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Wanderer 2D - c++ game project

nasu

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welcome!
I have been thinking for a long time about presenting my project to people. I've been programming this game for a few years but I keep taking long breaks and unfortunately the game looks like I've been developing it for a week hehe. The project was created while learning C++ and the SDL graphics library.

This is a description of the plot, which was born in my head while drinking beer:
The player's task is to collect repair items and start the spaceship engine... I can't think of anything better.

What I already have:
  • loading a map from a txt file
  • You can attack monsters
  • inventory window
  • simple, small map editor

Unfortunately I didn't manage to implement pathfinding for monsters so they move in random directions. All graphical elements I created myself except for people and monsters graphics.

I am making the source code of this game available if anyone wants to read it out of curiosity, but I warn you it is spaghetti code badly organised.
github: GitHub - KrwawyOrk/Wanderer-2D: Wanderer 2D is a simple RPG project written in C++ as a learning experience. The game uses SDL 1 graphics library and takes place in underground laboratories. The player has to start the engine of a spaceship. (https://github.com/KrwawyOrk/Wanderer-2D)

Short gameplay video:

I would also like to add that at the time I started making this game, game engines like Unity and Unreal were not popular, and I don't think Unity even existed. Back then Ogre3D and Irrlicht 3D were used, but those tools were too complicated for my C++ knowledge.
 

Boy67

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Awesome job dude. For a weeks amount of work, you've covered a lot of features!

Let me know if you need help with pathfinding, although I'm sure you're capable of doing it yourself.
 
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nasu

nasu

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Thanks, it's a shame that through lack of time and motivation this game is still not finished. Unfortunately when you're fucking working nights in a warehouse it's hard to get down to programming during the day.
 
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