Hello OTland!
The server I am currently using is:
The Forgotten Server, version 0.3.7_SVN (Crying Damson) (10.10)
I am hoping to get some help with a script. The current script I am using doesn't seem to be doing the job properly.. I am not very good at scripting so that may be the reason.
The purpose of this script was that when you use item X, it summons a boss monster at location X,Y,Z and the item is destroyed on use.
It has been years since I found this code, so I am unsure where I got it. The code used to work and now all of a sudden it does not. I was hoping I could get some help with fixing it and adding an additional function that when you use the item and spawn the monster, the item breaks.
The server I am currently using is:
The Forgotten Server, version 0.3.7_SVN (Crying Damson) (10.10)
I am hoping to get some help with a script. The current script I am using doesn't seem to be doing the job properly.. I am not very good at scripting so that may be the reason.
The purpose of this script was that when you use item X, it summons a boss monster at location X,Y,Z and the item is destroyed on use.
Code:
function onUse(cid, item, fromPosition, itemEx, toPosition)
local time =
{
sec = 30
}
if getPlayerStorageValue(cid, 15321) == -1 then
doSummonCreature("rat", {x=1182, y=1124, z=8})
addEvent(funcSummonWarlock, time.sec * 1000)
setPlayerStorageValue(cid, 15321, 1)
end
return TRUE
end
function funcSummonWarlock()
doSummonCreature("rat", {x=1182, y=1124, z=8})
return TRUE
end
It has been years since I found this code, so I am unsure where I got it. The code used to work and now all of a sudden it does not. I was hoping I could get some help with fixing it and adding an additional function that when you use the item and spawn the monster, the item breaks.