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Very simple script (I'll rep++) Player is always fed

squidy

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Hello, I need one simple script.
Every player is always full. Is it possible?
It would be great if someone will tell me how to do that.

Rep++ included ofc : D
 
You may try adding this into login.lua:
doPlayerFeed(cid, 8 * 60 * 60)

(It will feed player for 24 hours)

@edit

ye, it is supposed to be like that :p thats because its automatically multiplied by 3 in luascript.cpp. Anyway these miliseconds were wrong, fixed now.
 
Last edited:
You may try adding this into login.lua:
doPlayerFeed(cid, 8 * 60 * 60)

(It will feed player for 24 hours)

@edit


ye, it is supposed to be like that :p thats because its automatically multiplied by 3 in luascript.cpp. Anyway these miliseconds were wrong, fixed now.

nop, that's not how it works :p
look at food.lua:
Code:
local FOODS =
{
	[2362] = {8, "Crunch."},
	[2666] = {15, "Munch."},
	[2667] = {12, "Munch."},
	[2668] = {10, "Mmmm."},
	[2669] = {17, "Munch."},
	[2670] = {4, "Gulp."},
	[2671] = {30, "Chomp."},
	[2672] = {60, "Chomp."},
	[2673] = {5, "Yum."},
	[2674] = {6, "Yum."},
	[2675] = {13, "Yum."},
	[2676] = {8, "Yum."},
	[2677] = {1, "Yum."},
	[2678] = {18, "Slurp."},
	[2679] = {1, "Yum."},
	[2680] = {2, "Yum."},
	[2681] = {9, "Yum."},
	[2682] = {20, "Yum."},
	[2683] = {17, "Munch."},
	[2684] = {8, "Crunch."},
	[2685] = {6, "Munch."},
	[2686] = {9, "Crunch."},
	[2687] = {2, "Crunch."},
	[2688] = {9, "Munch."},
	[2689] = {10, "Crunch."},
	[2690] = {3, "Crunch."},
	[2691] = {8, "Crunch."},
	[2792] = {6, "Munch."},
	[2793] = {9, "Munch."},
	[2695] = {6, "Gulp."},
	[2696] = {9, "Smack."},
	[2787] = {9, "Munch."},
	[2788] = {4, "Munch."},
	[2789] = {22, "Munch."},
	[2790] = {30, "Munch."},
	[2791] = {30, "Munch."},
	[2792] = {6, "Munch."},
	[2794] = {3, "Munch."},
	[2795] = {36, "Munch."},
	[2796] = {5, "Munch."},
	[2793] = {9, "Munch."},
	[5097] = {4, "Yum."},
	[6125] = {8, "Gulp."},
	[6278] = {10, "Mmmm."},
	[6279] = {15, "Mmmm."},
	[6393] = {12, "Mmmm."},
	[6394] = {15, "Mmmm."},
	[6501] = {20, "Mmmm."},
	[6541] = {6, "Gulp."},
	[6542] = {6, "Gulp."},
	[6543] = {6, "Gulp."},
	[6544] = {6, "Gulp."},
	[6545] = {6, "Gulp."},
	[6569] = {1, "Mmmm."},
	[6574] = {4, "Mmmm."},
	[7158] = {15, "Munch."},
	[7159] = {13, "Munch."},
	[7372] = {7, "Yum."},
	[7373] = {7, "Yum."},
	[7374] = {7, "Yum."},
	[7375] = {7, "Yum."},
	[7376] = {7, "Yum."},
	[7377] = {7, "Yum."},
	[7909] = {4, "Crunch."},
	[8838] = {7, "Gulp."},
	[8839] = {5, "Yum."},
	[8840] = {2, "Yum."},
	[8841] = {3, "Urgh."},
	[8842] = {3, "Munch."},
	[8843] = {3, "Crunch."},
	[8844] = {3, "Gulp."},
	[8845] = {2, "Munch."},
	[8847] = {11, "Yum."}
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local food = FOODS[item.itemid]
	if(not food) then
		return false
	end

	if((getPlayerFood(cid) + food[1]) >= 400) then
		doPlayerSendCancel(cid, "You are full.")
		return true
	end

	doPlayerFeed(cid, food[1] * 4)
	doCreatureSay(cid, food[2], TALKTYPE_ORANGE_1)
	doRemoveItem(item.uid, 1)
	return true
end
 
