[USA] [EU Proxy] Cyntara [Custom Client w/ Vanilla Look] | Launch Feb 9, 2019 12:00 EST | 10 Year Anniversary!

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Cyntara is one of the oldest actively developed custom map Open Tibia servers still online!
Open since February 8, 2009!

It is my pleasure to invite OTLand members to join us in second season of the 11th official release of a classic server loved by tens of thousands of players.

February 9, 2019 at 12:00 EST - The Cyntara Development Team is proud to release Cyntara v11-s2!


Information:
Website: Cyntara.org
Custom Client: Download



Never played Cyntara? Here's what you've been missing out on!
  • Built with love on TFS 1.2.
  • Classic 4 vocations with custom spells that are balanced!
  • Rates: High-rate (Check out our Server Information!)
  • World Type: PvP (+ experience for killing players!)
  • Custom Spells: 40+
  • Custom Spawns Over 150!
  • Custom Monsters Over 400!
  • Custom Bosses Over 100!
  • Custom Quests Over 100!
  • Quick, professional customer support!
  • All the newest outfits and mounts - obtainable in-game!
  • Bonuses for Guilds based on size and activity.
  • Staff that are active, helpful, and professional! Staff logs are public information!
  • Unique Professions:
    • Alchemy - Collect ingredients and craft elixirs from learned recipes!
    • Mining - Mine ore found across the Cyntara world to obtain various goods!
    • Enchanting - Add dynamic stats to your equipment pieces through Enchantment Crystals!
  • Unique Systems:
    • Dungeons - Teams of 2-4 players can progress through event areas with the goal of defeating mobs and their respective bosses while beating the timer!
    • Charms - Enhance your stats by equipping a trinket into one of four special slots in your character's Charm Bag.
    • Transmogs - Change the appearance of any piece of equipment for you and for all other players from the Transmog menu!
    • Treasure Hoarders - Find and defeat mischievous creatures that appear all over the Cyntara world for a chance at unique rewards - the catch? You only have 60 seconds!
    • Play Points - Earn points for simply playing Cyntara! Play Points can be exchanged for prizes below the temple.
    • Shrines - Shrines appear in random locations all across the Cyntara world and provide unique and random character buffs for a set amount of time.
    • Artifact Weapons - Improve your end-game weapon through collecting AP Tokens through various means.
    • Daily & Weekly Rewards - NPC Elise offers players Daily Rewards with combo streaks and NPC Lucia offers additional rewards from completing regular activities weekly.
  • Unique Events:
    • Capture the Flag - The classic game returns, Cyntara-style!
    • Nazi Zombies - Battle the endless hoard of zombies with ever-increasing difficulty!
    • Infected - Fight against other players to be the last human survivor; beware, if you die, you become one of the Infected!
    • King of the Hill - Battle to be the first player to hold the hill for 2 minutes!
    • Boss Duels - Fight incredibly powerful bosses as a team to earn points! The team with the most points wins!
    • Team Deathmatch - First team to 50 frags wins!
    • Tower Defense - You have to see it to believe it!
  • A fast, secure, and featureful website written in Python using the Flask framework; it utilizes Twitter Bootstrap and is responsive toward mobile devices!
Pictures: See below posts.


Join us on Discord!
If you're looking for a "Cyntarist" title on Discord, please check out this thread for more information.


The server will be online once the countdown timer ends on the website.
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The Cyntara Development Team is proud to announce that Cyntara v11-s2 will be released February 9, 2019. This post will contain the majority of information regarding the recent changes.

War Arena



Cyntara v11-s2 will bring back the noobzone. For those unaware, the noobzone was a PvP Arena that allowed only players of level 600 to enter without items for an even PvP playing field.
In this iteration, we are bringing multiple quality of life improvements to the Arena system.

» Players above level 600 will now be able to enter the War Arena and have their level automatically scaled down to 600.
» Players can enter with any gear they'd like without having to take it off prior to entering the arena as the gear stats will be disabled.
» Players will have their magic level, skills, resists and weapon damage scaled to the same level regardless of their actual stats.
» Equipment bonuses and enchantments will be disabled in the War Arena.
» Stats such as life leech, mana leech and critical strikes will be disabled in the War Arena.
» Runes will be infinite and potions disabled.
» Players will automatically receive basic set of supplies when entering the arena so that they do not have to carry lower level variant of PvP supplies with them.
» The frag rewards have been revived and moved as part of the War Arena system. Do not be alarmed if you do not always get granted a frag as there is an algorithm in place to prevent abuse cases.

