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Whi World - Open Source Server with Configurable Features

Is a lot of work but everything seems going well wish you good luck. do some research in DSI is a new development strategy that is used on sandbox games where users interact with the game world and add resources to it


i hope so too
You mean that players could change monster and item attributes from game itself?
I could do that.

But enough gussing, i will check what is DSI .
 
Dayum, This guy was still able to solo the boss xd
Fight lasted ~3 minutes and Ringo lowest hp reached to ~50 something, but he still manged to heal himself back up.
Time to buff it again!
281swtz.jpg
 
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Thank you for testing my server, to everyone who did try it out.
I rebalanced and fixed several things today.
I have no reason to close this server, so if there is anyone who still wants to try it out, go ahead: xxx.xx.xx.xx(ip in post 1)
I still hope you leave me some feedback.
Today 7 different accounts tested my server.
5 of them got past the first monster. (yes 2 of them quited before they even made into actual game :D)
Ringohime (the guy who knew locations and what to do in this server), completed Beta ~98 minutes.
But he was not the only 1 who killed boss today.
Allan: also killed Archanos. (kinda)

Archanos was not meant to be soloed but both of them actually did it :eek:
Time to buff up Archanos!!

Right now i updated server, Its more balanced and interesting now.
And boss is Harder!
I dare you to kill the boss again!
Are you ready to challenge our server?

I will list the changes i did today down here:
1. Fixed starting area: 3 of the mirror rooms were out of position and dealt fire damage when stepped on stairs

2. Updated spells:
ArmorUp: added more detailed description, what this spell does
death and spark: Formula changed from [L*20+mL*30+75] to [L*20+mL*35+75]
heat and shiver spell: Formula changed from [L*10+mL*35+100] to [L*10+mL*30+100]
barrier: Mana cost reduced from [100] to [80]
ruby armor: added additional effect: When taking fire damage: you gain 30 hp
3. Updated NPC's:
NPC's now tell you, how much experience you got upon completing task/mission
some missions now give more experience​

4. Nerfed bandit Hunter and Bandit Knight damage

5. Changed Bandits loot:
Leather item drop chance is decreased from 6% to 4,5%
Spell Scroll drop chance is increased from 2% to 2,5%
Cloth drop chance is decreased from 80% to 25%
6. Changed Archanos loot:
Meat drop chance is increased from 30% to 60% (counts 2, remains the same)
Apple drop chance is increase from 20% to 30% (counts from 5 to 10)​

7. Buffed Archanos:
Fire and Energy resistance increased
Hp increased
Range damage increased
8. Removed Level requirements from most of the items

9. Updated existing items and their cap:
Leather items: Weight less and now give speed boost
Fur items: Weight less and give a little less Armor
Zvoid Shield: gives extra attribute: magic level +1
Bag: Weights alot more

Some things are not yet done but are in priority list:
Trying to fix Shop system asap: (currently shops are not getting saved and are not player individual, but global shops)
Addevents giving me errors when players die (changing field system a little so that onPlayerDeath all addEvents will be removed)
Bandits ambush players and attack at the same time.

After all the initial bugs are corrected, i will start making new content:
On the current level content i am missing Cyclops dungeon.

Level 4-6 content will have 2 new areas:
Undead dungeon
Bandit lair

Cyclops dungeon - is similar to bandit mountain difficulty. But instead of fighting 4 different monsters at the same time you now fight 1 big monster who has different abilities to take you down.
Ofcourse that dungeon will have cyclops semi-boss and new unique items will be looted from there.
Undead Dungeon - Main Quest lore continues here, where you have to explore huge undead cave and solve mysteries.
This Dungeon will have a Boss battle. This also means i have to finish 4th vocation: Paladin. Because 1 does not kill a boss with less than 4 players.
Undead Dungeon is unlike any other zones. This is meant to be very hard, and i can't guarantee you guys can complete it without collecting full gear from different sideQuests and areas
(talking about bandits and cyclops areas)
Bandit Lair - Same concept of Bandits will continue, but much harder scarier fights.

If no request is coming towards me, i will start making Cyclops dungeon.

After all the initial bugs are corrected, i will start working on new features:
Upgrade Gem and Stone system, fully updated.
Skillpoint reset system.
 
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post 1 updated.

Ups, i accidentally dropped my god hammers.
Nerf Hammer landed on Druids and Buff Hammer on Knight.

