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weapon types

This is from a 0.3.6 8.6, but probably the same for yours.

Code:
else if(tmpStrValue == "weapontype")
{
if(readXMLString(itemAttributesNode, "value", strValue))
{
tmpStrValue = asLowerCaseString(strValue);
if(tmpStrValue == "sword")
it.weaponType = WEAPON_SWORD;
else if(tmpStrValue == "club")
it.weaponType = WEAPON_CLUB;
else if(tmpStrValue == "axe")
it.weaponType = WEAPON_AXE;
else if(tmpStrValue == "shield")
it.weaponType = WEAPON_SHIELD;
else if(tmpStrValue == "distance")
it.weaponType = WEAPON_DIST;
else if(tmpStrValue == "wand" || tmpStrValue == "rod")
it.weaponType = WEAPON_WAND;
else if(tmpStrValue == "ammunition")
it.weaponType = WEAPON_AMMO;
else if(tmpStrValue == "fist")
it.weaponType = WEAPON_FIST;
else
std::cout << "[Warning - Items::loadFromXml] Unknown weaponType " << strValue << std::endl;
}
}
 
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