Item Quality



Players will now be able to improve the quality of their items. All items will drop with 0% base quality which can then be improved using Blacksmith's Chisels, up to 20% quality.
Blacksmith's Chisels can be obtained through various activities on Cyntara such as Dungeons, Tasks, Bosses and more.
The amount of Blacksmith's Chisels you will obtain while participating in those activities should be enough to improve the quality of you inventory as you go instead of hoarding them until you obtain your end game gear.
For each 1% of quality, shields will receive 1% of defense bonus, armors will receive 1% of armor bonus and weapons will receive 0.5% of attack bonus.
This may be a little tricky with distance weapons such as bows and crossbows so to help players figure out what's the effective bonus they are receiving from the quality, looking at an equipped bow/crossbow while also having ammunition in the ammo slot will now display the effective attack from ammunition and weapon bonus with the quality bonus applied on top of that.
Additionally once you reach quality milestones of 10% and 20% the items will turn into their superior and exceptional versions respectively. Superior versions of the items will receive a +1 bonus to inherent magic level and skill stats whereas for exceptional versions of the items the bonus is raised to a +2.
For example the Vengeance Sword has 295 Attack and +4 melee skill bonus, at 5% quality the same sword will have 302 Attack, at 10% quality 309 Attack and +5 melee skill bonus, and at 20% quality 324 Attack and +6 melee skill bonus.

Boosted Creatures



Every two hours, four sets of Boosted Creatures will be automatically selected at random. The Boosted Creatures are sorted by tiers: Easy, Medium, Hard, and Nightmare; the Boosted Creatures tiers are grouped identically to the Prey Tasks. Moreover, for spawns with multiple creature types, all creatures in this spawn group will be boosted.
Slaying boosted creatures will yield additional experience points and loot.

Daily Content Bonus



Every day at 10:00 EST, a new Daily Content Bonus will be applied to the game world. The Daily Content Bonus is active for 24 hours, and cycles through in the following order:

» Dungeons: Increased experience, artifact power, and loot drop from dungeons.
» Events: Increased rewards for participating in automated events.
» Tasks: Increased experience and task points from tasks.
» Prey Tasks: Increased perk bonuses and rewards from prey tasks.
» Loot: Increased loot drop from monsters.
» Professions: Increased chances and gains from mining and alchemy professions.

Paladin Range Scaling



Paladins often would fill the role of a knight without any real drawbacks, to combat this issue we are introducing range based damage scaling for ranged weapons.
Players will now receive a 30% damage penalty when using ranged weapons in melee range, for 2-4 SQM range the damage is considered neutral and will work exactly the same way as before and for any range above 4 SQM, players will now receive a 5% damage bonus per extra SQM.
Additionally using ranged weapons will now display a range indicator on the target creature which will change the color depending on the current modifier, red indicator for damage penalty in melee range, grey indicator for neutral damage and a green indicator for damage bonus.

Outfit Effects



We are also adding a new store exclusive cosmetic offer that lets players use simple visual effects in place of solid colors on their outfits.
These effects can be mixed and applied separately on each body part. Currently there are five outfit effects available - rainbow, space, neons, infernal and glacial. Click here to see all of the outfit effects!
We will look into improving the current effects and adding new ones in the future. The outfit effects can be previewed in both the Cyntara Store and the outfit window.
Please keep in mind that some of the visuals may slightly differ in the preview window than they actually look like due to canvas size differences.

Reward Chest Changes

Over 80 bosses have had their loot removed from their corpse and instead will be sent to player's Reward Chests. This means that a lot of common items from bosses will now be sent to each individual player as opposed to only being dropped once; effectively, this increases these 80 bosses drop rates. Further, the Reward Chest will now also deliver rewards to players inside of backpacks. The following have been added to the loot lists of a lot of bosses that now utilize the Reward Chest:

» Artifact Power Tokens
» Alchemy Recipes
» Enchantment Crystals
» Orbs of Enchantment
» Weapon Upgrader Crystals
» Cyntara Coins
» A few more common items

Quest Changes

» As the server's season progresses, the strength of quest monsters and bosses will slowly and automatically decline. Effectively, the longer into the season, the easier the quests will become.
» Adjusted the requirements for the "Abyssal Trinity" quest to be more ubiquitous.
» Decreased the "An Alternate Fate" quest's final mission player requirement from 6 to 3.
» Decreased the level requirement for a number of the high level quests; the quest reward use requirements have also been adjusted to match the new lowered quest entry level requirement.
» Decreased the wait time to be sent out of Lensine and Arkilius' boss room to 5 seconds now that the boss loot is sent to the player's Reward Chest.
» Greatly decreased the required Vampire Lord Tokens in "The Dark Knight of Vanda" quest; Vlad the Impaler's Vampiric Crest now drops as a common item that can be looted to multiple players through the Reward Chest.
» Fixed an issue where Ashri was able to send players into spawns that they did not have the required level to enter.
» Added a Daily Reward to the following quests:

