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Yes. This code worked best:

[code]

                if (getWalkDelay() <= 0) {

                    g_dispatcher.addTask(createTask(std::bind(&Game::updateCreatureWalk, &g_game, getID())));

                }

                isUpdatingPath = true;

[/code]

Monsters react pretty fast, but cheap VPS should still handle 150-200 online without lags.


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