Thank you for testing my server, to everyone who did try it out.
I rebalanced and fixed several things today.
I have no reason to close this server, so if there is anyone who still wants to try it out, go ahead: xxx.xx.xx.xx(ip in post 1)
I still hope you leave me some feedback.
Today 7 different accounts tested my server.
5 of them got past the first monster. (yes 2 of them quited before they even made into actual game
)
Ringohime (the guy who knew locations and what to do in this server), completed Beta ~98 minutes.
But he was not the only 1 who killed boss today.
Allan: also killed Archanos. (kinda)
Archanos was not meant to be soloed but both of them actually did it
Time to buff up Archanos!!
Right now i updated server, Its more balanced and interesting now.
And boss is Harder!
I dare you to kill the boss again!
Are you ready to challenge our server?
I will list the changes i did today down here:
1. Fixed starting area: 3 of the mirror rooms were out of position and dealt fire damage when stepped on stairs
2. Updated spells:
ArmorUp: added more detailed description, what this spell does
death and spark: Formula changed from [L*20+mL*30+75] to [L*20+mL*35+75]
heat and shiver spell: Formula changed from [L*10+mL*35+100] to [L*10+mL*30+100]
barrier: Mana cost reduced from [100] to [80]
ruby armor: added additional effect: When taking fire damage: you gain 30 hp
3. Updated NPC's:
NPC's now tell you, how much experience you got upon completing task/mission
some missions now give more experience
4. Nerfed bandit Hunter and Bandit Knight damage
5. Changed Bandits loot:
Leather item drop chance is decreased from 6% to 4,5%
Spell Scroll drop chance is increased from 2% to 2,5%
Cloth drop chance is decreased from 80% to 25%
6. Changed Archanos loot:
Meat drop chance is increased from 30% to 60% (counts 2, remains the same)
Apple drop chance is increase from 20% to 30% (counts from 5 to 10)
7. Buffed Archanos:
Fire and Energy resistance increased
Hp increased
Range damage increased
8. Removed Level requirements from most of the items
9. Updated existing items and their cap:
Leather items: Weight less and now give speed boost
Fur items: Weight less and give a little less Armor
Zvoid Shield: gives extra attribute: magic level +1
Bag: Weights alot more
Some things are not yet done but are in priority list:
Trying to fix Shop system asap: (currently shops are not getting saved and are not player individual, but global shops)
Addevents giving me errors when players die (changing field system a little so that onPlayerDeath all addEvents will be removed)
Bandits ambush players and attack at the same time.
After all the initial bugs are corrected, i will start making new content:
On the current level content i am missing Cyclops dungeon.
Level 4-6 content will have 2 new areas:
Undead dungeon
Bandit lair
Cyclops dungeon - is similar to bandit mountain difficulty. But instead of fighting 4 different monsters at the same time you now fight 1 big monster who has different abilities to take you down.
Ofcourse that dungeon will have cyclops semi-boss and new unique items will be looted from there.
Undead Dungeon - Main Quest lore continues here, where you have to explore huge undead cave and solve mysteries.
This Dungeon will have a Boss battle. This also means i have to finish 4th vocation: Paladin. Because 1 does not kill a boss with less than 4 players.
Undead Dungeon is unlike any other zones. This is meant to be very hard, and i can't guarantee you guys can complete it without collecting full gear from different sideQuests and areas
(talking about bandits and cyclops areas)
Bandit Lair - Same concept of Bandits will continue, but much harder scarier fights.
If no request is coming towards me, i will start making Cyclops dungeon.
After all the initial bugs are corrected, i will start working on new features:
Upgrade Gem and Stone system, fully updated.
Skillpoint reset system.