local combat = createCombatObject()
setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_HOLYDAMAGE)
setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_HOLY)
function onGetFormulaValues(cid, level, maglevel)
min = -(maglevel*4) -level/5
max = -(maglevel*6) -level/5
return min, max
end
setCombatCallback(combat, CALLBACK_PARAM_LEVELMAGICVALUE, "onGetFormulaValues")
local condition = createConditionObject(CONDITION_PARALYZE)
setConditionParam(condition, CONDITION_PARAM_TICKS, 10000)
setConditionParam(condition, CONDITION_PARAM_SPEED, -150)
function onUseWeapon(cid, var)
local target = getCreatureTarget(cid)
local chance = math.random(1,12)
if chance == 1 then
doTargetCombatCondition(0, target, condition, CONST_ME_STUN)
doCombat(cid, combat, var)
doSendAnimatedText(getPlayerPosition(target),"Paralyzed", TEXTCOLOR_YELLOW) -- remove this line if your client is 9.1 or higher
else
doCombat(cid, combat, var)
end
return true
end