» Mine Cart Carnage
» Helmet of the Ancients / Full Helmet of the Ancients
» Cyntara Zone
» The Dojo
» The Demon Oak
» The Astral Plane
» The Pits of Inferno
» The Inquisition
» The Cursed Ruins
» The Annihilator

Artifact Changes

Players have been vocal about obtaining Artifact Power outside of dungeons, while in theory the numbers seemed fine, in practice you could complete dungeons at a much higher rate than other types of content that reward Artifact Power.
We still want the dungeons to be the primary source of Artifact Power however we have increased the AP gains from other sources; most of them have been effectively more than doubled which should make it easier for people to level their Artifact without actively participating in dungeons.

Additionally paladins have now received a shield variant of their artifact weapon.
Combined with the range damage scaling this should provide paladins with an option to alternate between offense and defense without excelling at both simultaneously.

Minor Changes

» The overall experience rates have been lowered per player request.
» The Find Person spell will now display the spawn location name of the target player; if you are in the same spawn as the target player the spell will revert to its original message.
» Spell level requirements of a number of high level spells has been lowered due to the lowered experience rate.
» Teleport Room spawns that have a level 1 requirement no longer display a level requirement at all.
» The daily dungeon limit now applies on a per dungeon basis instead of a global limit; this also results in an increased daily dungeon limit.
» The Discord bot, Penny, has been revived.
» Added "bad luck protection" to Weapon Upgrader Crystals; the crystals will now have a higher chance at success after each use for each upgrade step until an upgrade has succeeded. Players will be able to see this rate upon trying to upgrade their weapon.
» Added infinite ammo to the quick switch context menu.
» Added Reward Chest notification next to the mail notification in the client.
» Added Discord Rich Presence support to the client.
» Added gifting option to the in-game store.
» Added a new secret quest.
» Added the "Boss Duels" event to the automatic daily event rotation at 10:00 and 20:00 EST.
» Added a new high level spawn, "The Arid Plateau".
» Added a new raid to Edron, Thais, and Yalahar.
» Added the "Adventurer's Stone" item. This item can be used in areas such as Demona to send players back to the temple.
» Added the following options to the Cyntara Store: Prey Rerolls, Boss Discovery Scroll, House Teleport Scroll, Boosted Creatures Reroll, Boosted Creatures Extend Time.
» Added all of the newest addons and mounts to the game.
» Added a 0.1% hp/mana bonus for each full outfit collected.
» Added new "Item Indicators" to Charms, Enchanting Items, Alchemy Items, and Artifact Items when they are in player's inventory.
» Added an experience bonus that increases based on the number of your guild members that are online.
» Added a 4 second exhaust to re-equip an amulet with charges after it has expired.
» Added a way for players to tour castles.
» Added a helpful "hints" box to the login screen.
» Added a client feature where holding down the Shift key will now allow players to repeat "Use With" actions without having to click the same item again.
» Added all missing outfit addons to the Addon Master NPC.
» Decreased the difficulty of obtaining all addons from the Addon Master NPC.
» Decreased the difficulty of the Mine Cart Carnage dwarves.
» Decreased the difficulty of Arkilius.
» Decreased the Mind Flayer kills required for all Mind Flayer Levers.
» Decreased the price of all items offered by Gnomission.
» Decreased the health and speed of all Treasure Hoarders.
» Increased the probability of encountering Treasure Hoarders.
» Increased the drop rate of the extraordinary ice pick from all types of miner.
» Increased the rewards from all automatic events.
» Increased the health gain per level for Paladins from 15 to 18 and for Knights from 20 to 23.
» Increased the number of Shrines that spawn at any given time.
» Increased the damage and consistency of Sudden Death Runes.
» Increased the damage and consistency of Double Overtime Runes.
» Triple Overtime Runes will now deal the same damage as Double Overtime Runes when the target is a player.
» Updated the game guides on the website and in the game client.
» Improved the behavior and consistency of the teleport room and town teleports.
» Improved the Play Points Store offers.
» Optimized the client in a number of areas to improve performance.
» Adjusted the values of Sharpshooter and Blood Rage spells as well as their ultimate versions.
» Adjusted all seasonal catch-up bonuses to start automatically after a certain date.
» Adjusted raids to have less predictible timing.
» Adjusted the Mining Profession skill rate.
» Adjusted the experience bonus rewarded for each task.
» Adjusted the notification dismiss behavior in the client.
» Adjusted the client to display the effective critical strike chance value in item descriptions and skills panel.
» Adjusted the outfit window behavior with regards to selected addons for current outfit.
» Adjusted Bookmworm Dolls to grant +3 magic levels instead of +5.
» Adjusted the skill catch-up mechanic to now update the values periodically rather than only on server startup.
» Fixed an issue with some achievements not being awarded properly.
» Fixed an issue that caused the experience bonus prey perk not apply the experience stage multiplier properly.
» Fixed an issue where Dhrata could petrify dead players.
» Fixed an issue that could cause players to be unable to login under certain circumstances.
» Fixed a few instances where players could use teleport scrolls inappropriately.
» Fixed an issue where the Dungeon Master NPC was giving players outdated information.
» Fixed a number of teleports not sending items in the event that items were thrown on them.
» Fixed an issue where the "Abyssal Trinity" bosses did not appear in the Cyntara Guide.
» Fixed an issue that caused the client to disconnect when using the ammo and weapon refill functionality.
» Fixed a lot of outdated information on the Miscellaneous page of the website.
» Fixed an issue that wouldn't let players use magic walls immediately after pushing another player.
» Fixed an issue with the item stack count window not working properly under some circumstances.
» Fixed an issue that caused the NPC speech color to reset on client restart. Players that have it saved as dark blue may use the Reset button to use the proper color.
» Fixed an issue that caused the client to fail to launch on the most recent Windows 10 update.

