I care about various items, for example: a backpack full of stamina dollif you want only money to behave this way, isn't it better to add a new order type and make it set player balance ++ instead? btw I'll suggest it to znote![]()
okay, the code will be almost like this one:I care about various items, for example: a backpack full of stamina doll
kind of cool, but when I want to add a backpack full of infernal bolt and all 100x it does not work anymoreokay, the code will be almost like this one:
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orts2/system2.lua at main · EPuncker/orts2
ORTS datapack working on latest TFS. Contribute to EPuncker/orts2 development by creating an account on GitHub.github.com
you just need to adapt it to the shop code part that addItem