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If it bothers you so much, open up creature.cpp and change:

[code]

        if (hasFollowPath) {

            isUpdatingPath = true;

        }

[/code]

to:

[code]

        if (hasFollowPath) {

            isUpdatingPath = false;

            g_dispatcher.addTask(createTask(std::bind(&Game::updateCreatureWalk, &g_game, getID())));

        }

[/code]


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