Patch History

For those of you that haven't been around for too long in the last season, here is a list of past patches to get you up on speed with what changes have been made to Cyntara throughout the season.

» 20th June 2018 - Cyntara - Forum - Patchnotes - 20th June (https://cyntara.org/forum/thread/315/1)
» 30th June 2018 - Cyntara - Forum - Patchnotes - 30th June (https://cyntara.org/forum/thread/327/1)
» 9th July 2018 - Cyntara - Forum - Patchnotes - 8th Jul (https://cyntara.org/forum/thread/337/1)
» 12th July 2018 - Cyntara - Forum - Patchnotes - 12th Jul (https://cyntara.org/forum/thread/343/1)
» 19th July 2018 - Cyntara - Forum - Patchnotes - 19th Jul (https://cyntara.org/forum/thread/349/1)
» 27th July 2018 - Cyntara - Forum - Patchnotes - 27th Jul (https://cyntara.org/forum/thread/367/1)
» 24th October 2018 - Cyntara - Forum - Patchnotes - 24th Oct (https://cyntara.org/forum/thread/377/1)

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LAST MAJOR GAMEPLAY UPDATE

Cyntara 11 Client

Cyntara v11 will boast a custom client that is aesthetically similar to the vanilla client that you have become accustomed to over the past 9 years. A massive amount of time in our new client was invested in adding quality of life features to improve gameplay and customizability. A few notable options to improve quality of life and customizability...

» Options to edit the color of all types of text messages
» Action Bars
» Auto Functions (Auto Eat/Loot/Screenshot/Refill/Haste)
» Conditions window
» Task Tracker
» Hunting Analyzer
» Locate NPC
» Cam System

And of course many other features.



Inventory Revamp

With this season, a critical eye was taken to equipment and weapon progression. Now, players will be able to progress at a steady rate without plateauing for hundreds of levels at a time. For example, in the past few seasons, if a player looted a royal helmet, the player would continue to use that helmet until the player obtained the demon helmet then used that for the rest of the game. Now, that will not be the case; through monster drops and quests, players will be exposed to more varied equipment. In addition, we have added three new tiers of weapons to the weapon upgrade system and have implemented a level gate in addition to the Annihilator gate where players will not be able to upgrade their weapons until they can wield them properly. This is to help avoid a level 100 from having a nightmare blade where they should be using a fire sword.
But along with v11 client comes new items entirely! We've added dozens of new items with many more ready to be released in the future. But these items don't solely just pop in, we have completely new attributes applied to new and existing items. Keep an eye out on any equipment drops, you might be surprised to see what you find!

All weapons in the weapon upgrade system now have unique attributes. Typically, swords can be found with Mana Leech, clubs commonly hold the ability to reduce damage from boss monsters, axes often boast a Life Leech ability, bows tend to carry a critical hit chance and critical damage perk, and crossbows oftentimes have both Mana Leech and Life Leech! To allow for equipment pieces to be more situational, we have also merged sword, club, and axe fighting into one single fighting type - melee; as a knight, players are free to wield any sword, club, or axe as you wish.

