Hey, im using a zombie script that spawns a tp at a certain location on a specific time.
The problem here is that the teleport wont be removed after the 5 min have passed, all that the error tell me is this
[Error - GlobalEvents::timer] Couldn't execute event: zombieevent
and this is the code with the timer
All help is appreciated !!
Pfft, almost forgot.. im using 0.3.6 TFS
The problem here is that the teleport wont be removed after the 5 min have passed, all that the error tell me is this
[Error - GlobalEvents::timer] Couldn't execute event: zombieevent
and this is the code with the timer
Code:
local config = {
playerCount = 2001, -- Global storage for counting the players left/entered in the event
zombieCount = 2002, -- Global storage for counting the zombies in the event
teleportActionId = 2000, -- Action id of the teleport needed for the movement script
teleportPosition = {x = 991, y = 1038, z = 4, stackpos = 1}, -- Where the teleport will be created
teleportToPosition = {x = 968, y = 1071, z = 7}, -- Where the teleport will take you
teleportId = 1387, -- Id of the teleport
timeToStartEvent = 5, -- Minutes, after these minutes the teleport will be removed and the event will be declared started
timeBetweenSpawns = 15, -- Seconds between each spawn of zombie
zombieName = "event zombie", -- Name of the zombie that should be summoned
playersNeededToStartEvent = 2, -- Players needed before the zombies can spawn.
-- Should be the same as in the creaturescript!
-- The zombies will spawn randomly inside this area
fromPosition = {x = 961, y = 1064, z = 7}, -- top left cornor of the playground
toPosition = {x = 983, y = 1086, z = 7}, -- bottom right cornor of the playground
}
function onTimer()
local tp = doCreateTeleport(config.teleportId, config.teleportToPosition, config.teleportPosition)
doItemSetAttribute(tp, "aid", config.teleportActionId)
doBroadcastMessage("Zombie event starting in " .. config.timeToStartEvent .. " minutes! The teleport will be closed when the event start!", MESSAGE_STATUS_WARNING)
setGlobalStorageValue(config.playerCount, 0)
setGlobalStorageValue(config.zombieCount, 0)
addEvent(startEvent, config.timeToStartEvent * 1000 * 60)
print(getGlobalStorageValue(2001))
end
function startEvent()
local get = getThingfromPos(config.teleportPosition)
if get.itemid == config.teleportId then
doRemoveItem(get.uid, 1)
end
local fromp, top = config.fromPosition, config.toPosition
if getGlobalStorageValue(config.playerCount) >= config.playersNeededToStartEvent then
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
doBroadcastMessage("Good luck in the zombie event people! The teleport has closed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doPlayerSendTextMessage(getPlayers.uid, MESSAGE_EVENT_ADVANCE, "The first zombie will spawn in " .. config.timeBetweenSpawns .. " seconds! Good luck!")
end
end
end
end
else
doBroadcastMessage("The Zombie event could not start because of to few players participating.\n At least " .. config.playersNeededToStartEvent .. " players is needed!", MESSAGE_STATUS_WARNING)
for x = fromp.x, top.x do
for y = fromp.y, top.y do
for z = fromp.z, top.z do
areapos = {x = x, y = y, z = z, stackpos = 253}
getPlayers = getThingfromPos(areapos)
if isPlayer(getPlayers.uid) then
doTeleportThing(getPlayers.uid, getTownTemplePosition(getPlayerTown(getPlayers.uid)), false)
doSendMagicEffect(getPlayerPosition(getPlayers.uid), CONST_ME_TELEPORT)
end
end
end
end
end
end
function spawnZombie()
if getGlobalStorageValue(config.playerCount) >= 2 then
pos = {x = math.random(config.fromPosition.x, config.toPosition.x), y = math.random(config.fromPosition.y, config.toPosition.y), z = math.random(config.fromPosition.z, config.toPosition.z)}
doSummonCreature(config.zombieName, pos)
doSendMagicEffect(pos, CONST_ME_MORTAREA)
setGlobalStorageValue(config.zombieCount, getGlobalStorageValue(config.zombieCount)+1)
doBroadcastMessage("A zombie has spawned! There is currently " .. getGlobalStorageValue(config.zombieCount) .. " zombies in the zombie event!", MESSAGE_STATUS_CONSOLE_RED)
addEvent(spawnZombie, config.timeBetweenSpawns * 1000)
end
end
All help is appreciated !!

Pfft, almost forgot.. im using 0.3.6 TFS
Last edited: