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Monster Vulcongra

E

Evil Puncker

Guest
XML:
<?xml version="1.0" encoding="utf-8"?>
<monster name="Vulcongra" namedescription="a vulcongra" race="fire" experience="1100" speed="260" manacost="0">
	<health now="1600" max="1600"/>
	<look type="509" corpse="18475"/>
	<targetchange interval="5000" chance="10"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="0"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="250"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="0" max="-230"/>
		<attack name="fire" interval="3000" chance="12" length="7" min="-196" max="-338">
			<attribute key="areaEffect" value="firearea"/>
		</attack>
		<attack name="fire" interval="2000" chance="15" range="4" radius="4" target="1" min="-100" max="-200">
			<attribute key="shootEffect" value="fire"/>
			<attribute key="areaEffect" value="firearea"/>
		</attack>
		<attack name="firecondition" interval="2000" chance="12" radius="3" target="0" min="-10" max="-25">
			<attribute key="areaEffect" value="firearea"/>
		</attack>
	</attacks>
	<defenses armor="16" defense="16"/>
	<elements>
		<element icePercent="-10"/>
		<element deathPercent="10"/>
		<element firePercent="100"/>
		<element earthPercent="100"/>
	</elements>
	<immunities>
		<immunity earth="1"/>
		<immunity fire="1"/>
		<immunity paralize="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Fuchah!"/>
		<voice sentence="Fuchah! Fuchah!"/>
		<voice sentence="Yag! Yag! Yag!"/>
	</voices>
	<loot>
		<item id="2148" countmax="107" chance="100000"/>	<!-- gold coin -->
		<item id="2152" chance="13990"/>					<!-- platinum coin -->
		<item id="18424" chance="13050"/>					<!-- magma clump -->
		<item id="2676" countmax="10" chance="10140"/>		<!-- banana -->
		<item id="10553" chance="9380"/>					<!-- fiery heart -->
		<item id="18425" chance="7730"/>					<!-- blazing bone -->
		<item id="7588" chance="7240"/>						<!-- strong health potion -->
		<item id="7589" chance="6880"/>						<!-- strong mana potion -->
		<item id="18417" chance="4740"/>					<!-- brown crystal splinter -->
		<item id="2207" chance="3040"/>						<!-- sword ring -->
		<item id="18420" chance="2370"/>					<!-- red crystal fragment -->
		<item id="2187" chance="1210"/>						<!-- wand of inferno -->
		<item id="13757" chance="940"/>						<!-- coal -->
		<item id="7890" chance="850"/>						<!-- magma amulet -->
		<item id="2392" chance="220"/>						<!-- fire sword -->
		<item id="7899" chance="180"/>						<!-- magma coat-->
	</loot>
</monster>
 
Fixed the effects and a few other small bugs:

Lua:
<?xml version="1.0" encoding="utf-8"?>
<monster name="Vulcongra" namedescription="a vulcongra" race="fire" experience="1100" speed="260" manacost="0">
	<health now="1600" max="1600"/>
	<look type="509" corpse="18475"/>
	<targetchange interval="5000" chance="10"/>
	<strategy attack="100" defense="0"/>
	<flags>
		<flag summonable="0"/>
		<flag attackable="1"/>
		<flag hostile="1"/>
		<flag illusionable="0"/>
		<flag convinceable="0"/>
		<flag pushable="0"/>
		<flag canpushitems="1"/>
		<flag canpushcreatures="1"/>
		<flag targetdistance="1"/>
		<flag staticattack="90"/>
		<flag runonhealth="479"/>
	</flags>
	<attacks>
		<attack name="melee" interval="2000" min="0" max="-230"/>
		<attack name="fire" interval="3000" chance="12" length="5" spread="0" min="-196" max="-338">
			<attribute key="areaEffect" value="explosion"/>
		</attack>
		<attack name="fire" interval="2000" chance="12" range="4" radius="3" target="1" min="-100" max="-200">
			<attribute key="shootEffect" value="fire"/>
			<attribute key="areaEffect" value="explosion"/>
		</attack>
		<attack name="firecondition" interval="2000" chance="100" radius="3" target="0" min="-10" max="-25">
			<attribute key="areaEffect" value="fire"/>
		</attack>
	</attacks>
	<defenses armor="16" defense="16"/>
	<elements>
		<element icePercent="-10"/>
		<element deathPercent="10"/>
	</elements>
	<immunities>
		<immunity earth="1"/>
		<immunity fire="1"/>
		<immunity paralize="1"/>
		<immunity invisible="1"/>
	</immunities>
	<voices interval="5000" chance="10">
		<voice sentence="Fuchah!"/>
		<voice sentence="Fuchah! Fuchah!"/>
		<voice sentence="Yag! Yag! Yag!"/>
	</voices>
	<loot>
		<item id="2148" countmax="107" chance="100000"/> <!-- gold coin -->
		<item id="2152" chance="13990"/> <!-- platinum coin -->
		<item id="18424" chance="13050"/> <!-- magma clump -->
		<item id="2676" countmax="10" chance="10140"/> <!-- banana -->
		<item id="10553" chance="9380"/> <!-- fiery heart -->
		<item id="18425" chance="7730"/> <!-- blazing bone -->
		<item id="7588" chance="7240"/> <!-- strong health potion -->
		<item id="7589" chance="6880"/> <!-- strong mana potion -->
		<item id="18417" chance="4740"/> <!-- brown crystal splinter -->
		<item id="2207" chance="3040"/> <!-- sword ring -->
		<item id="18420" chance="2370"/> <!-- red crystal fragment -->
		<item id="2187" chance="1210"/> <!-- wand of inferno -->
		<item id="13757" chance="940"/> <!-- coal -->
		<item id="7890" chance="850"/> <!-- magma amulet -->
		<item id="2392" chance="220"/> <!-- fire sword -->
		<item id="7899" chance="180"/> <!-- magma coat-->
	</loot>
</monster>
 
Last edited:
for what u added:
Code:
            <elements>
		<element firePercent="100"/>
		<element earthPercent="100"/>
	</elements>
if :
Code:
	<immunities>
		<immunity earth="1"/>
		<immunity fire="1"/>
		<immunity paralize="1"/>
		<immunity invisible="1"/>
	</immunities>

????
 
for what u added:
Code:
            <elements>
		<element firePercent="100"/>
		<element earthPercent="100"/>
	</elements>
if :
Code:
	<immunities>
		<immunity earth="1"/>
		<immunity fire="1"/>
		<immunity paralize="1"/>
		<immunity invisible="1"/>
	</immunities>

????

Works the same both ways, whatever you prefer. Nvm, just noticed that he had both. Removed the element lines from my code.
 
for what u added:
Code:
            <elements>
		<element firePercent="100"/>
		<element earthPercent="100"/>
	</elements>
if :
Code:
	<immunities>
		<immunity earth="1"/>
		<immunity fire="1"/>
		<immunity paralize="1"/>
		<immunity invisible="1"/>
	</immunities>

????
I've always done that way with all my monsters files, that is why, if you don't like just remove it
 
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