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Recent content by Dran Ryszard

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    Dodge script by Sarah, how enable for monsters damage too?

    Hi, can someone help me with that script: Action - TFS 1.3 Small Dodge System ~ Revscript ~ EventCallback (https://otland.net/threads/tfs-1-3-small-dodge-system-revscript-eventcallback.276337/) I want enable dodge for monster damage too.
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    Critical and dodge but not on player

    Hi, have someone script or any informations about it. Dodge and critical, but crit possibile to upgrade only on weapon, and dodge possibile to upgrade on shield? For dodge i propably use a Sarah script, but for critical i dont saw anything :/ Tfs 1.5 dg 8.6
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    New line in items.xml? TFS 1.5 8.6

    Hah! Thank you so much, brother!
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    New line in items.xml? TFS 1.5 8.6

    Hi, hey, Hello! Its possible to make "enter"/"new line" in item description? Something like /n in lua scripts? (No /n not work :D) If not possible then maybe its possible to add it to the sources? If yes then please tell me how :D Im are fucking crazy guy about that :( And description without...
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    Any ideas how to break 2b HP limit in monsters?

    Ye, only for monsters, thanks i will check it 😀
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    Any ideas how to break 2b HP limit in monsters?

    Changed but still limit not brake :/ I tried change uint32_t inside function too, but then i get few bugs when i login to the game, i don't see health and character outfit, and few sqm on the map be only black. protocolgame.cpp void ProtocolGame::AddCreature(NetworkMessage& msg, const...
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    Any ideas how to break 2b HP limit in monsters?

    Any ideas how to break 2b HP limit in monsters? TFS 1.5 Downgraded 8.6 Nekiro I was change all what i found with health/monsters int/uint32 to int/uint64 but still limit is 2.1B Changed files: creature.h creature.cpp iologindata.cpp luascript.cpp monster.cpp monster.h player.cpp (but here i...
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    onLook problem on god account

    Okey thanks, i change "player" to "thing", but problem be in default TFS script, i forgott about few changes what i maked yesterday, before i added new script for onLook :D
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    onLook problem on god account

    Hi, i make script for onLook my upgrades on characters, but when i check normal player from god account, then i get error, when im look from normal player to god/normal player then its okey, only if God tried look normal player (when he look on self then its ok) local onLook_UPKI =...
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    Lower damage if its a 2th/3th/4th attack

    Hi, i was maked that wand script, and if player storage = 4 then he attacking monster 4aps, but i want to change damage, first attack deal 100% dmg, second -15% than first, third -15% than second, fourth -15% than third, you know xD But i don't know how, look what i maked, but it taking -15%...
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    player:attackspeed how to fix it

    Okey, just close. All work if i remove that from player.cpp uint32_t Player::getAttackSpeed() const { const Item* weapon = getWeapon(true); if (!weapon || weapon->getAttackSpeed() == 0) { return vocation->getAttackSpeed(); } return weapon->getAttackSpeed(); }
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    player:attackspeed how to fix it

    So they have or not? xD Couse i dont saw in files anything about player:setAttackSpeed/getAttackSpeed in default files. And still dont know how to fix that errors, couse i don't edit a player.cpp files only player.h from tutorial.
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    player:attackspeed how to fix it

    what does the config value have to do with this? im compiling sources, not start tfs
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    player:attackspeed how to fix it

    Hi, how to fix/add that function to tfs 1.5 downgraded 8.6, i have same errors: Lua Function - [TFS 1.2/1.3] player:setAttackSpeed(ms) | player:getAttackSpeed() (https://otland.net/threads/tfs-1-2-1-3-player-setattackspeed-ms-player-getattackspeed.257468/post-2712250)
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