nop, that's not how it works :p
look at food.lua:
Code:
local FOODS =
{
	[2362] = {8, "Crunch."},
	[2666] = {15, "Munch."},
	[2667] = {12, "Munch."},
	[2668] = {10, "Mmmm."},
	[2669] = {17, "Munch."},
	[2670] = {4, "Gulp."},
	[2671] = {30, "Chomp."},
	[2672] = {60, "Chomp."},
	[2673] = {5, "Yum."},
	[2674] = {6, "Yum."},
	[2675] = {13, "Yum."},
	[2676] = {8, "Yum."},
	[2677] = {1, "Yum."},
	[2678] = {18, "Slurp."},
	[2679] = {1, "Yum."},
	[2680] = {2, "Yum."},
	[2681] = {9, "Yum."},
	[2682] = {20, "Yum."},
	[2683] = {17, "Munch."},
	[2684] = {8, "Crunch."},
	[2685] = {6, "Munch."},
	[2686] = {9, "Crunch."},
	[2687] = {2, "Crunch."},
	[2688] = {9, "Munch."},
	[2689] = {10, "Crunch."},
	[2690] = {3, "Crunch."},
	[2691] = {8, "Crunch."},
	[2792] = {6, "Munch."},
	[2793] = {9, "Munch."},
	[2695] = {6, "Gulp."},
	[2696] = {9, "Smack."},
	[2787] = {9, "Munch."},
	[2788] = {4, "Munch."},
	[2789] = {22, "Munch."},
	[2790] = {30, "Munch."},
	[2791] = {30, "Munch."},
	[2792] = {6, "Munch."},
	[2794] = {3, "Munch."},
	[2795] = {36, "Munch."},
	[2796] = {5, "Munch."},
	[2793] = {9, "Munch."},
	[5097] = {4, "Yum."},
	[6125] = {8, "Gulp."},
	[6278] = {10, "Mmmm."},
	[6279] = {15, "Mmmm."},
	[6393] = {12, "Mmmm."},
	[6394] = {15, "Mmmm."},
	[6501] = {20, "Mmmm."},
	[6541] = {6, "Gulp."},
	[6542] = {6, "Gulp."},
	[6543] = {6, "Gulp."},
	[6544] = {6, "Gulp."},
	[6545] = {6, "Gulp."},
	[6569] = {1, "Mmmm."},
	[6574] = {4, "Mmmm."},
	[7158] = {15, "Munch."},
	[7159] = {13, "Munch."},
	[7372] = {7, "Yum."},
	[7373] = {7, "Yum."},
	[7374] = {7, "Yum."},
	[7375] = {7, "Yum."},
	[7376] = {7, "Yum."},
	[7377] = {7, "Yum."},
	[7909] = {4, "Crunch."},
	[8838] = {7, "Gulp."},
	[8839] = {5, "Yum."},
	[8840] = {2, "Yum."},
	[8841] = {3, "Urgh."},
	[8842] = {3, "Munch."},
	[8843] = {3, "Crunch."},
	[8844] = {3, "Gulp."},
	[8845] = {2, "Munch."},
	[8847] = {11, "Yum."}
}

function onUse(cid, item, fromPosition, itemEx, toPosition)
	local food = FOODS[item.itemid]
	if(not food) then
		return false
	end

	if((getPlayerFood(cid) + food[1]) >= 400) then
		doPlayerSendCancel(cid, "You are full.")
		return true
	end

	doPlayerFeed(cid, food[1] * 4)
	doCreatureSay(cid, food[2], TALKTYPE_ORANGE_1)
	doRemoveItem(item.uid, 1)
	return true
end

Yeah it work as I said. What do you mean?
 
parameter for doPlayerFeed is not seconds, but percent / 4

You're right with percents, but as you see there is also: doPlayerFeed(cid, food[1] * 4) - its multiplied by 4 there and I'm not doing it in my script. Take a look at meat as example - it makes you feed for 180 seconds (15%), thats why you have this line [2666] = {15, "Munch."} - 15 * 4 * 3 = 180 (* 3 is hardcoded in luascript.cpp). Now you see why I used 8 * 60 * 60? Because 8 * 60 * 60 * 3 = 86400 (seconds in day) :D
 
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