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Solved Why Is It Hitting Low Damage? -Solved-

Ceejzor

Murica Born N Raised!
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Ok So I got a Assassin Star and a Kryptonite Star(custom) but for some reason the assassin star is hitting higher damages.


Assassin Star
Code:
	<item id="7368" article="an" name="assassin star" plural="assassin stars">
		<attribute key="weight" value="200"/>
		<attribute key="attack" value="65"/>
		<attribute key="weaponType" value="distance"/>
		<attribute key="shootType" value="redstar"/>
		<attribute key="range" value="4"/>
		<attribute key="breakChance" value="0"/>
		<attribute key="ammoAction" value="moveback"/>
		<attribute key="hitChance" value="75"/>

Kryptonite Star
Code:
	<item id="7366" article="a" name="kryptonite star" plural="kryptonite stars">
		<attribute key="weight" value="200"/>
		<attribute key="attack" value="70"/>
		<attribute key="weaponType" value="distance"/>
		<attribute key="shootType" value="greenstar"/>
		<attribute key="range" value="5"/>
		<attribute key="breakChance" value="0"/>
		<attribute key="ammoAction" value="moveback"/>
		<attribute key="hitChance" value="100"/>

As you can see the damage is +5 higher then the assassin star so it should be taking more damage? Any suggestions?
 
Last edited:
The item your trying to make custom has a script attached to it.

Look in Weapons.xml In your weapons folder.

Remove the code....
Code:
	<distance id="7366" event="script" value="viper_star.lua"/>
in weapons.xml And add this code in it's place

Code:
<distance id="7366" level="LEVEL HERE" unproperly="1" event="function" value="default"/>

Sloved, Repp if this works :)
 
The item your trying to make custom has a script attached to it.

Look in Weapons.xml In your weapons folder.

Remove the code....
Code:
	<distance id="7366" event="script" value="viper_star.lua"/>
in weapons.xml And add this code in it's place

Code:
<distance id="7366" level="LEVEL HERE" unproperly="1" event="function" value="default"/>

Sloved, Repp if this works :)

Thanks :) Repped++
 
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