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TFS 1.X+ While using mana fluids your spells will be exhausted for 1 second

Felipe93

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Hello would be possible to add a cooldown for spells if manafluid has been used?
would like something like my headline says "While using mana fluids your spells will be exhausted for 1 second"

this is my script
Lua:
local drunk = Condition(CONDITION_DRUNK)
drunk:setParameter(CONDITION_PARAM_TICKS, 60000)

local poison = Condition(CONDITION_POISON)
poison:setParameter(CONDITION_PARAM_DELAYED, true)
poison:setParameter(CONDITION_PARAM_MINVALUE, -50)
poison:setParameter(CONDITION_PARAM_MAXVALUE, -120)
poison:setParameter(CONDITION_PARAM_STARTVALUE, -5)
poison:setParameter(CONDITION_PARAM_TICKINTERVAL, 4000)
poison:setParameter(CONDITION_PARAM_FORCEUPDATE, true)

local fluidMessage = {
    [3] = "Aah...",
    [4] = "Urgh!",
    [5] = "Mmmh.",
    [7] = "Aaaah...",
    [10] = "Aaaah...",
    [11] = "Urgh!",
    [13] = "Urgh!",
    [15] = "Aah...",
    [19] = "Urgh!",
    [43] = "Aaaah..."
}

function onUse(player, item, fromPosition, target, toPosition, isHotkey)
    local targetItemType = ItemType(target.itemid)
    if targetItemType and targetItemType:isFluidContainer() then
        if target.type == 0 and item.type ~= 0 then
            target:transform(target:getId(), item.type)
            item:transform(item:getId(), 0)
            return true
        elseif target.type ~= 0 and item.type == 0 then
            target:transform(target:getId(), 0)
            item:transform(item:getId(), target.type)
            return true
        end
    end

    if target.itemid == 1 then
        if item.type == 0 then
            player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
        elseif target.uid == player.uid then
            if table.contains({3, 15, 43}, item.type) then
                player:addCondition(drunk)
            elseif item.type == 4 then
                player:addCondition(poison)
            elseif item.type == 7 then
                player:addMana(math.random(50, 150))
                fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
            elseif item.type == 10 then
                player:addHealth(60)
                fromPosition:sendMagicEffect(CONST_ME_MAGIC_BLUE)
            end
            player:say(fluidMessage[item.type] or "Gulp.", TALKTYPE_SAY)
            item:transform(item:getId(), 0)
        else
            Game.createItem(2016, item.type, toPosition):decay()
            item:transform(item:getId(), 0)
        end
    else
        local fluidSource = targetItemType and targetItemType:getFluidSource() or 0
        if fluidSource ~= 0 then
            item:transform(item:getId(), fluidSource)
        elseif item.type == 0 then
            player:sendTextMessage(MESSAGE_STATUS_SMALL, "It is empty.")
        else
            if toPosition.x == CONTAINER_POSITION then
                toPosition = player:getPosition()
            end
            Game.createItem(2016, item.type, toPosition):decay()
            item:transform(item:getId(), 0)
        end
    end
    return true
end

found this but it will exhaust other actions as using shovel or fishing
Lua:
local exhaust = createConditionObject(CONDITION_EXHAUST)
setConditionParam(exhaust, CONDITION_PARAM_TICKS, (getConfigInfo('timeBetweenExActions') - 100))
 
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