Thank you for still playing my server and showing me things what needs to be balanced.
Need more mage players though, not sure how should i buff them with given items to make them good as knight and druid.

heat and shiver spell: Formula changed from [L*10+mL*30+100] to [L*10+mL*20+100]
Heal spell: Formula changed from [L*15 + mL*25 + 50] to [L*15 + mL*10 + 50]
Manacost changed from [20] to [30]​
Strike spell: Formula changed from [L*10 + sL*(mL+1) + 75] to [ L*10) +sL*15 +mL*5 +75]
armorup spell: also protects from physical damage
ruby armor spell: Fixed fail, where instead of reducing the damage taken by 65% it instead increased damage taken by 650%
 
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Post 1 Updated

Working Tightly on new content: Cyclops Dungeon
This tier 1 area will have:
new monsters - Cyclops himself and a boss (smith giant, or whatever they called, the one with the big hammer)
new loot - 1 unique head piece and 1 unique armor piece for all vocations
new spells - 2 spells for each vocations (sorcs will get 3, kinda..)
new missions - x amount of new missions and 1 daily mission (dont know how many missions yet)
new task - (ofcourse these monsters like any other monsters in game will be added under tasks)

Recently finished up first Cyclops spell. Is amazing one, i feel way too exited right now. This spell uniqueness is at @Flatlander level.
 
Server is now back Online

Haven't tested it my own is there some kind of bugs, but hopefully not.
Reworked entire Damage system.
And while i was at it. I changed Armor Formula
 
Nice, you seem to have found your passion! When I first saw your thread I honestly thought you would give up after a week~~. I was very wrong!
Good luck I wish you the very best :p
 
Ty wille,

I was sick for 2days so couldnt bump out new content.
Im all good now and already made some progress.
Cyclops monster mechanics are ready.
30% of new content is ready!
Now making cyclops boss. Say hello to Big Daddy.
 
quickfix

Sorcerer spell barrier: no longer gives infinite amount of barrier xD

ty "deadflow", for letting me know of the bug.

If in this thread i have status "ONLINE" on Post1 and you can't log in to server, let me know of it!!!
 
New System added: Food System
All eatable items now grand different amount of hp and mana
 
new System added: Custom Stat System
more like old system finished xD
for almost 2 months i already had: gems and items what gave some type of resistance, but i didn't have a receiver for them to take effect.

Now all vocations have passives.
Druid and Sorcerers gained vocation passive: Total type of resistance player has is increased by 25%.

I will tweak some things here and there and tomorrow i will push the updates to live server again.

Meanwhile enjoy the new food System and let me know if its too op or too nerfed. No idea how did it affect the game xD
I think i buffed it, and seemed normal, but then again i know ins and outs how to play effectively. (and i have server best gear xD)
 
RAIZE YOUR DONGERS! ヽ༼ຈل͜ຈ༽ノ once again!
NEW MEMBER IN TEAM!! @Jeffro



On That note Patch 0.1.1 is here.
1. Reworked starting area:
  • When you jump over rail, previous skeleton will be deleted and new one created.
  • Dummy balanced: Hp reduced from [10000] to [5000], damage increased from [~30] to [~70], Energy resistance increased from [-160] to [-120]
2. Updated spells:
ruby armor:
fixed bug where Ruby Armor increased damage taken by 65% instead of reducing it.
3. Updated NPC's:
most NPC's give hints when certain requirements met. Example: "You can find forest North from Forgotten Village."
NPC Tanner: fixed "trade"
NPC Priest: Changed Heal radius from [2] to [4]
NPC Task Master: Removed skills what are not used in game yet
NPC Task Master: You can accept all tasks at once.

4. Changed Monsters:
Bandit Druid:
Increased Squirrel Summon spell from [3000 ms] to [4000 ms]
Squirrel: Reduced health from [250] to [100], Reduced maxHealth from [400] to [250]
All Bandits: Now drop Upgrade Gems.
Archanos: Now Drops Upgrade Gems.

5. Bandit Quest Reworked:
Now some Quest stages reward with exp and some kind of story is involved with Quest.

6. Map Updated:
Forgotten Village has a new look.

7. Vocations passives:
Knight:
Total armor value payer has is doubled.
Sorcerer: Total 'elementalType' resistance is increased by 25% [Undead Resistance or something similar is not elemental type]
Druid: Total 'elementalType' resistance is increased by 25%

8. Food System:
There is 16 different types of food.
Food Type depends on how much mana and hp it gives per second.

9. Brewing System:
This system is in early stages.
All you can do atm is: vial+water = FoodType[noHP, medMP]

10. new player command:
!tasks
- alternative way to show your tasks progression.
 
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in ~20mins i will make a fresh Sorcerer and play trough the beta.
Anyone wants to join for the ride?
 
Thanks for the acknowledgement :) I praise this server for being able to distinguish itself from the rest of the servers and attempting to bring something new to Tibia.

:cool:
 
ヽ༼ຈل͜ຈ༽ノ ヽ༼ຈل͜ຈ༽ノ ヽ༼ຈل͜ຈ༽ノ
NEW MEMBER IN TEAM!! @Laur1
ヽ༼ຈل͜ຈ༽ノ ヽ༼ຈل͜ຈ༽ノ ヽ༼ຈل͜ຈ༽ノ
 
another crucial fix was made and along with that came new spellSystem.
Currently i will be heading out and no time to inform you with that.
If Laur1 has time he will post about changes on website.

Anyway. Thumbs up in hope that server wont crash or cause errors, what doesn't let players to play, because i did not test the changes xD again....
 
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