I was wondering if it existed a increaseMagicPercent attribute on tfs, but I didn't find any, so is it possible to add:
This is what I found in another items.cpp:
in to tfs source somewhere?
Any suggestions?
This is what I found in another items.cpp:
Code:
#ifdef __ROGIER_WEAPONMOD__
attackSpeedIncreasePercent = 0;
attackBonus = 0;
defenseBonus = 0;
increaseMagicPercent = 0;
#endif
Code:
#ifdef __ROGIER_WEAPONMOD__
else if(strcasecmp(strValue.c_str(), "increasePhysicalPercent") == 0)
{
if(readXMLInteger(itemAttributesNode, "value", intValue)) {
it.increasePhysicalPercent = std::max(0, intValue);
}
}
else if(strcasecmp(strValue.c_str(), "increaseMagicPercent") == 0)
{
if(readXMLInteger(itemAttributesNode, "value", intValue)) {
it.increaseMagicPercent = std::max(0, intValue);
}
}
else if(strcasecmp(strValue.c_str(), "attackSpeedIncreasePercent") == 0)
{
if(readXMLInteger(itemAttributesNode, "value", intValue)) {
it.attackSpeedIncreasePercent = intValue;
}
}
else if(strcasecmp(strValue.c_str(), "attackBonus") == 0)
{
if(readXMLInteger(itemAttributesNode, "value", intValue)) {
it.attackBonus = intValue;
}
}
else if(strcasecmp(strValue.c_str(), "defenseBonus") == 0)
{
if(readXMLInteger(itemAttributesNode, "value", intValue)) {
it.defenseBonus = intValue;
}
}
#endif
in to tfs source somewhere?
Any suggestions?