We believe that with the inventory changes listed above, it will drastically improve the gameplay experience and players should no longer lack new equipment during the development of their character. We have adjusted every common monster drop and common quest reward to account for these changes.

A few of the new item attributes are as follows: Life Leech, Mana Leech, Critical Damage, Endurance, Mana Cost Reduction, Increased Damage vs. Bosses, Decreased Damage from Bosses, Increased Damage to Blood/Venom/Fire/Energy/Undead Race, Increased Item Effectiveness.
These new attributes are exclusive to the inventory found in-game and cannot be obtained through the enchanting system at this time.



Monsters Revamp

Version 11 features a radical revamp to monster spawns. The first adjustment we looked into was adding notable equipment drops that can be looted. As stated in the previous section, the variety of monster spawns ranging from early game all the way to late game now drop loot that will contribute to the progression of your equipment. In addition, certain spawns now will drop items that will be needed to aid players in later game. For example, Fire Devils now drop Trapped Lightning, which grants its user access to the Wyrm spawn.

In v10-s2, we found that a lot of spawns were underutilized. With that in mind, we completely overhauled the stats and abilities of almost every monster. Their experience, health, damage, and defenses have all been reworked to lessen the number of underutilized spawns; in addition, certain spawns have a completely new map to call home. A few spawns with new homes include Outlaws, Black Knight Bosses, and Ghastly Dragons. A lot of these changes stemmed from the feedback provided by the community, and for that, we thank you. Cyntara v11 will feature many spawn changes that players requested specifically. A few notable examples include: Additional Mad Mage spawns, multiple open floors in the Mad Mage and Outlaw Spawns. We have also adjusted a number of areas to accommodate for the popular request for more higher level mage spawns; Yielothaxes, and Demi Liches are both now a level 800 spawn, and will fit this category nicely. Nightmayers are now an additional level 800 spawn, and will be a good spawn to hunt for all vocations. Drakens have had a complete overhaul and are now targeted toward AoEing hunting. In addition, all the Spectral Awakening monsters have a chance to drop AP tokens (Commendation and Royal Commendations).



Additionally, players will also notice that all monster spawns have been moved to the first floor of the teleport room. The left side of the teleport room will continue to house lower level monster spawns, and the right side of the teleport room will now be home to all higher level monsters.
Finally, bosses of each monster have had their loot adjusted, including task monsters, boss monsters, and raid monsters; to name one example, Ghazbaran now has a chance to drop one of the best equipment in the game.

Finally, we have added two brand new hunting spots to the map: Flying Books and Shadow Dragons. Both spawns are targeted toward players level 1000 or higher and employ different, unique hunting style strategies.

Spawn revamping and monster balancing continues to be an ongoing process and will continue to happen periodically, but with v11, this is our biggest monster revamp yet. For all of the aforementioned reasons, be certain to keep an eye out for all monsters and bosses come next season!



Artifact Weapons

Cyntara v10-s2 introduced Artifact Weapons, and with Cyntara v11 we are pleased to announce that we have tackled two glaring issues with the system.

The first issue that was noticed was that the upgrade progression was harsh and unrewarding in its early phases; this issue is being addressed by introducing an additional tier to the Artifact Weapons as well as spacing out the upgrade tiers better. Previously, the Artifact Weapons had 4 tiers: Level 0, 20, 35 and 50. We have adjusted the progression to follow a 5-tier formula at Artifact Level 0, 5, 15, 30 and 50 instead.

The second issue was that was noticed was that with the introduction of the Artifact Weapons, a duality between the Artifact Weapons and the traditional weapon progression was created as well. Our solution - players will now be able to infuse their Artifact Weapon with their regular weapon to receive additional damage bonuses. For example, infusing the Artifact Weapon with a Nightmare Blade will destroy the Nightmare Blade and increase your Artifact Blade's attack by +5; infusing the Artifact Weapon with a Clement Sword, which is a sword obtained later in the game, yields a +10 attack bonus to the Artifact Blade. These damage bonuses are not additive; you receive the highest bonus applied to your Artifact Weapon. You also cannot downgrade nor remove the infusion to receive the item back. Additionally, the infusion process requires sacrificial material items that can be obtained through the Mining profession.

Artifact Spells

The Artifact Power system introduced last season will now boast a new benefit in Cyntara v11 - additional spells tied to the Artifact Weapon for each vocation.
Each vocation will receive 2 spells that unlock at Artifact Level 5 and 15.

Sorcerer
» Thunder Storm ("utori mas vis") - Periodically zaps up to 4 of the closest, reachable PvE targets dealing energy damage and electrifying them over time.
» Transcend ("utori rai sio") - Increases all PvE damage by 20-25% for 60 seconds for the caster and all guild and party members within 30 SQM range. This spell applies a 30 minute debuff for everyone affected making them unable to benefit from the spell again while still under the effect of the debuff.

