own efforts.

Red
 
IM EXCITED TO SEE FINALLY " GOODBYE DONATES" IN THIS CYNTARA !

I really hope the staff will be alot more active and make server events also..
The fair season finally can start !
SEE YOU IN GAME KERNKRAFT ROCK
 
This'll be my first time playing. Excited to check everything out

--edit
Nvm lol
 
Last edited:
@Red is the cutest thing, taking out donor sets so everyone’s basically on equal terms. What a nice guy XD HYPE
 
Some people are going to cry because they won't be able to be strong as they was with the don.set.. Now everyone is the same ! This is important thing for the server. Hope everyone stay's active !
 
Come join us!

8-minute edit: New record: 125 players are logged in.
Red
 
Last edited:
Two patches have gone live since launch

Server:
  • All pre-annihilator Weapon Upgrader Crystal tiers can be used without promotion now.
  • Fixed an issue with Arkilius' Weapon Upgrader Crystal following a different tier path.
  • Disabled loot messages in the Server Log - you may still use the Loot channel. This caused people using XenoBot to crash the bot and their client.
  • Adjusted the damage of all monsters in spawns under level 600.
  • Fixed an issue where players could start the Artifact Knowledge research without completing the 4th mission of the Spectral Awakening quest.
  • Players in party with people that have completed a task will now properly receive credit towards the task.
  • Fixed an issue where players could upgrade their weapons past the Annihilator tier without completing the quest under some circumstances.
  • Fixed a minor issue with the Dungeon Loot delivery.
  • Replaced the Alchemy Flask with an item that does not glitch the NPC trade window.
  • Improved the logging of /r command to further help with monitoring for staff members abuse.
  • Fixed an issue where the task counter could overflow when killing a badass monster close to task completion.
  • Characters connected from the same IP can no longer fish more than once per action interval.
  • Fixed an issue where the high/low crystal coin casino would not pay out the full reward for rewards higher than 100cc.
  • Fixed an issue that caused players using WindBot to crash with the Loot Channel open.
  • Enabled the Server Log loot messages again and fixed an issue that caused players using XenoBot to crash under some circumstances.
  • All Prey Tasks will reward one Prey Point each now upon completion on time. Prey Points can now be used to reroll the list of prey creatures in each prey tier. The cost of a reroll is 1, 2, 3 and 4 points for the easy, medium, hard and nightmare tiers respectively.
  • The !stats command will now display proper maximum resistance based on your character vocation.
  • Fixed the price of potions bought through the Cyntara Zone lever under the depot.
  • Added more training tiles to the houses in the main city.
  • Moved Tony Bloodhunter to the bar on the market street.
  • Fixed a bug that caused the Find Person ("exiva") spell to not work with long character names.
  • Added health and mana regeneration information to in-game item description.
  • Players that leave a dungeon while dead during a boss fight will no longer keep the dead human outfit.
  • Fixed an issue that caused badass monsters to spawn without a red skull indicator sometimes.
  • Treasure Hoarders of the Crafting type will also drop the Alchemy ingredients now.
  • Fixed an issue where players would sometimes not get any skill tries when brewing Alchemy elixirs.
  • Fixed an issue where paladins couldn't empower their artifact bows.
  • Replaced the Triumphant Symbol with another item that has a valid sprite in client version 10.94.
  • Adjusted the death penalty when dying to Jinx.
  • Adjusted the stats of all monsters in spawns between level 650 and 1400.
  • Adjusted the stats of monsters and bosses in the Abandoned Morass, the Lair of the Phoenix, the Blight Ruins, the Murky Cavern and the Site of Eruption dungeons.
  • The Dungeon Talismans no longer need to be placed on Altars. Instead when you pull the lever in the Dungeon lobby you will get prompted whether you would like to start a Talisman or a non-Talisman run.
  • Dungeon bosses will no longer drop AP tokens if the Talisman that was used to enter the instance was depleted.
  • In addition to the !artifact command, mages can now also right-click their wands/rods to change the damage element type.
  • Players inside protection zones can no longer be roped if the tile upstairs has no protection zone.
  • Reduced the price of the Enchant Remover down to 50k.
  • Prey tasks will now additionally reward players that have received their Artifact Weapon with Artifact Power Tokens if finished before they expire.
  • Fixed an issue that caused some dungeon mods to activate during non-Talisman runs.
  • Added more training tiles to the training room.
Website:
  • Added some new game guides and guide links to the main page. They need further improvements but should provide a decent overview of features for now.
  • Added a few missing achievements.
  • Updated the item sprites database used to display character inventory.

Make sure to leave some feedback on our forums so you can help shape Cyntara's future.
 
Still Moving!


Cyntara - Forum - Patchnotes - 5th Jan

  • Fixed the maximum level a player can have to enter the Lair of the Phoenix through the basic lobby.
  • Monsters can no longer push the pigeon mwalls.
  • Containers dropped by monsters will no longer appear as "nothing" in the loot message.
  • Fixed an issue where enchantments could stack without a limit under some circumstances.
  • Adjusted Deepling stats.
  • Adjusted the Deepling spawn monster distribution.
  • Fixed an issue where players were not required to sacrifice 3x Giant Shimmering Pearls (both Brown and Blue) upon entering the Depth Lords spawn if they entered through the teleport room.
  • Fixed an issue regarding map marks and teleport locations related to the Depth Lords sub-quest.
  • Added Crest of the Deep Seas to the Loot Trader NPC.
  • Fixed an issue where players were able to throw items on top of the reward displays in a few quests (Inquisition, Trial of Fire, The Cursed Ruins).
  • Added item description to Dungeon Tokens.
  • Balanced a few >600 level monsters in the teleport room, including Executioners and Robens.
  • Adjusted the healing rate for Ice Miner, Mine Supervisor, and The Mine Warden.

Tomorrow marks the first week into Season 2 of Cyntara v10. We've gathered an immense amount of valuable feedback from our community to make the server the best it can possibly be.
We're continuing our efforts to add more awesome, never-before-seen content to Cyntara!

Come find out why Cyntarists, that have been playing Cyntara for the past (almost) 9 years are saying that this season is the best yet!

Red
 

Similar threads

Back
Top