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Utito tempo

kamilcioo

Veteran OT User
Joined
Jul 25, 2008
Messages
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Utito tempo dont work on knight, on gm it works perfectly. I tried a lot of script and effect is the same. Can someone help me?
 
No bugs in console.

local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, false)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionParam(condition, CONDITION_PARAM_SKILL_MELEEPERCENT, 135)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELDPERCENT, -100)
setConditionParam(condition, CONDITION_PARAM_BUFF, true)
setCombatCondition(combat, condition)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
 
Did you actually bump my post from 2011?

Yep, but i solved it.

Code:
local outfit = {lookType = 3} -- Roupa que ira transformar no caso seu corpo ficara em choque
local tempo = 120 * 1000 -- Tempo, nesse caso esta 60 segundos Lembrando que 1000 = 1 segundo

local ml = 1 -- quantos ira aumentar o skill de ML
local skillfist = 25 -- quantos ira aumentar o skill de Fist
local skillsword = 25 -- quantos ira aumentar o skill de Sword
local skillaxe = 25 -- quantos ira aumentar o skill de Axe
local skillclub = 25 -- quantos ira aumentar o skill de Club
local skilldistance = 25 -- quantos ira aumentar o skill de Distance
local skillshield = 25 -- quantos ira aumentar o skill de Shield
local health = 20000 -- A cada 1 segundo quantos aumentar de vida
local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_EFFECT, 14)
setCombatParam(combat, COMBAT_PARAM_AGGRESSIVE, 0)

local condition = createConditionObject(CONDITION_ATTRIBUTES)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
setConditionParam(condition, CONDITION_PARAM_STAT_MAGICLEVEL, ml)
setConditionParam(condition, CONDITION_PARAM_SKILL_FIST, skillfist)
setConditionParam(condition, CONDITION_PARAM_SKILL_SWORD, skillsword)
setConditionParam(condition, CONDITION_PARAM_SKILL_AXE, skillaxe)
setConditionParam(condition, CONDITION_PARAM_SKILL_CLUB, skillclub)
setConditionParam(condition, CONDITION_PARAM_SKILL_DISTANCE, skilldistance)
setConditionParam(condition, CONDITION_PARAM_SKILL_SHIELD, skillshield)
setConditionParam(condition, CONDITION_PARAM_OUTFIT, outfit)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_HASTE)
setConditionParam(condition, CONDITION_PARAM_SPEED, 250)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setCombatCondition(combat, condition)

local condition = createConditionObject(CONDITION_REGENERATION)
setConditionParam(condition, CONDITION_PARAM_SUBID, 1)
setConditionParam(condition, CONDITION_PARAM_BUFF, TRUE)
setConditionParam(condition, CONDITION_PARAM_TICKS, tempo)
setConditionParam(condition, CONDITION_PARAM_HEALTHGAIN, health)
setConditionParam(condition, CONDITION_PARAM_HEALTHTICKS, 1000)
setCombatCondition(combat, condition)

local sys = createConditionObject(CONDITION_OUTFIT)
setConditionParam(sys, CONDITION_PARAM_TICKS, tempo)
setCombatCondition(combat, sys)

function onCastSpell(cid, var)
return doCombat(cid, combat, var)
end
 
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