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[ZNOTEAAC] Downgrade Automatic shop from printer?

xvizzyy

Member
Joined
Apr 27, 2013
Messages
44
Reaction score
7
Hello, as the title says I would like to ask if someone can downgrade the script from 1.0 to 0.3~ and release it? :)

https://otland.net/threads/automatic-znote-aac-shop-tfs-1-0.224483/

Code:
<globalevent name="Znote Shop" interval="30000" script="znoteShop.lua"/>

Code:
function onThink(interval, lastExecution)
    local players = Game.getPlayers()
    if #players == 0 then -- 0 players online, no need to execute the script
        return true
    end

    local player
    for i = 1, #players do
        player = players[i]
        local orderQuery = db.storeQuery('SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = '.. player:getAccountId() ..' LIMIT 1;')
        if orderQuery then --Lets check if the players online have orderd something from the shop
            local orderId = result.getDataInt(orderQuery, 'id')
            local orderType = result.getDataInt(orderQuery, 'type')
            local orderItemId = result.getDataInt(orderQuery, 'itemid')
            local orderCount = result.getDataInt(orderQuery, 'count')
            result.free(orderQuery)

            if orderType == 1 then
                if player:addItemEx(Game.createItem(orderItemId, orderCount or 1)) ~= RETURNVALUE_NOERROR or
                    player:getFreeCapacity() < ItemType(orderItemId):getWeight(orderCount or 1) then --Lets check if player have slot or cape left. Else send to player inbox

                    local parcel = player:getInbox():addItem(2596, 1, false, 1)
                    if not parcel then --If not being able to create parcel we stop the script and retry again.
                        print('[ERROR Znote Shop Globalevents] = Error on creating a parcel.')
                        return true
                    end

                    local letter = parcel:addItem(2598, 1, false, 1)
                    letter:setAttribute(ITEM_ATTRIBUTE_TEXT, 'You have received your shop item. Thanks for donating.')
                    parcel:addItem(orderItemId, orderCount or 1, false, 1)
                end
                db.query('DELETE FROM `znote_shop_orders` WHERE `id` = '.. orderId ..';')
                player:sendTextMessage(MESSAGE_INFO_DESCR, 'Congratulations! You have received '.. orderCount ..'x '.. ItemType(orderItemId):getName() ..'!')
            end
        end
    end
    return true
end
 
Code:
function onThink(interval, lastExecution)
    local players = getPlayersOnline()
    if #players == 0 then -- 0 players online, no need to execute the script
        return true
    end

    local cid
    for i = 1, #players do
        cid = players[i]
        local orderQuery = db.storeQuery('SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = '.. getAccountIdByName(getPlayerName(cid)) ..' LIMIT 1;')
        if orderQuery then --Lets check if the players online have orderd something from the shop
            local orderId = result.getDataInt(orderQuery, 'id')
            local orderType = result.getDataInt(orderQuery, 'type')
            local orderItemId = result.getDataInt(orderQuery, 'itemid')
            local orderCount = result.getDataInt(orderQuery, 'count')
            result.free(orderQuery)

            if orderType == 1 then
                if doPlayerAddItemEx(cid, doCreateItem(orderItemId, orderCount or 1)) ~= RETURNVALUE_NOERROR or
                    getPlayerFreeCap(cid) < getItemWeight(orderItemId) * orderCount or 1 then --Lets check if player have slot or cape left. Else send to player inbox
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Could not deliver the objects, try to free up some cap!')
                    return true
                end

                db.query('DELETE FROM `znote_shop_orders` WHERE `id` = '.. orderId ..';')
                local itemInfo = getItemInfo(orderItemId)
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Congratulations! You have received '.. orderCount ..'x '.. itemInfo.name ..'!')
            end
        end
    end
    return true
end

Give it a try
 
Yeh, Just try to find the Gesior´s shop delivery system. :p And i will try to help you
Was not at home, sorry ill try to find it tomorrow its late for now.

Code:
function onThink(interval, lastExecution)
    local players = getPlayersOnline()
    if #players == 0 then -- 0 players online, no need to execute the script
        return true
    end

    local cid
    for i = 1, #players do
        cid = players[i]
        local orderQuery = db.storeQuery('SELECT `id`, `type`, `itemid`, `count` FROM `znote_shop_orders` WHERE `account_id` = '.. getAccountIdByName(getPlayerName(cid)) ..' LIMIT 1;')
        if orderQuery then --Lets check if the players online have orderd something from the shop
            local orderId = result.getDataInt(orderQuery, 'id')
            local orderType = result.getDataInt(orderQuery, 'type')
            local orderItemId = result.getDataInt(orderQuery, 'itemid')
            local orderCount = result.getDataInt(orderQuery, 'count')
            result.free(orderQuery)

            if orderType == 1 then
                if doPlayerAddItemEx(cid, doCreateItem(orderItemId, orderCount or 1)) ~= RETURNVALUE_NOERROR or
                    getPlayerFreeCap(cid) < getItemWeight(orderItemId) * orderCount or 1 then --Lets check if player have slot or cape left. Else send to player inbox
                    doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Could not deliver the objects, try to free up some cap!')
                    return true
                end

                db.query('DELETE FROM `znote_shop_orders` WHERE `id` = '.. orderId ..';')
                local itemInfo = getItemInfo(orderItemId)
                doPlayerSendTextMessage(cid, MESSAGE_INFO_DESCR, 'Congratulations! You have received '.. orderCount ..'x '.. itemInfo.name ..'!')
            end
        end
    end
    return true
end

