stanczyk
Scripter
- Joined
- Nov 24, 2009
- Messages
- 293
- Reaction score
- 2
What should I change to not being able to walk at all by the players?
Code:
bool Player::canWalkthrough(const Creature* creature) const
{
if(!creature)
return true;
if(creature == this)
return false;
const Player* player = creature->getPlayer();
if(!player)
return creature->isWalkable();
if((hasCustomFlag(PlayerCustomFlag_CanWalkthrough) || player->isWalkable() || (((g_game.getWorldType() == WORLDTYPE_OPTIONAL &&
#ifdef __WAR_SYSTEM__
!player->isEnemy(this, true) &&
#endif
player->getVocation()->isAttackable()) || (player->getVocation()->isAttackable() /*&&
player->getLevel() < (uint32_t)g_config.getNumber(ConfigManager::PROTECTION_LEVEL)*/)) && player->getTile()->ground &&
Item::items[player->getTile()->ground->getID()].walkStack)) && (!player->hasCustomFlag(PlayerCustomFlag_GamemasterPrivileges)
|| player->getAccess() <= getAccess()))
return true;
return (player->isGhost() && getGhostAccess() < player->getGhostAccess())
|| (isGhost() && getGhostAccess() > player->getGhostAccess());
}