Druid - Druids have received two new spells in the past season, we are moving them to the Artifact instead to even it out.
» Rejuvenation ("utura sio") - Apply a healing over time buff to a friendly target that heals them 40 times every 2 seconds. This buff can be applied up to 3 targets.
» Healing Totem ("utevo res vita") - Summon a healing totem that periodically mass heals friendly players around.

Paladin
» Volley ("exevo con hur") - Shoots a volley of arrows in front of the caster dealing physical damage.
» Strafe ("exori mas con") - Shoots arrows/bolts at up to 3 closest, reachable PvE targets dealing physical damage and applies static bleeding damage over time.

Knight
» Cleave ("utito mas tempo") - Your auto attacks will splash in a 3x3 area around the target for 35% of the original damage for the next 60 seconds.
» Fortitude ("utamo rai tempo") - Reduces all incoming damage by 75% for the next 10 seconds.

Take a moment to check out this video on the Artifact Level 5 ability for Knights - Cleave!



Transmogrification

Last season the Transmogrification System was introduced which allows players to change the appearance of items. This system was massively underutilized, primarily by its high entry level requirement as well as its requirement to sacrifice a useful item for a non-beneficial perk.

With Cyntara v11, Item Transmogrification will be a ubiquitous, inline gameplay feature. We have removed the quest completion requirement, and removed Transmog stations completely. The Transmog menu can be reached from the client directly and equipment pieces can be Transmogrified from anywhere. Additionally, any item you loot or obtain as a quest reward is automatically added to the list of equipment you can use. Further, to Transmogrify your equipment piece no longer requires an item to be sacrificed. In the event that players are hunting in a party, everyone that is eligible to loot the corpse will unlock appearances for their collection.

To access the new Transmog menu, players can simply press the "More" tab on their client, and select "Transmog" from the "More" menu. This button will provide a clean, intuitive window to walk you through the process and allow you to browse your collections.



Professions

A few changes have been made to all three professions. The most notable changes are as follows...

Alchemy
» Players that have reached Alchemy Level 20 will now have a chance to loot an Alchemy Mount Recipe from bosses. Once learned, players will be able to craft an item that grants an exclusive mount. This item can be traded and sold to other players.
» Added "learned" recipes and brewed elixirs statistics that can be viewed in the More -> Professions client window.
» Added new elixirs that grant new item attribute buffs (ie. Life Leech, Mana Leech, etc).

Enchanting
» Players that have reached Enchanting Level 20 will now have a chance to loot an Enchanting Mount Recipe from bosses. Once learned, players will be able to craft an item that grants an exclusive mount. This item can be traded and sold to other players.
» Added personal enchantment crystal and orb of enchantment usage statistics that can be viewed in the More -> Professions client window.
» The values of physical and death protection received from enchantments have been reduced.

Mining
» Players that have reached Mining Level 20 will now have a chance to loot an Mining Mount Recipe from bosses. Once learned, players will be able to craft an item that grants an exclusive mount. This item can be traded and sold to other players.
» Added personal mining statistics that can be viewed in the More -> Professions client window.
» Mining ores will now have an exclamation mark icon above them to make them easier to notice.

Shrines

Cyntara v11 boasts a brand new "Shrine System" that will encourage more active engagement in hunting and provide for a more interactive hunting experience.

Shrines will randomly appear in common spawns and grant a random buff when used; shrines will disappear after use. The buffs that can be found include resistances, bonus stats/skills, increased experience rate, and many others. Players will not find more than a single Shrine in any given spawn, but the Shrine type and location may vary. Shrines are not guaranteed to exist in any spawn at any specific time, the locations and times are chosen at random. Shrines, like mining ore, will display an exclamation mark icon above them to make them easily visible; a tooltip with the Shrine's name and effect can be viewed by hovering over the icon with your mouse.



Dungeons

The Cyntara Team is quite content with how the Dungeon System has turned out and are eager to continue improving on it. As expected, with Cyntara v11 we have done just that - by addressing two critical issues.

First, the fashion in which the Dungeon Talisman works has been changed. Last season, when a team abandoned a Dungeon or ran out of time, their Talisman became depleted; a depleted Talisman meant that your next run (and possibly more) yielded no loot or rewards. This mechanic discouraged players from continuing to participate in Dungeons for that week - so, we axed depleted Talismans all-together. Instead, when a team abandons a dungeon, their talisman will downgrade by one level for the same dungeon - however, if a team runs out of time but complete the Dungeon, their Talisman will be downgraded by one level for a random dungeon in the same difficulty bracket. Further, using a downgraded Talisman to access a dungeon will yield loot and rewards.

