the monster keeps walking because he is stepping in the magic field , and for me houses are working fine .If you have a problem with the houses, you should explain in detail what is happening.The houses cleaning system is not working properly, Any ideas.
Some monsters keep walking after the player dies, is that normal?
The strange thing is that the hours pass and the monsters that are stepping on the poison keep walking.the monster keeps walking because he is stepping in the magic field , and for me houses are working fine .If you have a problem with the houses, you should explain in detail what is happening.
The sources are available to everyone, you can do whatever you want. I had very little or almost no help with this project, so if you want to add something, make at least some minimal effort, I no longer have time to dedicate myself to this project.put cast systems please, the scripts don't work
Post automatically merged:
account manager doesn't work too, most of the 1.2 tfs have cast, trainer off and account manager, could you add them to the sources?
Will you share this project here?If I knew I wasn’t working on this project anymore, I wouldn’t have given these suggestions, but I’ll try to supplement these sources and if it works out, I’ll post it here so that everyone can use mainly the cast and trainer off.
My project in realera datapack is already 100% and soon I will post it for download, I also had no help from anyone, I review all the quests and adapted their scripts for the project that would work in your distro, rebuild all addon quest npcs , it is now possible to addon the npc scattered around the map, redid the scripts for the poi quest and the svargrond quest arena, added rookgaard 8.0 with npc, key, missions and missions 100% equal to that of cipsoft and were also destroyed to the spike quest sword. In main all the 100% rune npc and balanced vocations, bug in the tidy maps, added some missing islands including kalassa and also all 8.0 raids running alone, added casino system and the old kasteria dummy trainer were also successful, to complete the project, only the cast system and the tibia talles log quests are missing, and the site store with the premium, dijim and parcel door scrolls is also missing.
Yes, I intend to create a topic making it available for download still this month, there is very little left to leave the server at least 90% ~ 95%, because I think there will be only a few missions from tibia tales andWill you share this project here?
Cool. I can't wait to test it.Yes, I intend to create a topic making it available for download still this month, there is very little left to leave the server at least 90% ~ 95%, because I think there will be only a few missions from tibia tales and
anchievements.
if killer:isPlayer() then
broadcastMessage(player:getName().."["..player:getLevel().."] was killed by "..killer:getName().."["..killer:getLevel().."].")
end
if killer == nil then
broadcastMessage(player:getName().."["..player:getLevel().."] died. ")
else
if killer:isPlayer() then
broadcastMessage(player:getName().."["..player:getLevel().."] was killed by "..killer:getName().."["..killer:getLevel().."].")
end
end
It’s because it wasn’t implemented.Hello can someone will explain how works Report rule violation CRTL+R ? when i use nothing happens: |
local keywordHandler = KeywordHandler:new()
local npcHandler = NpcHandler:new(keywordHandler)
NpcSystem.parseParameters(npcHandler)
--------------------------------------------------------------------------------------
function onCreatureAppear(cid) npcHandler:onCreatureAppear(cid) end
function onCreatureDisappear(cid) npcHandler:onCreatureDisappear(cid) end
function onCreatureSay(cid, type, msg) npcHandler:onCreatureSay(cid, type, msg) end
function onThink() npcHandler:onThink() end
--------------------------------------------------------------------------------------
local talk_state = 0
--------------------------------------------------------------------------------------
local function greetCallback(cid)
print("greetCallback occurred.")
print("cid =",cid)
local player = Player(cid)
print("player =",player)
npcHandler:setMessage(MESSAGE_GREET, 'Some custom greet message.')
return true
end
npcHandler:setCallback(CALLBACK_GREET, greetCallback)
--------------------------------------------------------------------------------------
local function farewellCallback(cid)
print("farewellCallback occurred.")
print("cid =",cid)
local player = Player(cid)
print("player =",player)
npcHandler:setMessage(MESSAGE_FAREWELL, 'Some custom farewell message.')
return true
end
npcHandler:setCallback(CALLBACK_FAREWELL, farewellCallback)
--------------------------------------------------------------------------------------
local function creatureDisappearCallback(cid)
print("creatureDisappearCallback occurred.")
print("cid =",cid)
local player = Player(cid)
print("player =",player)
npcHandler:setMessage(MESSAGE_WALKAWAY, 'Some custom walkaway message.')
return true
end
npcHandler:setCallback(CALLBACK_CREATURE_DISAPPEAR, creatureDisappearCallback)
--------------------------------------------------------------------------------------
function creatureSayCallback(cid, type, msg)
if not npcHandler:isFocused(cid) then return false end
if msgcontains(msg, 'test') then
npcHandler:say("test answer", cid)
end
return true
end
-- -----------------------------------------------------------------------------------
npcHandler:setCallback(CALLBACK_MESSAGE_DEFAULT, creatureSayCallback)
npcHandler:addModule(FocusModule:new())
if callback == nil or callback() then
if callback == nil or callback(cid)
if self:processModuleCallback(CALLBACK_FAREWELL) then
if self:processModuleCallback(CALLBACK_FAREWELL, cid) then
if callback == nil or callback() then
if callback == nil or callback(cid) then
[Error - mysql_real_query] Query: UPDATEplayers
SETlevel
= 1,group_id
= 3,vocation
= 0,health
= 100,healthmax
= 100,experience
= 0,lookbody
= 10,lookfeet
= 10,lookhead
= 10,looklegs
= 10,looktype
= 136,lookaddons
= 3,maglevel
= 0,mana
= 100,manamax
= 100,`
Message: You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to use near '' at line 1
[Error - mysql_real_query] Query: UPDATEplayers
SETlevel
= 1,group_id
= 3,vocation
= 0,health
= 100,healthmax
= 100,experience
= 0,lookbody
= 10,lookfeet
= 10,lookhead
= 10,looklegs
= 10,looktype
= 136,lookaddons
= 3,maglevel
= 0,mana
= 100,manamax
= 100,`
Message: You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to use near '' at line 1
[Error - mysql_real_query] Query: UPDATEplayers
SETlevel
= 1,group_id
= 3,vocation
= 0,health
= 100,healthmax
= 100,experience
= 0,lookbody
= 10,lookfeet
= 10,lookhead
= 10,looklegs
= 10,looktype
= 136,lookaddons
= 3,maglevel
= 0,mana
= 100,manamax
= 100,`
Message: You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to use near '' at line 1
I compiled it again, and got this error, how can I solve it?
UPDATE players SET level = 1,group_id = 3,vocation = 0,health = 100,healthmax = 100,experience = 0,lookbody = 10,lookfeet = 10,lookhead = 10,looklegs = 10,looktype = 136,lookaddons = 3,maglevel = 0,mana = 100,manamax = 100,`
UPDATE players SET level = 1,group_id = 3,vocation = 0,health = 100,healthmax = 100,experience = 0,lookbody = 10,lookfeet = 10,lookhead = 10,looklegs = 10,looktype = 136,lookaddons = 3,maglevel = 0,mana = 100,manamax = 100;