Give it a try
Thank you. I tested it but nothing happend when I orderd the product.
 
Yeh, Just try to find the Gesior´s shop delivery system. :p And i will try to help you
I guess this would be it:

Code:
-- ### CONFIG ###
-- message send to player by script "type" (types you can check in "data/lib/000-constants.lua")
SHOP_MSG_TYPE = MESSAGE_STATUS_CONSOLE_BLUE
-- time (in seconds) between queries to MySQL database by shop script
SQL_interval = 30
-- ### END OF CONFIG ###
function onThink(interval, lastExecution)
    local result_plr = db.getResult("SELECT * FROM `z_ots_comunication` WHERE `type` = 'login';")
    if(result_plr:getID() ~= -1) then
        while(true) do
            id = tonumber(result_plr:getDataInt("id"))
            action = tostring(result_plr:getDataString("action"))
            delete = tonumber(result_plr:getDataInt("delete_it"))
            cid = getCreatureByName(tostring(result_plr:getDataString("name")))
            if isPlayer(cid) == TRUE then
                local itemtogive_id = tonumber(result_plr:getDataInt("param1"))
                local itemtogive_count = tonumber(result_plr:getDataInt("param2"))
                local container_id = tonumber(result_plr:getDataInt("param3"))
                local container_count = tonumber(result_plr:getDataInt("param4"))
                local add_item_type = tostring(result_plr:getDataString("param5"))
                local add_item_name = tostring(result_plr:getDataString("param6"))
                local received_item = 0
                local full_weight = 0
                if add_item_type == 'container' then
                    container_weight = getItemWeightById(container_id, 1)
                    if isItemRune(itemtogive_id) == TRUE then
                        items_weight = container_count * getItemWeightById(itemtogive_id, 1)
                    else
                        items_weight = container_count * getItemWeightById(itemtogive_id, itemtogive_count)
                    end
                    full_weight = items_weight + container_weight
                else
                    full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                    if isItemRune(itemtogive_id) == TRUE then
                        full_weight = getItemWeightById(itemtogive_id, 1)
                    else
                        full_weight = getItemWeightById(itemtogive_id, itemtogive_count)
                    end
                end
                local free_cap = getPlayerFreeCap(cid)
                if full_weight <= free_cap then
                    if add_item_type == 'container' then
                        local new_container = doCreateItemEx(container_id, 1)
                        doItemSetAttribute(new_container, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].')
                        doItemSetAttribute(new_container, "tid", id)
                        local iter = 0
                        while iter ~= container_count do
                            local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                            doItemSetAttribute(new_item, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].')
                            doItemSetAttribute(new_item, "tid", id)
                            doAddContainerItemEx(new_container, new_item)
                            iter = iter + 1
                        end
                        received_item = doPlayerAddItemEx(cid, new_container)
                    else
                        local new_item = doCreateItemEx(itemtogive_id, itemtogive_count)
                        doItemSetAttribute(new_item, "description", 'Bought by ' .. getCreatureName(cid) .. ' [ID:' .. id .. '].')
                        doItemSetAttribute(new_item, "tid", id)
                        received_item = doPlayerAddItemEx(cid, new_item)
                    end
                    if received_item == RETURNVALUE_NOERROR then
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, 'You received >> '.. add_item_name ..' << from OTS shop.')
                        doPlayerSave(cid)
                        db.executeQuery("DELETE FROM `z_ots_comunication` WHERE `id` = " .. id .. ";")
                        db.executeQuery("UPDATE `z_shop_history_item` SET `trans_state`='realized', `trans_real`=" .. os.time() .. " WHERE id = " .. id .. ";")
                    else
                        doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. Please make place for this item in your backpack/hands and wait about '.. SQL_interval ..' seconds to get it.')
                    end
                else
                    doPlayerSendTextMessage(cid, SHOP_MSG_TYPE, '>> '.. add_item_name ..' << from OTS shop is waiting for you. It weight is '.. full_weight ..' oz., you have only '.. free_cap ..' oz. free capacity. Put some items in depot and wait about '.. SQL_interval ..' seconds to get it.')
                end
            end
            if not(result_plr:next()) then
                break
            end
        end
        result_plr:free()
    end
    return true
end
 

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