Second, we are addressing the issue of Dungeons feeling repetitive by adding brand new Dungeons! This season brings 3 new dungeons.

» The Fay Peak (lower bracket) (This dungeon can be accessed in the basic Dungeon Lobby in the Teleport Room.)
» The Tomb of Anubis (higher bracket)
» The Battlefields of Glory (higher bracket)

Having created a solid foundation with the Dungeon System, the Development Team is eager to create even more Dungeons in the near future.



Weekly Quests

A new face has set up shop in Cyntara City this season. NPC Lucia will provide players with a different quest every week to provide players additional rewards for engaging in regular activities such as completing Dungeons, Tasks, and more. Lucia can be found in the Oceanfilter Apts north-east of the temple. Of course, the Locate NPC feature can be used to find her as well! Players will receive notifications as they progress through the weekly quest and the quest will be automatically turned in once completed.

Built-in Proxy

Cyntara v11 will additionally offer a free, built-in proxy located in the Central Europe to help with latency in some cases.

Please keep in mind that there is a chance that your connection is already being routed through the most optimal path to the Cyntara server and that the proxy may increase your latency.
You should conduct your own test and see which option works best of you. The proxy can be enabled in the character list window by checking the "Proxy - Central Europe" checkbox before logging in.



Red

Also, check out our album of screenshots from previous advertisement threads on Imgur!
Cyntara
 
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E.J

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I recently read "A Brave New World" teaser on the website. I'm very very impressed, it was well written Red.
I will definitely play the server. Go Cyntara!! :D
 
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Azur Mayne

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!!!!!!!!!!!!!!

A few videos of this past reset for anyone that's interested!


@Tankin




There were more from my end but youtube took em' dowm :(

Really excited for this next reset!!
 
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dotsh

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i was trying to check out the library of the server, but it seems that all of the game guides redirect me back to the homepage.
 
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Red

Red

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i was trying to check out the library of the server, but it seems that all of the game guides redirect me back to the homepage.
Hi @dotsh, sorry the game guides page isn't ready for public view yet. These pages may not be ready by the time of the server's launch. We've still got quite a bit to do to get Cyntara ready for the release. I'm scheduled to work my real job tonight and the next night, unfortunately that really cuts into time I could have put into Cyntara.

I wrote up a quick description for a member of our Discord chat (maybe it's you) that explains the premise of each one. It doesn't have in-depth detail and fancy pictures, but it should do just enough. You won't be behind on much of anything by not being familiar with these guides; they're all highlighting new features that nobody has seen before.

You can see my quick write-up here: https://paste.diath.net/55481318/raw

Red
 

dotsh

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Hi @dotsh, sorry the game guides page isn't ready for public view yet. These pages may not be ready by the time of the server's launch. We've still got quite a bit to do to get Cyntara ready for the release. I'm scheduled to work my real job tonight and the next night, unfortunately that really cuts into time I could have put into Cyntara.

I wrote up a quick description for a member of our Discord chat (maybe it's you) that explains the premise of each one. It doesn't have in-depth detail and fancy pictures, but it should do just enough. You won't be behind on much of anything by not being familiar with these guides; they're all highlighting new features that nobody has seen before.

You can see my quick write-up here: https://paste.diath.net/55481318/raw

Red
Yea, that was me. thank u very much
 
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Hossein

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Well written! i will definitely try the server out!

Brorshan
 
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Mr Trala

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Just one question (never played Cyntara before) it is getting a common thing in evos to make monsters way too OP, causing players to lvl up "inpz - outpz - spell - inpz - repeat". Please tell me this one is not like that. If not, count me in! <3

Also, can't see anything regarding bots in the rules, it is okay to use it?
 
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Just one question (never played Cyntara before) it is getting a common thing in evos to make monsters way too OP, causing players to lvl up "inpz - outpz - spell - inpz - repeat". Please tell me this one is not like that. If not, count me in! <3

Also, can't see anything regarding bots in the rules, it is okay to use it?
@XzXGAC

Regarding your "inpz - outpz - spell - inpz - repeat" question - Honestly, I'm not 100% sure with how most other Evo servers are (our main city in the general shape of an Evo map) the rest is completely custom. Our aim for our monsters are to be challenging, hopefully not too "grindy" (some bosses will appear this way, though.) If you're forced to jump in and out of pz to kill a monster, you likely need to be hunting in an easier spawn.
I'd like to say "no" that Cyntara is definitely not like this, I don't have years of play time under my belt; most of my time is spent developing! Perhaps @Dark199 or @Azur Mayne can help me here!

Regarding bots - Botting is allowed; in a perfect world where bots had never existed, we would enforce rules against them. Unfortunately, we do not live in this world.
That being said, we have a few gameplay mechanics that bring favor to players that diversify their time online and hunt manually.
If you want to cavebot to get some of the grind out of the way, go for it. There will be plenty of unique, well-crafted content waiting for you when you want to play the game. You will almost always find a challenge whether it be a quest or in your journey to attain power.

Red
 

Fred Beron

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well @XzXGAC good luck afk botting if u were thinking it would work really well. The server pop isnt super high so if someone bots people will know within 1-2h and ull be dead because there arent tons of spawns. U might get lucky tho because who knows the people playing maybe are busy fighting



that being said I hope cyntara has a good run and i will be there maybe saturday night/sunday morning playing an ms instead of rp(I have already shared my reasons why). #cyntarahype

also if everyone could take the time and go to http://www.strawpoll.me/10731346
i would really appreciate it. I personally dont think rs should only be 12 frags since a lot of people already know how this server works, they level up for a day then they will fight a lot. I would personally love a hardcore pvp version since it is already pvp-e(getting xp for killing people) and I feel it would suite this version better. I know cyntara has tried hardcore in the past and it didn't work because people pkd the lower lvls, but thats why there is a lvl 400 pvp prot which is decent at lower lvl. If a lvl 400 is trying to fight its stupid as fuck wasting my frag on him if he is just skull bashing because even a lvl 400 with full donars can do decent damage. Also I know you have added that whole skull system shit to prevent taking tons of frags(I personally think its awful and doesnt work), but I just thought I would put the poll on otland to see if hardcore is what they want.

Also another reason I suggested this for this version is because I don't really see that much of a difference between v8,v8-s2, and now v9. Cyntara was known for changing it up every version but these last few versions have been the same thing over and over again and its time for change in v9.

#Cyntara2016hardcorepvp
 
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Bredaase

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Ill be there!

Edit: Just saw its an evo server... :(
 
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Azur Mayne

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Just one question (never played Cyntara before) it is getting a common thing in evos to make monsters way too OP, causing players to lvl up "inpz - outpz - spell - inpz - repeat". Please tell me this one is not like that. If not, count me in!
Hunting on Cyntara is more Tibia like. Buy supplies, go to a spawn and kill stuff without pz hopping. There are a few monsters that you will need a couple of friends to hunt but besides that most everything is pretty soloable if you're smart about it. There will be a few monsters you can't hunt efficiently without pz hopping until higher level but there are tons of spawns you can test out!

If this is your first Cyntara run I'd suggest not aiming for top level and just being a casual, stroll around and test out spawns. I'm sure you can find a group to hunt with! Or you know, invite friends ^_^
 

Fargo

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Just one question (never played Cyntara before) it is getting a common thing in evos to make monsters way too OP, causing players to lvl up "inpz - outpz - spell - inpz - repeat". Please tell me this one is not like that. If not, count me in! <3

Also, can't see anything regarding bots in the rules, it is okay to use it?
In my experience, there are some monsters like that but it's because those monsters are meant to be hunted as a group. For instance, a level 1,000 knight and 900 mage could go hunt demons but if a 1,200 mage tries to go solo they won't be able to tank the hits. Cyntara puts emphasis on teamplay and rewards players for doing so but the server is perfectly playable if you prefer to go solo, as most of the time I have been.
If you're pz hopping then you're in the wrong spawn and should come back later, either with someone who can tank the hits or when you've leveled up a bit.


Also another reason I suggested this for this version is because I don't really see that much of a difference between v8,v8-s2, and now v9. Cyntara was known for changing it up every version but these last few versions have been the same thing over and over again and its time for change in v9.
There has been a lot that's changed between v8 and v9, the only real exception of that not happening was v8-v8-2. Usually between each version there are huge changes and this version isn't breaking that trend. I don't know if you were on the test server in April, but there players were able to see a decent bit of the changes that have come, one of the more major ones being enchanting.
Players are now able to enchant their equipment with resistances, skills, regen, or crit chance/speed/luck with three different tiers and each of these stats having a limit to what they can overall have. For instance, a player cannot have more than 100% critical chance to hit even if it allows you to socket over it, I personally got it to about 180% crit chance.
There is also the charm system which allows players to basically have 'easy' enchants.
A good number of the spawns have been revamped and new secrets were added to them.
There's a lot more but I'm not going to go into further details, just know that a lot has changed, even if it doesn't seem like it on the surface.
 
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